Try this one~ On your ItemInfo.lub
[20000] = {
unidentifiedDisplayName = "Hat",
unidentifiedResourceName = "캡",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6A5ACDMagnifier^000000."
},
identifiedDisplayName = "Aquaring Hat",
identifiedResourceName = "aquaring_hat",
identifiedDescriptionName = {
"A beautifully crafted aquaring hat.",
"Class: ^6A5ACDHeadgear^000000",
"Defense: ^0000FF5^000000",
"Location: ^6A5ACDUpper^000000",
"Weight: ^0EAA0B10^000000",
"Jobs: ^6A5ACDAll classes^000000;-",
},
slotCount = 2,
ClassNum = 20000
},
[20001] = {
unidentifiedDisplayName = "Hat",
unidentifiedResourceName = "캡",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6A5ACDMagnifier^000000."
},
identifiedDisplayName = "Cowring Hat",
identifiedResourceName = "cowring_hat",
identifiedDescriptionName = {
"A beautifully crafted cowring hat.",
"Class: ^6A5ACDHeadgear^000000",
"Defense: ^0000FF5^000000",
"Location: ^6A5ACDUpper^000000",
"Weight: ^0EAA0B10^000000",
"Jobs: ^6A5ACDAll classes^000000;-",
},
slotCount = 2,
ClassNum = 20001
},
[20002] = {
unidentifiedDisplayName = "Hat",
unidentifiedResourceName = "캡",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6A5ACDMagnifier^000000."
},
identifiedDisplayName = "Sapling Hat",
identifiedResourceName = "sapling_hat",
identifiedDescriptionName = {
"A beautifully crafted sapling hat.",
"Class: ^6A5ACDHeadgear^000000",
"Defense: ^0000FF5^000000",
"Location: ^6A5ACDUpper^000000",
"Weight: ^0EAA0B10^000000",
"Jobs: ^6A5ACDAll classes^000000;-",
},
slotCount = 2,
ClassNum = 20002
},
[20003] = {
unidentifiedDisplayName = "Hat",
unidentifiedResourceName = "캡",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6A5ACDMagnifier^000000."
},
identifiedDisplayName = "Luffy Hat",
identifiedResourceName = "luffy_hat",
identifiedDescriptionName = {
"A strangely familiar straw hat.",
"Class: ^6A5ACDHeadgear^000000",
"Defense: ^0000FF25^000000",
"Location: ^6A5ACDUpper^000000",
"Weight: ^0EAA0B10^000000",
"Jobs: ^6A5ACDAll classes^000000;-",
},
slotCount = 2,
ClassNum = 20003
},
}
And on your item_db
20000,AQUARING_HAT,Aquaring Hat,4,25,20,10,,5,,2,0xFFFFFFFE,63,0,256,,0,1,20000,{},{},{}
20001,COWRING_HAT,Cowring Hat,4,25,20,10,,5,,2,0xFFFFFFFE,63,0,256,,0,1,20001,{},{},{}
20002,COWRING_HAT,Cowring Hat,4,25,20,10,,5,,2,0xFFFFFFFE,63,0,256,,0,1,20002,{},{},{}
20003,LUFFY_HAT,Luffy Hat,4,25,20,10,,25,,2,0xFFFFFFFE,63,0,256,,0,1,20003,{},{},{}
Also make sure you've diffed your client with IncreaseHeadgearViewID Let me know if it works, haven't tested it.