Hello Good day rathena,
I need some help on how my idea will work
here is the explanation and some example
I duplicated a Monster and modified some of its stats
What I need is 100HP Monster
and a 1HP damage receive per attack of player
and I already fix this parts of the modification
using
Modes:
IgnoreMagic: true
IgnoreMelee: true
IgnoreMisc: true
IgnoreRanged: true
this is the result, and this is perfect!
BUT, Check the second picture
Here is the problem,
When the player use a reflect buff like reject sword,. the monster will die easy if not 1hit (Because of 100HP).,
This part is I need some help, ? I want the reject sword or any reflect damage will have 1hp damage only or none at all.
I hope someone will have an idea on how to do it thank you
More power!