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Posts posted by crazyarashi
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you should extract the doram files from kRO data.grf and insert it into your current RO grf.
extract the folder µµ¶÷Á (contains all basic doram sprites)
data/sprite/µµ¶÷Á· -
The cause is lack of sprites of the summoner(doram) class. an updated kRO data.grf should do the trick :))
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I really like the multiple language support keep up the good work :))
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1 minute ago, Nerks said:
Do you have any suggestion on where i can have VPS with DDOS Protection any country base on those 2 hosting you gave?
Actually they provide DDOS Protection in other Locations except Asia Region Only :))
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11 minutes ago, whodhell said:
thnx man any link where can i download that??
i need the unpacked so ill just modify it with nemo??
another question do i need to edit something on the packets or add something to it??2015-11-04a
No you don't need to edit any packets or add anything since rA's default client support is 2015-11-04 :))-
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5 minutes ago, Nerks said:
Hi,
Which on this website can't host a JAPAN SERVER with DDOS Protection?
I Believe Both VPS hosting doesnt provide DDOS for Asia Region.
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Currently the stable one is
2015-11-04a Client-
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1 hour ago, Nerks said:
Good day to all,
Guys please lend me your suggestion what windows VPS hosting is the as best as of now with a powerful ddos protection?
Your suggestion is highly appreciated.
Thank you very much in advance.
God bless
OVH or Vultr // If you're planning to run in SEA Server/Japan Server it's very hard to find a VPS with DDOS Protection.
Vultr
OVH -
6 hours ago, Vicious said:
Hi people, I using this npc:
//===== 3CeAM Script ========================================= //= 3CeAM Custom Stylist NPC //===== By: ================================================== //= Rytech //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= 3CeAM r791+ //===== Description: ========================================= //= A new generation stylist that offers enhanced style //= options and dressing room for character dye/style preview. //= Stylist also detects the server's max dyes/styles settings //= and also auto adjusts maxes between jobs as needed. //===== Additional Comments: ================================= //= 1.0 First release. [Rytech] //============================================================ prontera,162,184,4 script Super Stylist 509,{ Lintro: mes "[Super Stylist]"; mes "Hey there. Im a super stylist. Want to try out my services?"; mes "I can customize your character's appearance in a hand full of ways."; next; menu "Sure.",Laccessroom, "No Thanks.",Lbye,"Super Stylist???",Lwhoareyou; Laccessroom: // Open the dressing room and sets the dye/style max's depending on the job. opendressroom(4); set @hairdyemax,8; set @hairstylemax,85; set @bodydyemax,2; // Summoner's only have 6 hair styles. if (BaseClass != Job_Summoner) set @hairstylemax,MaxHairStyle; else set @hairstylemax,6; // Only 3rd job's have access to a 2nd body style. // Note: Not all of the new body styles are out. Best to limit only to jobs that do have them. if ( // BaseThird == Job_Rune_Knight || BaseThird == Job_Warlock || BaseThird == Job_Ranger || BaseThird == Job_Arch_Bishop || BaseThird == Job_Mechanic || BaseThird == Job_Guillotine_Cross || BaseThird == Job_Royal_Guard || BaseThird == Job_Sorcerer || BaseThird == Job_Minstrel || BaseThird == Job_Wanderer || // BaseThird == Job_Sura || BaseThird == Job_Genetic || BaseThird == Job_Shadow_Chaser ) set @bodystylemax,MaxBodyStyle; else set @bodystylemax,1; if ( // BaseThird == Job_Rune_Knight || BaseThird == Job_Warlock || BaseThird == Job_Ranger || BaseThird == Job_Arch_Bishop || BaseThird == Job_Mechanic || BaseThird == Job_Guillotine_Cross || BaseThird == Job_Royal_Guard || BaseThird == Job_Sorcerer || BaseThird == Job_Minstrel || BaseThird == Job_Wanderer || // BaseThird == Job_Sura || BaseThird == Job_Genetic || BaseThird == Job_Shadow_Chaser ) set @hairstylemax,MaxHairStyle; else set @hairstylemax,85; Lmain: mes "[Super Stylist]"; mes "Ok step this way. A dressing room window should open. Use this to decide what you want and then select in the menu what your interested in."; next; menu "All Dyes And Styles",Lalldyestyle,"Hair Dye Only",Lhairdye,"Hair Style Only",Lhairstyle,"Body Dye Only",Lbodydye,"Body Style Only",Lbodystyle,"Im done.",Lbye; Lalldyestyle: mes "[Super Stylist]"; mes "Enter the dyes/styles you want in the 4 input boxes in order...."; mes "Max Hair Dyes = "+@hairdyemax+""; mes "Max Hair Styles = "+@hairstylemax+""; mes "Max Body Dyes = "+@bodydyemax+""; mes "Max Body Styles = "+@bodystylemax+""; input @hairdye; if (@hairdye < 0 || @hairdye > @hairdyemax) set @hairdye,0; input @hairstyle; if (@hairstyle < 0 || @hairstyle > @hairstylemax) set @hairstyle,0; input @bodydye; if (@bodydye < 0 || @bodydye > @bodydyemax) set @bodydye,0; input @bodystyle; if (@bodystyle < 0 || @bodystyle > @bodystylemax) set @bodystyle,0; setlook 6,@hairdye; setlook 1,@hairstyle; setlook 7,@bodydye; setlook 13,@bodystyle; next; goto Lmain; Lhairdye: mes "[Super Stylist]"; mes "Enter the dye you want."; mes "Max Hair Dyes = "+@hairdyemax+""; input @hairdye; if (@hairdye < 0 || @hairdye > @hairdyemax) set @hairdye,0; setlook 6,@hairdye; next; goto Lmain; Lhairstyle: mes "[Super Stylist]"; mes "Enter the style you want."; mes "Max Hair Styles = "+@hairstylemax+""; input @hairstyle; if (@hairstyle < 0 || @hairstyle > @hairstylemax) set @hairstyle,0; setlook 1,@hairstyle; next; goto Lmain; Lbodydye: mes "[Super Stylist]"; mes "Enter the dye you want."; mes "Max Body Dyes = "+@bodydyemax+""; input @bodydye; if (@bodydye < 0 || @bodydye > @bodydyemax) set @bodydye,0; setlook 7,@bodydye; next; goto Lmain; Lbodystyle: mes "[Super Stylist]"; mes "Enter the style you want."; mes "Max Body Styles = "+@bodystylemax+""; input @bodystyle; if (@bodystyle < 0 || @bodystyle > @bodystylemax) set @bodystyle,0; setlook 13,@bodystyle; next; goto Lmain; Lbye: mes "[Super Stylist]"; mes "Ok then. Ill be here whenever you need to change your look."; close; Lwhoareyou: mes "[Super Stylist]"; mes "Never herd of us?"; mes "We super stylist are a new generation of stylist that are able to provide character appearance customization to players."; next; mes "But the difference between us and regular stylist is that we have a dressing room that allows you to try out different styles and dyes freely all together."; mes "This allows you to get a full preview of what your char will look like if you applied all the styles and dyes selected before finalizing what you want."; mes "Better then doing one at a time."; next; mes "Super stylist can also change the appearance of the outfit you wear. We call them body styles. However, only 3rd job characters are offered this service at the moment."; mes "Also we don't have outfits ready for all of these jobs yet since this service is still very new and designs are still being worked on."; mes "Be sure to check back later if a style isnt available for your job as were releasing them one by one."; next; goto Lintro; }
the dressroom does not show any outfit for 2nd jobs because not have, but the 2nd jobs when chose "bodystyle only": 1 the client search the sprite and crash.
I want to know:
how I can restrict the use of bodystyle option for 2nd jobs? add any message "I don't have another Outfit for you.";
"Come back again, with another character" or something...pd:sorry for my bad english.
you can just remove the bodystyle from the menu. :))
menu "All Dyes And Styles",Lalldyestyle,"Hair Dye Only",Lhairdye,"Hair Style Only",Lhairstyle,"Body Dye Only",Lbodydye,"Body Style Only",Lbodystyle,"Im done.",Lbye; // Old Menu menu "All Dyes And Styles",Lalldyestyle,"Hair Dye Only",Lhairdye,"Hair Style Only",Lhairstyle,"Body Dye Only",Lbodydye,"Im done.",Lbye; // Bodystyle Menu Removed.
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19 minutes ago, NotKappa said:
How can we add a new variable type
I know that there is account bound variable and char bound variable.
What about IP bound variable how would it be possible to implement that
query_sql should do the trick :))
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54 minutes ago, Profile said:
Hi, I would like to create a check to check if all the players in a map (they will be in a party) are dead.
If all players in the party are dead, It will teleport all players back to savepoint.
However, It will do nothing if only one player dies or if is ressurected.
I have already set mapflag so that players can't leave party.
Could anybody assist me?
Thanks!
May I Ask if is this running on an instance? :))
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11 minutes ago, kolikan36 said:
sorry :/
Here it is : [Info]: request connect - account_id:1/login_id1:131563907/login_id2:559163282
you shouldn't use the id 1 for logging in to your character XD That's for server login//
you should create another account in your my sql db login starting in the id 2000000 // GM Account -
8 minutes ago, kolikan36 said:
the same as the tutorial.
username
password
All config files are connecting the server. I see the server name with online number
ehh i mean for the character
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14 minutes ago, kolikan36 said:
Thanks !
