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mirabell

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Everything posted by mirabell

  1. How do you display other players name on by default? currently we have to hover over a char to see their name. i use to have it set that you can always see there names.. thank you
  2. ok it part of the error was the name. now the shop option "buy"sell" but when you click on buy it freeze the char in place and they cant move and it doesnt open shop
  3. can sit be use to detect and apply condition? sit {"<character name>"}; *stand {"<character name>"}; like i want to make a gear that IF your sitting you gain faster SP recovery.
  4. i have this shop in a map non accessible map to players. only gm can go to it insanity01,133,133,5 shop Tool dorastor 111,1683:-1,15150:-1,22076:-1,28374:-1 Im trying to call this npc with a doram check but i keep getting a mapserver error. paradise,145,86,5 script Doram Store 10168,{ if (Class==4218) goto b_br; mes "[^FF8000Whiskers^000000]"; mes "Sorry I only have merchandise for Doram class."; close; b_br: callshop "dorastor",0; end; } this is the error im getting [Debug]: Source (NPC): Doram Store at paradise (145,86) [Error]: buildin_callshop: Shop [dorastor] not found (or NPC is not shop type) Thanks
  5. I'm trying this but i don't see any difference in SP or HP recovery if(BaseLevel<=50) { bonus bMaxHPrate,100; bMaxSPrate,100;} Basically im trying to make a item that will recover lower levels hp and sp quickly till max level 50. I tried this and I tested the sp and hp recovery and it was the same no difference so maybe i did something wrong ?. Thank you
  6. the mail box and auction house don't work in 2015 and 2016 clients. It was replaced by RoDex but there isnt a defined time it would be released. There was a post that admin stated that it was on its final stages. But further than that i dont know
  7. i'm using a old script i use to load from easter event and i loaded it and it runs fine except that the mobs supposed to be different sizes and are loading normal. this is what we have for the spawn. From what i read in other post 2 and for supposed to specify big or small while 0 means normal. Did this change? Thanks prontera,0,0,0,0 monster Easter Bunny 2990,400,7200000,3600000,0 prontera,0,0,0,0 monster Easter Bunny 2990,400,7200000,3600000,4 prontera,0,0,0,0 monster Easter Bunny 2990,400,7200000,3600000,2 prontera,0,0,0,0 monster Easter Egg 2989,200,7200000,3600000,0 prontera,0,0,0,0 monster Easter Egg 2989,100,7200000,3600000,4 prontera,0,0,0,0 monster Easter Guardian 2988,3,7200000,3600000,4
  8. its a nice script but just a suggestion, if it was sql where you make a table and add the items you want to disable on a map would be really nice idea.
  9. Has nothing to do with renewal it has always been this way, Equiping a weapon reduces ASPD the only way to fix this is src editing or if it a custom weapon you can add a ASPD modifier to make up for the lost ASPD. this is IRO formula it may differ a little from kro but its in the same principle: Each class has a Base ASPD (146 or 156) which is affected by the weapon (-50 ~ +2). Equipping a shield reduces ASPD by 5 ~ 10. ASPD Penalty = [ 1 − { Job Base ASPD − 144 } ÷ 50 ] Note: Limit down to a maximum of 0.96. Keep 2 decimals. ASPD Correction = [ { √( 205 ) − √( AGI ) } ÷ 7.15 ] Note: Round up to 3 decimals. Equip ASPD % = [ { 195 − Base ASPD } × Total of Equip ASPD Mod ] Note: Round down to 1 decimal. Base ASPD = [ 200 − { 200 − ( Job Base ASPD + Shield Penalty − ASPD Correction + √[ AGI × 9.999 + DEX × 0.19212 ] × Aspd Penalty ) } × { 1 − Potion ASPD Mod − Skill ASPD Mod } ] Note: Round down to 2 decimal. Final ASPD = [ Base ASPD + { Equip ASPD % } + Equip ASPD Fixed ]
  10. cant use 4000 cause those are the class sprites and 6000 i think is homunculus and mercenary this is why i wanted 7000 cause its free but im starting to think that this is something to do with client and may need either hexing or just plain cant be done.
  11. Yea i added the mob to the npcidentiy file located in my client. like i said i have added custom mobs to my server. but anything over 3998 seem to turn to a poring JT_MER_SWORDMAN09 = 6045, JT_MER_SWORDMAN10 = 6046, JT_MER_MONSTER = 6047, JT_MER_EIRA = 6048, JT_MER_BAYERI = 6049, JT_MER_SERA = 6050, JT_MER_DIETER = 6051, JT_MER_ELEANOR = 6052, JT_MER_LAST = 6053, JT_HEADLESS = 7000, JT_TIME1 = 7001, JT_TIME2 = 7002, JT_TIME3 = 7003, JT_TIME4= 7004, JT_DRAGON= 7005,
  12. ahh ok well that's what i was wondering, cause a few years back Mapcahe.exe use to read the resnametable of the GRF and add in the duplicates automatically
  13. i edit my scr to allow up to 10000, i know that some of the id are reserved but looking in the npcidentity i see that the 7000 range is not used by anything. I tried to put custom monster in that section but ingame they look like porings. I read it was possible to go higher than 3998 as long as you edit the src but am i missing anything else ? And yes i know where the files go in sprite folder i have custom below 3998 and they work fine. Im using client 2015-11-04aRag Thank you
  14. MD_ASSIST in the documentation says Assist: When a nearby mob of the same class attacks, assist types will join them. What do they mean same class ? do they refer to as same mob_id? or element or mode? Thank you
  15. ok then my question is then why doesnt it work? example if i delete my cache pvp_y_1-5 through 5-5 go missing from cache i check the resname table and its in the resnametable but it not adding it to cache
  16. is Resnametable still used in mapcache and duplicate maps? cause i tried to create a cache and i pulled out the resnametable.txt from rdata,grf and i put in a map i wanted to duplicate and i get an error from cache that the map is not available. Did mapcache.exe change what file it looks for when duplicating a map ? i hear you can use another mapcache but from what i read it causes glitches and the one that come with svn is the best P.S. I did not know if this is a client or server support question since its related to mapcahe.exe located in the SVN folder. IF it doesn't belong here i apologize in advance Thanks
  17. I am having the same exact issue. I been looking around for guide to getting it to work but there really isnt much out there for updating the patcher itself
  18. basically my script takes an 100 or an item and give them something else in exchange but i only want them to be able to do it once per day. i have the script done but im not sure how to do the daily check to see if the player has already done the quest that day. thank you
  19. A few years back it was suggested that pet_db be converted to sql. It has so many fields that its much easier to read in a sql table. what ever happen to this idea? Thanks
  20. thats weird cause i can open the map just fine on browedit 586. I haven't try running it cause i would have to redo my map cache so ill try it tonight and see if i can log into it.
  21. from the error it seem that map server is refusing connection to your char server. I also came across this on my Dedicated server. the way i remedy this was to put mapserver.exe,charserver.exe,loginserver.exe in the firewall exceptions. and i also notice that if i updated and the compile was different i had to delete the old entry and re-add it to the firewall in some occasions
  22. i only mention it cause the login server would normally show the ip of a person logging in. The fact that it shows 127.0.0.1 as a attempt to log in shows that an attempt to login was from local host or locally and not external
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