Jump to content

mleo1

Members
  • Posts

    123
  • Joined

  • Last visited

Everything posted by mleo1

  1. @Nameless2You It works, but when you unequipped it still works xD. Thanks for the idea. I edited it and this is what I got. I dont know if it will fck my server though haha. 30005,OMG_Weapon,OMG Weapon,4,1,,1,10,,1,0,0xFFFFFFFF,7,2,2,1,1,0,1,{},{set @worn, 1; while(@worn==1){misceffect 31; sleep2 2000;}},{set @worn, 0;} If I use this? the loop will run even if I logged out? 30005,OMG_Weapon,OMG Weapon,4,1,,1,10,,1,0,0xFFFFFFFF,7,2,2,1,1,0,1,{sleep2 2000; while(@worn==1){misceffect 31; sleep2 2000; if(@worn==0){break;}}},{set @worn, 1; },{set @worn, 0;} im using this now.
  2. https://rathena.svn....effect_list.txt // testItem/example 30005,OMG_Weapon,OMG Weapon,4,1,,1,10,,1,0,0xFFFFFFFF,7,2,2,1,1,0,1,{misceffect 31;},{},{} I want to make an item show effects when equipped. The special/misceffect only plays one time. How can you make an effect continuously? Teach me src edits please.
  3. try this recolored valk helm http://www.eathena.ws/board/index.php?showtopic=212876&hl=valkyrie
  4. Assasin Story I miss the beta days of pRO
  5. the effects are gone if you change maps (recon), and the effects adds up when you are in the specific map xD. but what happens now is you need to *still* reequip the item when youre in that specified map. ill try to find a way xD, im am still reading scripts and learning. thanks syouji
  6. sample xD 30005,GM_Knife,GM Knife,4,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{if (StrCharInfo(3) == "quiz_02") bonus bBaseAtk,20000; bonus bHit,5000; },{},{} Since I want GMs to have imba stats when just holding events, I want an item to change effects when changing maps even when your using/holding it. the item script above just checks if your in the map. I want an item to check per minute or per changemap. how do you do that? teach me .
  7. reading script_commands.txt tldr xD

  8. // mleo test baby/adult change no 3rd jobs mall,130,98,3 script Baby Adult Changer 100,{ if ((Class>=4001&&Class<=4021) || (Class>=24&&Class<=25) ||(Class>=4046&&Class<=4049) || Class==23 || Class==0){ mes "You cannot change"; goto QUIT; } if (baselvl==80&&Upper==2 || baselvl==99&&Upper==0){ }else{ mes "[baby Adult]"; mes "Come back here, if you're max level"; goto QUIT; } mes "[baby Adult Changer]" +Class; if(Upper==2 || Upper==6){ mes "Do you want to be a adult?"; }else{ mes "Do you want to be a baby?"; } next; menu "OK",-,"NOPE",QUIT; Resetlvl(1); if(Upper==2){ jobchange Class-4023; atcommand "@baselvl 98"; atcommand "@joblevel 49"; }else{ jobchange Class+4023; atcommand "@baselvl 79"; atcommand "@joblevel 49"; } QUIT: close; OnInit: waitingroom "Baby Adult Changer",0; } Upper==6 is Baby3rdJob? How do you get your char's baselevel?
  9. wooooh i'll try this, and I think I'll rewatch the movie xD~
  10. I'm planning to have a NPC that will change a character to a baby class. This NPC also can turn you back to a non-baby class. A Baby Turner and Unturner NPC. How do you check if you can turn to a baby? How do you know if you are a baby class? How do you get the Job ID of your char?
  11. You summed hexadecimal values the decimal way. Use the windows calculator (scientific mode) to sum it as hexadecimal values. oooops, thanks for the support. xD. thanks again.
  12. since i want mjonir to be CANNOT be used 3rd jobs CANNOT be used by archer class CANNOT be used by mage class CANNOT be used by soulinkers, gunnslingers and ninjas 1530,Mjolnir,Mjolnir,4,20,,6000,250,,1,0,0x00673653,7 and so on whats wrong here? whats the right one? xD http://i.imgur.com/kaz40.jpg
  13. S.) Novice (2^00): 0x00000001 Swordman (2^01): 0x00000002 Mage (2^02): 0x00000004 Archer (2^03): 0x00000008 Acolyte (2^04): 0x00000010 Merchant (2^05): 0x00000020 Thief (2^06): 0x00000040 Knight (2^07): 0x00000080 Priest (2^08): 0x00000100 Wizard (2^09): 0x00000200 Blacksmith (2^10): 0x00000400 Hunter (2^11): 0x00000800 Assassin (2^12): 0x00001000 [i]Unused[/i] (2^13): 0x00002000 Crusader (2^14): 0x00004000 Monk (2^15): 0x00008000 Sage (2^16): 0x00010000 Rogue (2^17): 0x00020000 Alchemist (2^18): 0x00040000 Bard/Dancer (2^19): 0x00080000 [i]Unused[/i] (2^20): 0x00100000 Taekwon (2^21): 0x00200000 StarGladiator (2^22): 0x00400000 Soul Linker (2^23): 0x00800000 Gunslinger (2^24): 0x01000000 Ninja (2^25): 0x02000000 All Classes : 0xFFFFFFFF Every Job Except Novice : 0xFFFFFFFE how about other jobs? *edit* this should be on database support awf sorry
  14. lol I never thought it's included in there. thanks emistry.
×
×
  • Create New...