This is from logserver :
[Info]: Closed connection from '127.0.0.1'.
[Status]: Char-server ragnarok': authentication of the account 1 REFUSED (ip: 127.0.0.1).No error on map server...
May i ask what id are you trying to use for loggin in? :)) and have you set up the conf files all into local ip(127.0.0.1
)
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9 minutes ago, kolikan36 said:
Hi there thanks a lot for everything you provide on this site !
I've done this tutorial :
My server is loading corectly and my database works well.
I've a big issue concerning this client version. I tried to apply all the answers you provided on the forum during these days... but Nothing.
I'm still rejected from the server.
Can you help me ?
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CLIENT INFO XML
<?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Local</display> <address>127.0.0.1</address> <port>6900</port> <version>55</version> <langtype>19</langtype> <registrationweb>www.ragnarok.com</registrationweb> <aid> <admin>2000000</admin> </aid> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> </loading> </connection> </clientinfo>
PACKETS.H
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_PACKETS_H_ #define _CONFIG_PACKETS_H_ /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ #ifndef PACKETVER #define PACKETVER 20151104 #endif #ifndef PACKETVER_RE /// From this point on only kRO RE clients are supported #if PACKETVER > 20170517 #define PACKETVER_RE #endif #endif #if PACKETVER >= 20110817 /// Comment to disable the official packet obfuscation support. /// This requires PACKETVER 2011-08-17 or newer. #ifndef PACKET_OBFUSCATION #define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.h or src/custom/defines_post.h // #define PACKET_OBFUSCATION_KEY1 <key1> // #define PACKET_OBFUSCATION_KEY2 <key2> // #define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption #define PACKET_OBFUSCATION_WARN #endif #else #if defined(PACKET_OBFUSCATION) #error You enabled packet obfuscation for a version which is too old. Minimum supported client is 2011-08-17. #endif #endif #ifndef DUMP_UNKNOWN_PACKET //#define DUMP_UNKNOWN_PACKET #endif #ifndef DUMP_INVALID_PACKET //#define DUMP_INVALID_PACKET #endif /** * No settings past this point **/ /// Check if the specified packetversion supports the pincode system #define PACKETVER_SUPPORTS_PINCODE PACKETVER >= 20110309 /// Check if the client needs delete_date as remaining time and not the actual delete_date (actually it was tested for clients since 2013) #define PACKETVER_CHAR_DELETEDATE (PACKETVER > 20130000 && PACKETVER <= 20141022) || PACKETVER >= 20150513 /// Check if the specified packetvresion supports the cashshop sale system #define PACKETVER_SUPPORTS_SALES PACKETVER >= 20131223 #endif // _CONFIG_PACKETS_H_
Can you provide the map server error when you are trying to login? :))
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Poring Catcher // You can try using this one :)) PS: Dont Try The Event Using an Admin Account :))
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11 minutes ago, Quesooo said:
isee i have this all instances
1,Endless Tower,14400,300,1@tower,50,355,2@tower,3@tower,4@tower,5@tower,6@tower
2,Sealed Catacomb,7200,300,1@cata,100,224,2@cata
3,Orc's Memory,3600,300,1@orcs,179,15,2@orcs
4,Nidhoggur's Nest,14400,300,1@nyd,32,36,2@nyd
5,Mistwood Maze,7200,300,1@mist,89,29
6,Culvert,3600,300,1@pump,63,98,2@pump
7,Octopus Cave,3600,300,1@cash,199,99
8,Bangungot Hospital 2F,3600,300,1@ma_h,40,157
9,Buwaya Cave,3600,300,1@ma_c,35,57
10,Bakonawa Lake,7200,300,1@ma_b,64,51
11,Wolfchev's Laboratory,14400,300,1@lhz,45,148
12,Old Glast Heim,3600,300,1@gl_k,150,20,2@gl_k
13,Eclage Interior,1200,300,1@ecl,60,50
14,Sara's Memories,3600,300,1@sara,250,155
15,Geffen Magic Tournament,7200,300,1@gef,119,209,1@gef_in,1@ge_st
16,Horror Toy Factory,3600,300,1@xm_d,111,22
17,Faceworm's Nest,3600,300,1@face,112,374
18,Nightmarish Jitterbug,3300,300,1@jtb,16,18
19,CharlestonCrisis,3600,300,1@mcd,127,273
23,Charleston Crisis,7200,300,1@mcd,127,282,1@mcd
24,Central Laboratory,3600,300,1@lab,120,30
25,Wave Mode Forest,3600,300,1@def01,46,64
26,Ghost Palace,3600,300,1@spa,42,196
27,Bios Island,7200,300,1@dth1,19,94,1@dth2,1@dth3I will test the instance and see if i will be able to duplicate the results :))
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Like this one
//18,Ghost Palace,3600,300,1@spa,42,196-
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Can you paste your instance db here
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17 minutes ago, Quesooo said:
Hi i have a big problem
after creating a instance the server get disconnect all players in game disconnected and when trying to enter in game its rejected players
please help
It's probably a syntax error inside the instance.db :)) can you provide the instance db that you are using for that instance? :))
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8 minutes ago, SiRoCu said:
How can I send some messages to my hotmail box for real-time alert on my mobile from NPC in game when user enter some code into that NPC?
