boitata armor :
{ bonus bFlee,5; bonus bMaxHPrate,5; bonus bMdef,3; }
sealed TGK :
{ bonus bMaxHPrate,50; bonus bMdef,-50; if(getrefine() > 14 ) { bonus bMaxHPrate,25} }
Change the getrefine itembonus, if I have wrong with bonus 25% MaxHP...
50% + 25% = 75%
or just change it to whole if(getrefine() > 14 ) { bonus bMaxHPrate,75}