Jump to content

llchrisll

Members
  • Posts

    626
  • Joined

  • Last visited

  • Days Won

    26

llchrisll last won the day on October 18 2023

llchrisll had the most liked content!

About llchrisll

  • Birthday 11/05/1990

Profile Information

  • Gender
    Male
  • Location
    Austria/Österreich
  • Server
    Local Test Server
  • Github: llchrisll
  • Discord: Houndeye#2924
  • Interests
    Scripting(Stopped), Ragnarok Client Translation (see Signature)

Contact Methods

Recent Profile Visitors

28577 profile views

llchrisll's Achievements

Santa Poring

Santa Poring (3/15)

  • Well Followed Rare
  • Conversation Starter
  • Posting Machine Rare
  • Collaborator
  • First Post

Recent Badges

188

Reputation

23

Community Answers

  1. What’s the client date you are using? Or you used a patch regarding status icons, which blocks showing them
  2. That’s not the issue so using the translation project won’t help, he asks for help that the effect time also get reduced when player is offline, but I think that’s an source edit
  3. That's what it does || = or && = and
  4. That's one way of doing it, here your spoon to fed with ^^: new_1-3,95,60,6 script Test 808,{ if (rentalcountitem(item_id) < 1 || rentalcountitem(item_id) < 1 || rentalcountitem(item_id) < 1){ mes "Hello, Good day huh?"; close; } mes "Oh you want this juice?": mes "let me have a look that (either item)"; next; mes "Nice!, thanks for showing me,"; mes "you can have this juice !"; getitem 7709, 1; close; } just edit the "item_id" to yours and should be good
  5. Uff I would need to re-read the script as it was some time since I looked at it. But I'm too busy atm with other stuff, especially the Translation project (see Signature, in case you don't know :P). Regards, Chris
  6. I run all 2021 clients just fine, same files, just a different msgstringtable.txt, but even without the correct one it works, just displays "NO MSG" for certain lines Regards, Chris
  7. Aren’t those maps enabled by default ?
  8. Well you could try my unofficial version of it, though the database files are still in .txt format, but you can use the convert tool from rAthena for that: https://github.com/llchrisll/rAthena-Scripts/tree/master/unofficial/MagmaDungeon03/Server The mob drops and stuff are also not official. So if you have more info on that, feel free to edit that. Regards, Chris
  9. Small info regarding some Scripts: Dynamic Battleground Arena: I decided to temporarly remove it from the list and GitHub repo, because when I tried to fix some errors, I crashed my map server and I don't know the reason yet why. So I thought about rewriting most of the code, maybe I have a brain-mistake somewhere which I can't think of now or I find a better way to do stuff. But UNTIL I have the motiviation to do that (maybe I delete it completely, who knows) I removed it. Mob Invasion: I wasn't able to reproduce the "mobs spawn in batches issue" no matter what I tried so I only did some adjustments and the force end fix. Next up is the Battle Royale Script, where I screwed up the testing part for the other maps and only did it on the Alberta map and thought it should work on the others as well, which it didn't. So that's what I'm gonna do next and then I will continue with the ROTP (RO Translation Project) again, since I took a break currently since I have to translate the Tipbox next. I swear that's a long work..... a boring one at that ~ 5k lines :I. Regards, Chris aka Houndeye
  10. Well that script was an request based on the ideas to unlock the MvP cards that way as far as I remember. But like I stated in my topic, I'm not doing any modifications anymore only bug fixes, so sorry can't help you with that.
  11. So looked into it a bit, and changed a few lines, first of all I wasn't replicate the "spawn monsters in batches" issue. Though gonna test more after I'm back.... So the changed version: mob_inva.txt I changed the way the Force End will be called and tested it with 3 minutes and worked, not sure if it worked before, but I think it didn't. I also changed the announce way so it displays only 2 different lines, one at the usual 5 and on the last mob, otherwise it will the amount of monsters left like you requested. Please test it yourself and gimme feedback, until then I will make some more tests regarding the spawn monsters in batches thingy. Afterwards I will update the repo :P. Regards, Chris
  12. Well 1+2 are intentional, mostly. Well gonna take a look at it again, when I have more time or rather motivation, still needs to fix other scripts, Battle Royale and Dynamic BG Arena >_>. But the translation project takes time so I pretty much focus solely on that. Sorry, that I can't fix my scripts ASAP. infinite loop is that it needs a pause in between, gonna add it to my todo list regarding scripts to look at it further.
  13. Please use codebox next time, so it doesn't create any unnecessary lines. Also I don't provide any script modifications anymore, as I stopped scripting since the Translation project take-over. So as long they are no bugs, I won't do something to the scripts. Sorry.
  14. You're welcome guys, I hope your satisified so far with my contribution :).
×
×
  • Create New...