Is there a script functions or need to develop and rebuild C source code to do that job?
Have you check this out? :))
Email Topic -
1 hour ago, Jonald said:
Can you help me with this gympass npc not adding weight
//===== rAthena Script ======================================= //= Gym Pass Cash Item NPC //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Exchange Gym Passes to learn "Enlarge Weight Limit" //= iRO NPC situated in Payon beside Kafra Shop. //===== Additional Comments: ================================= //= 1.0 First version [L0ne_W0lf] //= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [Samuray22] //= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf] //============================================================ payon,173,141,4 script Ripped Cabus#GymPass 899,{ mes "[Ripped]"; mes "Hey, there. People aren't"; mes "as physically active as they"; mes "used to be. Even if you fight"; mes "for a living, your body might"; mes "be weak and flabby in some"; mes "areas. Know what I mean?"; next; mes "[Ripped]"; mes "Hey, train with me, and I can"; mes "guarantee that you'll be able"; mes "to lift and carry more of your"; mes "stuff. Just gimme your"; mes "^FF0000Gym Pass^000000 each time,"; mes "and we'll be good to go."; next; mes "[Ripped]"; mes "But don't get too excited:"; mes "no matter how much training"; mes "I take you through, you can"; mes "overdo it. You ever hear of"; mes "anyone that got too buff?"; mes "That's cuz they're dead. See?"; next; mes "[Ripped]"; mes "I'd say that it'd be safe"; mes "for you to seriously train"; mes "with me and increase your"; mes "item carrying capacity ^FF000010 times^000000."; mes "So... Are you ready to sweat?"; next; switch(select("Yes:No:Um, my workouts wore off.")) { case 1: if (gympassmemory < 10) { set .@add_carry,gympassmemory + 1; set .@remain_carry,10 - .@add_carry; if (countitem(7776) > 0) { mes "[Ripped]"; mes "Oh, awesome, I see you"; mes "brought your Gym Pass."; mes "Alright, just do what I do,"; mes "and try to feel the burn."; mes "Ready? Let's do this."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "There, you should be able"; mes "to carry more stuff with you."; mes "Let's see, we can increase"; mes "your item carrying capacity"; mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; mes "training together like this."; delitem 7776,1; //Max_Weight_Up_Scroll set gympassmemory,.@add_carry; skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Dude, what'd I tell you?"; mes "You gotta bring me your"; mes "^FF0000Gym Pass^000000 if you wanna"; mes "work out, and build up your"; mes "item carrying muscles."; close; } } else { mes "[Ripped]"; mes "Dude, I don't think we can"; mes "build up your item carrying"; mes "muscles anymore than that."; mes "It's too dangerous for your"; mes "body if we even tried! C'mon,"; mes "I told you about the limits."; close; } case 2: mes "[Ripped]"; mes "Aw, that's too bad."; mes "Well, come back if you"; mes "change your mind. Tell"; mes "your friends about me:"; mes "if they're flabby, I'll help"; mes "get them in shape."; close; case 3: if (gympassmemory > 0) { mes "[Ripped]"; mes "What happened?"; mes "You let your item carrying"; mes "muscles just atrophy? Lucky"; mes "for you, there's such a thing"; mes "as muscle memory. It's won't take"; mes "as long to build 'em back up..."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "How about that?"; mes "Your item carrying"; mes "muscles grew back,"; mes "just like that! Try not to"; mes "wimp out again, okay?"; skill "ALL_INCCARRY",gympassmemory,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Uhh..."; mes "We didn't work out"; mes "together before."; mes "I'm sure about that."; close; } } }
I Believe this is the gympass npc in the rA repo
and it's working tested it just now :)) may you provide your current git hash
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Issue with OnMobDeath:
in Scripting Support
Posted
Your rewarding is for the whole party