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Posts posted by Daegaladh
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I've uploaded a script about an hour ago and was almost immediately approved. Just went back to check it out, went to the support thread, clicked on the follow button, and suddenly my file disappeared without a trace ._.
https://rathena.org/board/files/file/3535-woe-manager-random-castle-system/
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WoE Manager Random Castle System
This script allows you to configure on the fly the number of castles and replaces the castles randomly every 2 weeks.
Features:
- You can configure on the fly the number of active castles and the rotation day and week.
- Only the active castles warps and flags will be enabled.
- The script automatically moves all the data of the current owners to the new castles and announces the changes.
- Currently the rotation runs every 2 weeks (I'll add more options in future updates).
- To avoid repeating castles, if 10 or less castles are enabled, the rotation is not completely random, the new castles are picked randomly excluding the old ones.
- Also allows the server Admin to manually rotate, reload and reset the castles.
- Available in English and Spanish
Future Updates:
- Add WoE times settings
- Add WoE:SE support
PS.: If you have any idea or suggestion for new features or improvements, feel free to tell me and I'll add them to the system!
By buying this script, you agree to these terms:
- You are not allowed to redistribute this script in any way, shape, or form.
- Chargeback scams are not tolerated and will get you punished on rAthena.
- I (Daegaladh) still retain all rights to this script.
- Terms above may be changed or adjusted without prior notification.
© Daegaladh 2017
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Submitter
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Submitted05/02/17
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Category
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Content Author
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I've made several maps and 586 works just fine. Maybe your map is corrupted.
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Here you have: http://browedit.excalibur-nw.com/release/
The stable one is the 620 though, but use the 586 for quadtree generation (it's broken on 620).
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I have more time now and I'm thinking about returning to the staff, but I'll need some time to catch up
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I have no idea how this even worked for you in the first place...
getarg() is a function, not a variable, you just cannot set a value, it just gets the value you passed when calling the function.
you need a variable
.@i = getarg(1); if (!.@i) .@i = $@warpwaitingpc[0];
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New @security system for item and zeny protection [no src mod required]
The new @security system does all those old and clunky security systems did (not so well) in the past and much more, without source modifications!
- Protects the player items and zeny with a password (that can be as long and complex as the player wants), if hacked or they share their account
- Allows the player to temporary disable the system and play as usual, so when the player logs out, the system reactivates
- When an intruder fails to enter the password X times (configurable), the system resets the player's account password and kicks the intruder out
- Available in English and Spanish
PS.: If you have any idea or suggestion for new features or improvements, feel free to tell me and I'll add them to the system!
By buying this script, you agree to these terms:
- You are not allowed to redistribute this script in any way, shape, or form.
- Chargeback scams are not tolerated and will get you punished on rAthena.
- I (Daegaladh) still retain all rights to this script.
- Terms above may be changed or adjusted without prior notification.
© Daegaladh 2017
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Submitter
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Submitted04/06/2017
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Category
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Video
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Content AuthorDaegaladh
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45 minutes ago, Leeg said:
If it can't be considered a bug, then I think the problem is solved.
I'm not sure if this is the intended behaviour though
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You're right, it doesn't work if you set the NPC in a map, but only with no sprite (-1). It works fine with any sprite, both clicking and whispering.
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Ragnarok Online 2 Thor Patcher Skin
Ragnarok Online 2 patcher skin for Thor Patcher, includes config file.
Note: The scrollbar on the screenshot is there because of the poorly scripted official patch notes website, but should not show if you code your own correctly.
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Submitter
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Submitted02/16/2015
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Category
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Content Author
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Just diff your exe with NEMO and use the patch "Increase Hair Style & Color Limits" and set the hairstyle limit to 1
Btw this should be moved to client support...
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On 18/11/2016 at 0:46 AM, Vykimo said:
Can you reupload it please?
done!
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Yes, all your translated scripts should be in ANSI.
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Just notepad, or notepad++. It's plain text...
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The lighting really brings the map together, and you did a very good job of it- Lightmaps are pretty tricky for most mappers and are often what separates decent maps from very good ones.
That said, I feel like the elevated area up the stairs is a little empty and bare compared to the rest of the map.
Thanks! Yeah lightmaps are pretty tricky XD -> http://i.imgur.com/YtZFQ2l.jpg
And I agree, that area is a little empty, but I don't know what to put there, any ideas?
This Map remember a great Hall from Marvel Comics, I remember to see a similar atmosphere in Marvel Ultimate Aliance.
Lol you're right, looks like Asgard in MUA2, but I never played it.
I took my inspiration from Valkyrie Profile 2, Odin Sphere, the description of valhalla in the eddas, and depictions of viking halls, castles, etc.
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You're using an old release, use the lastest version https://github.com/MStr3am/NEMO
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As I said, I just hexed the v5 rsm files and changed the version value 5, to 4, in the header.
Since I'm using this only for generating the quadtree on browedit 586 I've not fixed the textures that gives error.
https://mega.nz/#!6gckmIJB!nayEuZQyWBdKgzX5h4Ara-Ajr7a3MQqbSQucLjzRlXg
This is Tokei's grf + lasagna, tera and pop models
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Those are custom battleground and custom models...
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If you're not the original owner, sorry but no, we're not helping you stealing other people's resources.
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I need downgraded versions of the models from lasagna, tera and pop folders in order to open my custom maps in browedit 586 and generate the quadtree.
I already asked Tokei via PM (since he made the newprontera.grf with downgraded versions of the rest of the new models), but he didn't reply me...
Does anybody have these, or know how to downgrade them so I can do it myself?
Thanks.Figured out by myself, just hexed version value (5) in the header of the v5 models to 4
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Thanks! I'm glad you like it.
Sorry, it's a secret for now...Might I ask what it's being used for?
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This is a map I've made for a new system for my server. I hope you like it!
Opinions and suggestions to improve it are welcome!
P.S.: I think I'm going to add some tapestries over the empty walls
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Well, I want to use the new glow effect 974 in one of my maps, so I've added it to the effects.txt file, but when I try to use it in a map, it shows ingame as effect 44 (little fog smoke).
I've tried to copy it from an official map, but happens the same. Seems there's some kind of limitation in browedit that doesn't allow me to use that effect and shows effect 44 as default.
Is there any way to use this effect in a map? (I mean directly, not via lua)
Thanks
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It's hardcoded on the exe, that's why I requested this as a new feature for NEMO > https://github.com/MStr3am/NEMO/issues/95
Paid Files Open to All Groups
in Community News
Posted
lol, ok, no problem, thanks!