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quesoph

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Everything posted by quesoph

  1. in order for defpattern to work properly, you need to install pcre in your server. here is how you can install pcre in linux: ./configure --with-pcre No idea in windows.
  2. if you want that then place the data folder from basic rathena client in your GRF.
  3. if you are using basic rathena client, then use the data folder provided. @edit and update your mmo.h #ifndef PACKETVER //#define PACKETVER 20081126 #define PACKETVER 20110315 #endif
  4. npc:jumpevent
  5. question #1: click here
  6. can you please send it to me? thank you!!! ^^
  7. There are some missing files inside. data.7z
  8. ^ Thank you for your reply. can you provide the luas for that client ? thank you!! @question View ID caps is 2000?
  9. Hi, I suppose this would fall into client stuffs category. >.< Hi, i don't know what's wrong here. that damn head has detached from its own body. lol. anyway i have a full patched client patched using rsu renewal and kro. Client: 2011-03-15aRagexeRE.exe.patched Server Rev: Latest LUA: Latest. and tested Lua's from Basic Rathena Client. RO Client: Ragray. ( will test Miruku later. ) Is this a problem with the client? or lua?.
  10. ^ Thank you so much sir! we will be waiting for that.
  11. ^ Thank you for you reply. what i am trying to do is. if the player 2 character doesn't have cash points then the player 1 will not acquire cash points. is it possible that i could place a check on "OnPCKillEvent" about the player 2 cash points. if player 2's cash points is equals to zero then print "The player you've killed doesn't have enough cash points." end script. After reading so many threads i manage to figure it out. thank you for your help. please close thanks.
  12. Hi, I am having a little trouble about the script i am trying to make. what im trying to do is: if player 1 killed player 2, and player 2 doesn't have any cash points then player 1 will not gain cash points. if player 1 killed player 2 with cash points then player 1 will gain cash points. here is the script: OnPCKillEvent: for (set .@a, 0; .@a < getarraysize(.maps$); set .@a, .@a + 1) { if ( strcharinfo(3) == .maps$ ) if ( #CASHPOINTS == 0) end; //<- not working. set #CASHPOINTS, #CASHPOINTS + 1; dispbottom "you gained 1 cash point, Total is "+#CASHPOINTS+" Cash Points."; end; } Thank you!
  13. Hello, Is there anyone has this " Hero System "? I was goggling earlier, trying to search for some eA stuffs and i've come across this Hero System + Race System. but it seems that many links are broken here in EA. so if anyone has this kindly share it please. here is the link: Here <- but its broken so this may seem no use at all. thank you! ^^ ps. Since there are eA members here in rA I Am posting it here too.
  14. anyone knows what font did he use in the button and logo ?. @topic. 9/10.
  15. Remove this line. if(getmapusers("force_1-3") == 1) goto L_NotEnough; or change it to: if(getmapusers("force_1-3") == 0) goto L_NotEnough;
  16. 168
  17. Im having a bit of a problem when my character is in prontera. ( in geffen no errors at all. i think. ) this error comes up no spr or act missing. and im pretty sure i diff'ed my client with that. i dont have any item in my inventory and i dont have an equipped items. Module Name: D:\Program Files\Gravity\RO3\sRO.exe Time Stamp: 0x49a4a4ce - Wed Feb 25 09:54:22 2009 Exception Type: 0xc0000005 0x0052aeee sRO.exe 0x0052dbb5 sRO.exe 0x0052bcd2 sRO.exe 0x0052bf35 sRO.exe 0x004364a2 sRO.exe 0x0043675c sRO.exe 0x00435521 sRO.exe 0x0057583a sRO.exe 0x0056b08a sRO.exe 0x0056ebd5 sRO.exe 0x005a1b18 sRO.exe 0x005c514a sRO.exe 0x0057b4ac sRO.exe 0x0057b454 sRO.exe 0x006a3ff6 sRO.exe 0x006b8c1c sRO.exe 0x7c816d4f kernel32.dll eax: 0x000000d8 ebx: 0x00000bd9 ecx: 0x02695eeb edx: 0x00000009 esi: 0x10055ffe edi: 0x0d9c0116 ebp: 0x00129844 esp: 0x001297e4 stack 001297e4 - 00129be4 001297E4 : 20 9A 12 00 A0 83 2D 01 36 01 05 10 00 00 00 00 001297F4 : 00 00 00 00 72 00 9F 2A AC 20 DB 0C 6A 94 41 40 00129804 : 00 00 00 00 05 59 27 44 54 39 DC 4D 41 45 94 44 00129814 : 54 39 DC 4D 44 1C B3 00 00 00 00 00 16 01 9C 0D 00129824 : E5 FF 96 FD 18 40 6B 00 18 9A 12 00 20 83 2D 01 00129834 : 6C 98 12 00 06 00 00 00 96 00 00 00 EB 5E 69 02 00129844 : 04 99 12 00 B5 DB 52 00 05 00 00 00 88 BB 00 00 00129854 : D9 0B 00 00 FE 5F 05 10 0E 00 00 00 30 84 2D 01 00129864 : 00 00 0A 0E 80 9B 12 00 00 00 00 00 00 00 00 00 00129874 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00129884 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00129894 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 001298A4 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 001298B4 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 001298C4 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 001298D4 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Launch Info 01A8 002C 002C 002C 002C 002C 00A4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Novice thank you so much in advance.
  18. nice download speed. mine is 140 - 190/kbps @outofcuriosity i think you have 80mbps internet speed lol. @mercurial 24+ mbps of internet speed?.
  19. 79
  20. sometimes the file is named as " core " with no extension. ( correct me if i'm wrong.)
  21. does this includes all jobs as well as third job and trans cloth and hair dyes?
  22. thanks for the reply sir noah. imma try this out. @edit spider web is not working. >.< haven't tried the soul link.
  23. Thank you sir Ind..
  24. I have tried to add this to prevent players from using moving skills while in fiberlock, ankle snare, close confine. case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [skotlex] if( sd->sc.data[sC_CLOSECONFINE2] || sd->sc.data[sC_ANKLE] || sd->sc.data[sC_SPIDERWEB] ) { clif_skill_fail(sd,sd->menuskill_id,0,0); break; } and case MO_BODYRELOCATION: if( sc && sc->data[sC_CLOSECONFINE2] || sc->data[sC_ANKLE] || sc->data[sC_SPIDERWEB] ) { clif_skill_fail(sd,sd->menuskill_id,0,0); break; } it does work well in my test server. but i was wondering cause my test server crashed because of this.. is there anyone who could pin point the problem to this?. im not really good at these. lol. Thank you.
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