Jump to content

frenzmu06

Members
  • Posts

    326
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by frenzmu06

  1. i mean dude where can i replace that file? 1. search for idnum2itemdesctable.txt inside the location i told you 2. look for the itemID (item #) which your try to edit/replace (the one w/ gibberish text) & edit it to your desired desc whatsoever if you don't know how to locate your idnum2itemdesctable.txt or possibly don't know what your doing, try to get it here and just paste it in your data folder and go to #2 all the necessary files to edit are on the link i gave you(get them there if you don't know how to locate yours from your client), try to explore & analyze the structure & purpose of the files in the link, that will help you if you do dude what i am talking about is this file (cskroption - lub file)....is this a replacement to the other one or i just add it?....then where is the exact location?....the idnum2itemdesctable.txt i was found in my data folder...im just wandering about the (cskroption) file cskroption.lub= on "data folder" while if your client doesn't read it then rename it to iteminfo.lub and place it to "System Folder" Note: cskroption/iteminfo.lub is usable only for 2012-4-18 clients & up
  2. did you edit this? your svn/conf/battle/client.conf // Maximum walk path (how many cells a player can walk going to cursor)max_walk_path: 17 or try here: your svn/src/config/core.h #define OFFICIAL_WALKPATH
  3. i mean dude where can i replace that file? 1. search for idnum2itemdesctable.txt inside the location i told you 2. look for the itemID (item #) which your try to edit/replace (the one w/ gibberish text) & edit it to your desired desc whatsoever if you don't know how to locate your idnum2itemdesctable.txt or possibly don't know what your doing, try to get it here and just paste it in your data folder and go to #2 all the necessary files to edit are on the link i gave you(get them there if you don't know how to locate yours from your client), try to explore & analyze the structure & purpose of the files in the link, that will help you if you do
  4. check under svn/conf/battle/battle.conf// Are arrows/ammo consumed when used on a bow/gun?// 0 = No// 1 = Yes// 2 = Yes even for skills that do not specify arrow consumption when said // skill is weapon-based and used with ranged weapons (auto-guesses which // skills should consume ammo when it's acquired via a card or plagiarize)arrow_decrement: 1 change 1 into 0
  5. inside your data.grf. check your custom grf/data folder first (i assume you got one there since you already have English translation)
  6. can someone translate these for me (korean dudes or equivalent out there) coz google throws me some translations which i cant rephrase properly; note: i need the right translation pls and not just random stuffs itemid# 13093 타노스의 단검 마검 타르타노스에 맞서기 위해 흙빛의 조각으로 빚어낸 마력을 지닌 단검. 강력하지만 대가가 따르는 힘과 마력을 지니고 있다. google throws: itemid# 1296 강철에 프라콘과 엠베르타콘을 첨가하여 능력을 강화시킨 금속으로 제작한 카타르 google throws: i'd appreciate your help much
  7. if your referring to something like changing monster summon slave go to svn/db/re(pre-re)/mob_sklill_db edit you mvp's skill like ex on osiris: 1038,Osiris@NPC_SUMMONSLAVE,idle,196, 5 ,10000,700,10000,no,self,slavele,3, 1522,,,,,, read also the database struc for more info
  8. get you translations here, (manually apply it to your idnum2itemdesctable) or you could use 2012-4-18 client and use iteminfo.lub/cskroptioninfo.lub which replaces most of item related .txt based client side files
  9. oh man, chill, don't be like that, capuche din't say or even mean he got better scripting or whatever... and he's just doing hes job? -> 1. he's a Scripting Moderator and another is right?
  10. here try the search function 1st next time
  11. heres comes kobe Put a caption
  12. last question, so it's ip check? how about if my players are playing on a net cafe (ex: 10 players), only one of them get an item? i only want to prevent dual client users from one single pc to get more than one item. thanks Capuche
  13. so checks in acquiring item are now like this? 1. if mob is in the list 2. if the player is on same map as the killed monster 3. if hp>0 (alive) 4. if 2 or more chars (single account) is on same party - prevent from getting two or more items can we add one more check like this? if 2 or more chars/account (single pc) on same party - prevent getting more that one item (priority is the 1st invited)
  14. i dont think this is needed....it's impossible for you to login 2 characters within the same account at the same times. so, i believe this part can be skipped. did i read/get it wrong? i thought Capuche's additional check prevents dual client users from getting more than one item (like single pc, with 2 different account ofcourse playing on same party will only get 1 item) .
  15. nice one, very keen, that would be very much abused if not checked any potential for this being on the custom script or event script? simple but usefu
  16. now works again for me, found the problem i think it was the comment inside the { ->//First monster start at 1001 (Scorpion) relocate it somewhere or remove it
  17. bonus bVariableCastrate,-5*getrefine()/2 do take note that (-5*1)/2 = -2 not 2.5 (-5*3)/2 = -7 not 7.5 they are rounded off just a tip
  18. can someone make this work on the latest revision, i cant seem to make it work on (always compile error)
  19. thanks mr.tyranitar & Emistry for always helping @off emistry can you check your Advanced Stylist (read my last post)
  20. hellow emistry, a little bump from me theres a little problem on the script you gave to me about the party, it gives also items to players which are not on same map as the killed mob, and how can i make it give items only to those who are also alive
×
×
  • Create New...