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Posts posted by Daegaladh
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That's why I released 2 versions of the patch, for before and after clif_clearunit_single changes.
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10 hours ago, EAJ_BASEMASK said:
clif_clearunit_single(bl->id, CLR_OUTSIGHT, fd);
That's incorrect, there's no direct access to fd on that function. Plus I already provided a fix for that specific version.
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On 9/18/2024 at 2:40 PM, drigoguille said:
Hello! this warning appeared on the console like this even using the old_clearunit version
In file included from ../common/cbasetypes.hpp:338:0, from atcommand.hpp:7, from atcommand.cpp:4: ../custom/atcommand.inc: In function ‘int atcommand_hidepet_sub(block_list*, __va_list_tag*)’: ../custom/atcommand.inc:449:18: warning: ‘bool’ is promoted to ‘int’ when passed through ‘...’ if (!va_arg(ap, bool) && sd->pd != nullptr && sd->pd->bl.id == bl->id) { ^ ../custom/atcommand.inc:449:18: note: (so you should pass ‘int’ not ‘bool’ to ‘va_arg’) ../custom/atcommand.inc:449:18: note: if this code is reached, the program will abort ../custom/atcommand.inc:450:17: warning: ‘uint8 {aka unsigned char}’ is promoted to ‘int’ when passed through ‘...’ if(va_arg(ap, uint8) == 2) ^ ../custom/atcommand.inc:450:17: note: if this code is reached, the program will abort
@edit
Solvet change bool and unit8 to int. "If this will break I don't know but it worked"
+ if (!va_arg(ap, bool) && sd->pd != nullptr && sd->pd->bl.id == bl->id) { + if(va_arg(ap, uint8) == 2) + clif_spawn(&sd->pd->bl, true); + return 0; + } + TO + if (!va_arg(ap, int) && sd->pd != nullptr && sd->pd->bl.id == bl->id) { + if(va_arg(ap, int) == 2) + clif_spawn(&sd->pd->bl, true); + return 0; + } +
When is your rAthena from? I used one from January 1st 2024 as a base for the old clif_clearunit_single version.Not sure why you get that warning, since all and prev_state are defined as bool and uint8 respectively.It seems to be an issue with the compiler, I'll fix it on the next version
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I've improved it a bit and added a version compatible with the old clif_clearunit_single for older rAthena versions.
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5 hours ago, Ice Bear said:
I made this for the lastest rAthena, so just update your rAthena, or use sd->fd instead
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@hidepet / @hidepetall commands
@hidepet allows to hide all pets except the player's, whereas @hidepetall hides all pets, including the player's.
This mod also allows to set a default parameter in battle_conf, just add
hide_pet: 1
To set all pets hidden except the player's, or 2 for all pets period.
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Submitter
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Submitted08/21/24
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Category
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Videohttps://youtu.be/VUCVy5i3M64
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Content AuthorDaegaladh
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Yeah, the script fully works on latest rAthena versions.
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On 1/2/2022 at 10:09 AM, acaciomilk said:
It's one of the best security npcs I know. But there is a problem. Even using this system it is still possible to sell the equipment to an NPC
That's actually a bug in the emulator lol, thanks you noticed!
Fixed in Git Hash: be4e648
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On 5/27/2021 at 4:29 AM, somer14 said:
still works?
Yeah of course
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It's a paid script, 10$
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I've added the demo video to the file description
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Sure, I'll try later.
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On 4/23/2019 at 1:20 PM, CyberDevil said:
Hallo @FXFreitas, any update for this new hair styles?
Those are already in kRO, you just need to update it.
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I've reuploaded the files again
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I'm looking for this illust files. I hope some jRO player has them.
https://ragnarokonline.gungho.jp/store/summer-package2014.html
Thanks!
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I liked the old collection image more, I think it looked more like the official items. Would be awesome that you could add that version too as optional
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You can still use your PayPal credit for payment vía PayPal prepaid card, which you can get for free: https://www.paypal-prepaid.com/
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EBM View (Emblem viewer/exporter)
A really old emblem viewer / exporter I had somewhere in a backup and want to share so it won't be forever forgotten.
I don't know the original author, only that was brazilian (the original file had the buttons in brazilian portuguese, but I translated them), so if anyone knows, please tell me and I'll give them proper credits.
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Submitter
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Submitted04/05/2018
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Category
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Video
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Content AuthorUnknown
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That's a misconfiguration in your webhost, or you haven't installed sendmail/postfix/etc in order to use the default php mail.
Alternatively you can configure SMTP sending on flux application.php file.
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Sorry, I've been really busy lately, but I'll release a new version as soon as I can (I also need it for my own server lol)
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42 minutes ago, Lai said:
Hi, anyone noticed with the 2017-05-17 client, the game Pointer will vanish when it's on an "unclickable cell".
Is there a way for fix this? to make it appear all the time?
Are you using a custom pointer sprite or your data.grf is outdated?
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10 hours ago, InnosTM said:
With all Data you mean all investments? Strengh Guardians and other Guild Information?
Yes.
10 hours ago, InnosTM said:It's possible to set weekly random? And deactivate last active castle from random list? So the Player have every Week another Castle?
Atm it's set on 2 weeks, but will be fully configurable in the future. And yes, if there are 10 or less castles active, the last active ones will be excluded from the new random ones.
Utility: New @security system for item and zeny protection [no src mod required]
in Utility Script Releases
Posted
Now that you mention, if the server admin didn't set the maxfail parameter, there's no way to recover it, I'll fix that.
Otherwise when you reach the maximum number of tries, it changes your account password to a random one and kicks you out, resetting the code, so only the account owner can restore the account via web panel.