Jump to content

Nameless2you

Members
  • Posts

    351
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Nameless2you

  1. That's quite the date difference.. possible that if your login server is receiving anything that you're having packet issues. If that's so then use this place to find the packets you need and add them to packet_db: http://svn6.assembla...kets/Packet_db/ remember that you need to update your mmo.h's packetvar & recompile.
  2. If that is true then your login server should show signs of you attempting to login. If not then you haven't set it up correctly (the clientinfo.xml probably). Make sure the clientinfo.xml is loaded by the client. Either enable 'read data folder' and put it in the data folder, or compress it into a grf and add a new line in data.ini so it gets loaded.
  3. Not enough information. Is your clientinfo.xml correctly setup? Are the IP's inside the conf folder correctly setup?
  4. The poor female gm's.. the summer suit for girls/females looks terrible..
  5. Updated according with the spreadsheet, thanks for noting the points where translations were further needed. I also posted an untranslated msgstringtable, however 1 issue that I found is that it's off by 18 lines, and I'm not quite sure as to why.. http://upaste.me/e52a45234c0f39d1 (fixed the 18 line issue)
  6. You're probably having issues with the clients because of the lua files, also you need to remember to set the correct packetvar in mmo.h
  7. Don't we all want that..? This is the client-side section not the server-side section. Also there is only limited amount of knowledge on the official source formula's and everything else, updates only come in piece by piece. You should just do an svn checkout of the server-side source and compile that.
  8. rofl spreadsheet. I'll have a look at it tomorrow and see if I can find a newer msgstringtable to update the current one. Thanks for the reports, I'll include those if there needs changing.
  9. Report what? What issues in the msgstringable?
  10. http://svn6.assembla...ect/kRO/Sakexe/ ? Although on second look it's only diff's, but try checking there, there might be some .rar's hidden somewhere, considering RagexeRE has a couple of actual clients.
  11. If you need the navigation system the first link, the translated one has navigation system in it..
  12. http://svn6.assembla...t/renewal data/ oh wait.. you wanted untranslated.. this is translated ._. raw: https://trac.assembl...=200&order=name raw in .txt form: http://svn6.assembla.com/svn/ClientSide/Translation_Project/Dev/Docs/msgStringTable20120404aRagexeRE.txt
  13. Moved to 'data' to 'renewal data' http://svn6.assembla...lation_Project/
  14. Jman can run his own IRC service if desires to do so. Him suggesting that he -might- make one doesn't not equate to us moving. This wasn't me with a rant post about worrying the services or saying he can't make a irc server. I'm just against us moving there since it was suggested/hinted in the post.
  15. I -might- be willing to host it as its virtually maintenance free, but everyone would have to re-register their nicknames. It would actually be a proper IRC server, too! With an actual network! XD It also wouldn't be under the rAthena name, but would still be pretty much private. That way you wouldn't have to deal with lost nickname registrations and such. Just an offer. I liked hosting IRC and I could actually maintain it a bit better. Dafuq so many registrations xD! But yeah, it'd be nice if u hosted IRC . Against it. It should either be in the hands of an administrator who is in the know how or nobody. Nothing against you Jman but it's just what I feel saver with.
  16. It should yes, it didn't specify that it was 3rd jobs exclusive.
  17. My thoughts exactly.. no credits? sad..
  18. Please do change. Unknown EXP table though, there's nothing in irowiki about it yet, although not like they're the most up to date thing in existence. Of course stats also increase to 125, instead of the 120, after reaching level 150.
  19. Congrats lighta & keep it up Ind!
  20. Love it! Thank you for your continued support and activity! WeeClient sounds fun.
  21. I don't get why they would do that but they must have some kind of reason. Thanks for the info
  22. It's a possibly good command however the wrong approach to fixing the issue, because it doesn't fix it at all, as you won't know what item it was that errored him. You'd have to fix the issue by providing a patch or telling him to patch up. Or in worst case senario if you know the item however it has no use disable it in item_db or item_db2 either the sql or txt one, whichever you use. As the GM you should be able to use #delitem on the character with precision and not be deleting the entire inventory, you should know which item is erroring him, unless of course he has 50 new world items which you can't identify and don't know which it could possibly be, however even that could be figured out by finding the item name when he errors (screenshot). Just my comment to your way of fixing it.
×
×
  • Create New...