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mirabell

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Everything posted by mirabell

  1. hello i am using a script where i can input bonus script via npc and i notice there is a 70 char limit to the input field. Where can i increase this? Is there any negativity to doing so? Thanks
  2. i changed it to caps and still the same issue i can aoe mobs inside. no mapserver error but you can kill the mushroom and mobs. and your required to type a space after the answer
  3. i tried a few things but it has alot of variables and i cant get why its broken
  4. this is so weird it take the zeny but i notice sometime it does not identify everything. it will leave a few behind and still charge the fee.thanks ill have to keep testing and see why it does that Edit: lol thats what i did, use atcommand. Well thanks for the help , i took a few idea from the code to do the price check and price output and then used atcommand. Thank for hlep
  5. hello, it identify now and tells you the amount it cost to identify BUT when taking the zeny it only takes the 200 not the total amount
  6. if you have no zeny and use the npc it tell you the cost and if you hit ok the npc freezes and you get stuck. also if you have zeny but not enough it tell you the cost but when it tries to take money it also freezes
  7. 90,115 y1 ------------------------ y2 110,115 - - - - - - - - - - - - 90,92 x1 --------------------------x2 113,92 those are the coord for each of the corner of the map . thanks
  8. hello im currently using this to be able to get amount of player in a event map but we wanted to add a spectator mode and we dont want to count them This is the code we have if (getmapusers("bob") <= 1) { would it be something like if (getareausers("bob",<x1>,<y1>,<x2>,<y2>) <= 1) { cause i get a little confused when to use the , and the coord go in between the "--" or outside? my last question since this is a area check do i get the coord of each corner of the area i want checked ? here--->------------------------ - - - - - - - - - - - - ------------------------ <----------here? i always have issue with area coords lol thanks
  9. very nice script. I have suggestion: when changing to 3rd class i think there supposed to be some item that are given to 3rd class. maybe add some option to provide a player with item upon job change.
  10. this i already know... the second start just tells the player how much it cost to identify only 1 item and it tells you after it check to see if you have the zeny to continue. What i ask for was the ability to tell the player how much its going to be, BEFORE it checks. so like: if you have 10 unidentified items it would say " you have 10 unidentified items and will cost 1000 zeny" Edit: can anyone else help me with this?
  11. hello i got this from euphy post so its not my code credit goes to her or where she got it from. What i need is to tell the member how much is the total cost its going to cost before it actually take money and does the identify. <header> { set .@Price, 100; // Zeny per identify getinventorylist; for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) { if (@inventorylist_identify[.@i]) continue; if (Zeny < .@Price) { dispbottom "It costs "+.@Price+" to identify an item."; break; } set Zeny, Zeny-.@Price; delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; setarray .@Total[0], .@Total[0]+1, .@Total[1]+.@Price; } if (!.@Total[0]) { message strcharinfo(0),"No items identified."; end; } specialeffect2 154; message strcharinfo(0),"Identified "+.@Total[0]+" items"+((.@Total[1])?" for "+.@Total[1]+" Zeny":"")+"."; end; }
  12. i get you, i mean all i see here is so much hate towards RE is what i was trying point out. Sure RE isn't perfect but from what i read here, people seem to demonize it
  13. if everybody feels so bad about RE then why even bother to develop it? might as well just make a custom emu
  14. hello, I was testing this script and i found a few glitches. The wall of mushrooms are killable The mobs in the area are killable with aoes npc wont hear your answer unless the answer follows a space not sure maybe setcell basilica changed ? maybe using a setmapflag skilldamage 2 to disable mob killing ? its a fun minigame. not sure if anyone else noticed these.
  15. i think C++ is a nice idea if rathena was more of a sharing community. The way it is right now i think the Devs are overwhelmed and going C++ would tear community a bit more. I think the community need to be a little bit more open to sharing and helping the devs before this can even begin to work.
  16. i had that issue when i upgraded from windows 7 to windows 10 I fixed it by reinstalling my gtx 570 driver and reinstalling directx. after that i rebooted and it displayed resolution using the latest setup from Ai4re website. I installed latest direct x that my video card supported which in my case is directx 12
  17. hello, is there like a way to set rarity per amount option? like a 5 option item will drop very rare while 1 or 2 options drop more common ?
  18. didnt work, tho from what i am starting to understand, item_db script seems to only be checked once when equipped and only updates when an event happens like level up or job changes. I think that maybe issitting need to be able to refresh item db like leveling up, job change or anyways that itemdb script is checked and updated. Cause it seem to only do the effect when already sitting down and wont update at all afterward.
  19. thats odd i edit my post and said that i figure out it was if ( isSitting() ) { bonus2 bSPRegenRate,50,500; bonus2 bHPRegenRate,50,500; }; but i still have the same issue as when i did it with a call function. when the player equip the item it has no effect, but if you equip the item while sitting down it works BUT if you stand up the effect continues no matter if you sit or stand. I guess it didnt save
  20. that would be awesome thanks
  21. It compiled with no error BUT mapserver errored when loading it to a item [Error]: script error on item_db2_re line 72 need '(' * 72 : if ( isSitting ')'{ bonus2 bSPRegenRate,50,500; bonus2 bHPRegenRate,50,500; };
  22. is your server pre-renewal? or renewal? cause if its renewal then you have to edit the first line cause the second line is ignored.
  23. what im trying to do is make a item that when you sit it regens your hp and sp fast but if you stand it stops i tried this: if ( Sitting == 1 ){ bonus2 bSPRegenRate,50,500; bonus2 bHPRegenRate,50,500; }; But it doesn't work unless equipped while sitting and when standing it doesnt detect it. I also tried to do it in call function function script sit_regen { if ( Sitting == 1 ){ bonus2 bSPRegenRate,50,500; bonus2 bHPRegenRate,50,500; } else { end; } return; } but didnt work either
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