Lilith
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Everything posted by Lilith
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Please, close this topic.
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@Capuche, thanks, but 101, 164 and 267 are not used. @others, please check non-usable msg numbers. for example: 101 was used for @reloadgmdb command, but this command was deleted.
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@developers, as i already said to Lighta, map_msg_rus.conf use wrong encoding (UTF8). in game i recive messages in incorrect encoding + map crush after relogin with langtype = 1. If anyone can upload this file in ANSI encoding, please do it. Link to map_msg_rus.conf (ANSI).
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@Capuche, wow, thanks! map_msg_rus.conf is updated.
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@Euphy, i finish the code and I'll test it
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Now and i am finished the translation map_msg.conf to russian. Link on Russian translate (file should be updated with some messages)
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Hmmm, why you don't want to use this format ? <weaponlvl1>,{script code}; {script code} - for example 'bonus bStr,5;' this format more effectively...
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А разве 192.168.0.100 внешний ? Вы то можете зайти, а вот другие не вряд ли смогут Узнайте свой внешний IP и пропишите его
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@Cydh So far, no change. I don't know how to not add an argument to a function msg_txt. I'll see today how to do this. Need to remake this all, because login server use msg_txt only for logs, not for players, my mistake... We must to add language support for map server only ( + char server's mail messages? ) I can give the russian translation of file map_msg.txt
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Do you mean that lang_id to be hardcoded in src ? No problem 4th, of course its possible. btw, i'm not sure about this implementation. For example in the file int_auction.c there is no check on the language...
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Initial support to read multiple 'msg_conf' files... Need tests. Change 'lang' column in table 'login' for change language id... By default, lang ID = 0 its English Examples: (in char_athena.conf, login_athena_conf and map_athena_conf ) Diff: http://www.mediafire.com/?uita4m3p4e9uovu SQL Query: ALTER TABLE `login` ADD `lang` TINYINT( 3 ) UNSIGNED NOT NULL DEFAULT '0'
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First post updated. READ
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@Emistry, server's messages only ( \conf\msg_conf )
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пакетную версию в mmo.h и packet_db.txt укажите правильно mmo.h - 20120410 packet_db.txt - 30
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В последних ревизиях были добавлены новые пакеты под более новые ехе, проверьте db/packet_db.txt Для 2012-04-10
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I propose to add multilingual support. Player's language stored in the database (sd-> lang_id, for ex.), default 0 - English language. The idea is to read multiple files msg_conf different languages. sd->lang_id = 0 // English sd->lang_id = 1 // Spanish sd->lang_id = 2 // German etc... For add the new language we must add a new parameter like 'read_msg: 1,map_msg_sp.conf', where '1' - is Language ID 'map_msg_sp.conf' - spanish translation. In-game example: if player havent language (sd->lang_id = 0), he will recive 'Character not found' if(sd->lang_id = 1) // Spanish he will recive 'El carácter no se ha encontrado'. Thus, each player will receive messages from the server in understandable language.
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already included
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Added video previews and @novenders atcommand patch.
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File Name: @novendingboards / @novenders File Submitter: Lilith File Submitted: 19 Mar 2013 File Category: Source Modifications Content Author: Lilith Request: @nndsl Post: http://rathena.org/board/topic/80231-notrade/#entry187456 See on YouTube: @novendingboards http://www.youtube.com/watch?v=sHIT1pRSQZU&feature=youtu.be @novenders http://www.youtube.com/watch?v=1UajUvlzAAc&feature=youtu.be Enjoy Click here to download this file
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View File @partybuff / @spb @partybuff (@spb) can display party member's special buffs in party list (Alt+Z) Buffs are: Look like [BAFS+]Player name Watch on YouTube http://www.youtube.com/watch?v=YS4G18DoqUY&feature=youtu.be Submitter Lilith Submitted 03/14/2013 Category Source Modifications Video Content Author Lilith
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