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Everything posted by mleo1
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@Nameless2You It works, but when you unequipped it still works xD. Thanks for the idea. I edited it and this is what I got. I dont know if it will fck my server though haha. 30005,OMG_Weapon,OMG Weapon,4,1,,1,10,,1,0,0xFFFFFFFF,7,2,2,1,1,0,1,{},{set @worn, 1; while(@worn==1){misceffect 31; sleep2 2000;}},{set @worn, 0;} If I use this? the loop will run even if I logged out? 30005,OMG_Weapon,OMG Weapon,4,1,,1,10,,1,0,0xFFFFFFFF,7,2,2,1,1,0,1,{sleep2 2000; while(@worn==1){misceffect 31; sleep2 2000; if(@worn==0){break;}}},{set @worn, 1; },{set @worn, 0;} im using this now.
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https://rathena.svn....effect_list.txt // testItem/example 30005,OMG_Weapon,OMG Weapon,4,1,,1,10,,1,0,0xFFFFFFFF,7,2,2,1,1,0,1,{misceffect 31;},{},{} I want to make an item show effects when equipped. The special/misceffect only plays one time. How can you make an effect continuously? Teach me src edits please.
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Recolored Valkyrie Helm, Sage Ring , Fairy Wings
mleo1 replied to PewN's question in Graphics Requests
try this recolored valk helm http://www.eathena.ws/board/index.php?showtopic=212876&hl=valkyrie -
Assasin Story I miss the beta days of pRO
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xD, low quality vid though
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[rAthena Feature Question] What is rAthena's Vision?
mleo1 replied to Robotculator's question in General Support
rAthena plans full *kRO emulation* xD -
the effects are gone if you change maps (recon), and the effects adds up when you are in the specific map xD. but what happens now is you need to *still* reequip the item when youre in that specified map. ill try to find a way xD, im am still reading scripts and learning. thanks syouji
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sample xD 30005,GM_Knife,GM Knife,4,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{if (StrCharInfo(3) == "quiz_02") bonus bBaseAtk,20000; bonus bHit,5000; },{},{} Since I want GMs to have imba stats when just holding events, I want an item to change effects when changing maps even when your using/holding it. the item script above just checks if your in the map. I want an item to check per minute or per changemap. how do you do that? teach me .
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// mleo test baby/adult change no 3rd jobs mall,130,98,3 script Baby Adult Changer 100,{ if ((Class>=4001&&Class<=4021) || (Class>=24&&Class<=25) ||(Class>=4046&&Class<=4049) || Class==23 || Class==0){ mes "You cannot change"; goto QUIT; } if (baselvl==80&&Upper==2 || baselvl==99&&Upper==0){ }else{ mes "[baby Adult]"; mes "Come back here, if you're max level"; goto QUIT; } mes "[baby Adult Changer]" +Class; if(Upper==2 || Upper==6){ mes "Do you want to be a adult?"; }else{ mes "Do you want to be a baby?"; } next; menu "OK",-,"NOPE",QUIT; Resetlvl(1); if(Upper==2){ jobchange Class-4023; atcommand "@baselvl 98"; atcommand "@joblevel 49"; }else{ jobchange Class+4023; atcommand "@baselvl 79"; atcommand "@joblevel 49"; } QUIT: close; OnInit: waitingroom "Baby Adult Changer",0; } Upper==6 is Baby3rdJob? How do you get your char's baselevel?
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wooooh i'll try this, and I think I'll rewatch the movie xD~
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I'm planning to have a NPC that will change a character to a baby class. This NPC also can turn you back to a non-baby class. A Baby Turner and Unturner NPC. How do you check if you can turn to a baby? How do you know if you are a baby class? How do you get the Job ID of your char?
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You summed hexadecimal values the decimal way. Use the windows calculator (scientific mode) to sum it as hexadecimal values. oooops, thanks for the support. xD. thanks again.
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since i want mjonir to be CANNOT be used 3rd jobs CANNOT be used by archer class CANNOT be used by mage class CANNOT be used by soulinkers, gunnslingers and ninjas 1530,Mjolnir,Mjolnir,4,20,,6000,250,,1,0,0x00673653,7 and so on whats wrong here? whats the right one? xD http://i.imgur.com/kaz40.jpg
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S.) Novice (2^00): 0x00000001 Swordman (2^01): 0x00000002 Mage (2^02): 0x00000004 Archer (2^03): 0x00000008 Acolyte (2^04): 0x00000010 Merchant (2^05): 0x00000020 Thief (2^06): 0x00000040 Knight (2^07): 0x00000080 Priest (2^08): 0x00000100 Wizard (2^09): 0x00000200 Blacksmith (2^10): 0x00000400 Hunter (2^11): 0x00000800 Assassin (2^12): 0x00001000 [i]Unused[/i] (2^13): 0x00002000 Crusader (2^14): 0x00004000 Monk (2^15): 0x00008000 Sage (2^16): 0x00010000 Rogue (2^17): 0x00020000 Alchemist (2^18): 0x00040000 Bard/Dancer (2^19): 0x00080000 [i]Unused[/i] (2^20): 0x00100000 Taekwon (2^21): 0x00200000 StarGladiator (2^22): 0x00400000 Soul Linker (2^23): 0x00800000 Gunslinger (2^24): 0x01000000 Ninja (2^25): 0x02000000 All Classes : 0xFFFFFFFF Every Job Except Novice : 0xFFFFFFFE how about other jobs? *edit* this should be on database support awf sorry
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nice project xD
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lol I never thought it's included in there. thanks emistry.
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thanks. this is SO big xD.