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mirabell

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Everything posted by mirabell

  1. yeap you can name the extension whatever as long as its plaintext.
  2. since u have this line commented out 27 : "Swanhild",L_prtg_cas02, 28 : "Fadhgridh",L_prtg_cas03, 29 : "Skoegul",L_prtg_cas04, 30 : // "Gondul",L_prtg_cas05; <--------------------------------This line you would need a ; on line 29 29 : "Skoegul",L_prtg_cas04; so basically: change "Skoegul",L_prtg_cas04, to "Skoegul",L_prtg_cas04;
  3. IRO, the emu is so far behind its ridicules to even wait on leaks. Waiting on leaks is one of the reason eathena started to fall behind. We should get caught up to iro and then use KRO for whatever new concept or additions that are made.
  4. option 1 is great and good enough BUT if we going to do Option one , We might as well do them all. It really doesn't hurt to do them all if all the main one are going to be converted anyways.
  5. i still dont get why this would need coding. as of now EA svn supports just about any custom extension. Usually when my scripter make script for us he names the files *.EAS and they work fine. I also have script files with *.php and *.rof from my previous server. all you have to do is make sure you spell it properly with the extension in the conf file.
  6. ahh ok i see. thanks for the information, i was jsut curious since i tried to load a test server for it. I think that it would help out alot if there was some sort of info page, doesnt have to be complicated or excessively accurate, that would outline whats need to be done. Like example npc: 1.official job changers 2. insert stuff 3.insert stuff DB 1. 2 3 Class skill 1 2 3 something really quick that doesnt take up huge amounts of time to maintain. But great job so far. Thanks for the info
  7. mirabell

    Renewal skil

    Hi i notice you guys are doing a great job on cleaning up code and updating the svn. I just wanted to know if there was a ETA on when skills will be worked on. Please note i'm not comparing anything, im just going to make an observation. currently i use 3ceam and i opened up a test server for rathena svn and i notice alot of the skills are not working or passive. Since most of the update are to clean up stuff just wanted to get a basic idea when will developer focus on skills ? maybe a month or a couple month. Just curious thanks
  8. problem we are having is that we got the coding part of it down and done. we just need a person with very good knowledge and skills to do the php part. currently the viewing is done and integrated into flux cp as a addon. tho the php scripter that was working on it has been busy and has no time to finish the buying part so it put a stump on our testing.
  9. currently the way the emu is coded, would not be possible without a huge rewrite or modificatons. My server currently has the ability to display vending data and buy from vendors all through php/api The way it was done in my server is, i had a coder add a socket into the map server where it listen on a specific port with a password of course. And with API we are able to retrieve data and edit data live without resetting or exporting data into mysql. Tho most check would have to be done via PHP cause if not it be messy. While its possible to Display: merchant name store name items vending< which include sockets, + , crafter name, and card in sockets>. vendor map and coords location. item sell price buying: only send command to take the item from the merchant and give to the char. But security checks need to be done via php example. probably best to check for: the account to be offline when purchasing. probably best to temp ban the account for the time the transaction is being done. make sure the webserver is located on the same box as server database to reduce any form of lag which may cause duplication. maybe make a system that logs and can check itself for possible duplication due to lag spike. make a menu where the person would select the char that is purchasing and check to see if that char has the correct amount of zeny remove zeny from that char. there is probably a few other check that need to be done. We still haven't made this live to our server and its still on testing in our test server. So far we have no complaint about displaying data. we still testing the ability to buy from a merchant.
  10. just curious, so when is the merge of Ro resource SVN supposed to be merged ?
  11. I agree 100 percent with everything stated. As for which server to be used, I Think IRO should be used. I suggested this a couple time on EA boards and the commented would be ignored and/or go off-topic.
  12. i agree, that this project go Renewal. Chopping up code just to make renewal option work in a non renewal server is just ridicules. This new fork should pick up the principles that EA originally had about keeping up with kro. If member really dont want renewal, i dont see the reason they cant stay in there current svn and just commit the npc and database items only. Not to mention the fact that people need to stop living in the past and move on to renewal. i swear people make it seem like renewal is end of the world. In fact without renewal, 3-1 and mobs and new mob skill are way to overpowered and unbalanced. Good job on moving to renewal
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