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Earnestinence

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Posts posted by Earnestinence

  1. 4 minutes ago, Stevenv said:

    Thanks for this tutorium sorry about my english ...

    I got the server Runing ,but have a problim with client side ,i downloaded that 2019 client ,in video it show you replace some EXE's but if i try download thous files thous exe's are not the same 

    So i cant replace them ,and even thous other files you replace i cant find  becouse thous  on this page hae no replacement exe

    Is there a way i can have the links with same files you use in video so i can easy folow the steps 

    Thanks in advange 

     

    download.png

    download (1).png

    http://nn.ai4rei.net/dev/rsu/


    http://prntscr.com/opij0t

  2. 13 hours ago, VaRai said:

    Thank you for an amazing tutorial. 

    My server runs perfectly well and I got others joining it without problems thanks to you.

    I have one question I hope you can help me with, regarding account registration:

    Since I disabled _M and _F account registration, now I manually make accounts inside mysql workbench by filling the login table line by line, and it gets really tough with so many requests. I don't know how to make a registration page that fills the login table in mysql workbench automatically. Any idea how to do it?

    Thank you! ❤️

    Hey there, I'm glad you managed to get your server up and working perfectly. 

    In order to register new accounts without using the client, you need to install fluxcp. ( https://github.com/rathena/fluxcp ). It is easy to install.

  3. On 4/11/2019 at 2:49 AM, exiie said:

    Much respect and appreciation for the guide and easy to follow video configurations. This helped tremendously for beginner such as myself. Only one small suggestion, it would be useful to note where to obtain the 2015-11-04aRagexe.exe client which is one of the more stable client versions.

    I appreciate your show of gratitude. I am so glad that this guide has helped you.

    2015-11-04a unpacked clienthttps://mega.nz/#!w84jRRjZ!iWjU1Qfsez_3nbTtqQuFWHsbda2IglPi7TBnzZWmJtI by: @Napster

  4. On 1/15/2019 at 6:18 AM, akki24 said:

    Hello! I am starting to experiment to make a pre renewal server and I ran into an issue with your guide... 

    I noticed that in your guide we have to modify the clientinfo.xml but the prerenewal data folder doesn't have the clientinfo.xml, only the renewal one does.

    How can I solve this problem?

     

    Create one or just use this

     

    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
    	<desc>Ragnarok Client Information</desc>
    	<servicetype>korea</servicetype>
    	<servertype>primary</servertype>
    	<connection>
    		<display>Local</display>
          		<address>127.0.0.1</address>
          		<port>6900</port>
          		<langtype>1</langtype>
    		<registrationweb>www.ragnarok.com</registrationweb>
    		<aid>
    		<admin>2000000</admin>
    		</aid>
    		<loading>
    			<image>loading00.jpg</image>
    			<image>loading01.jpg</image>
    			<image>loading02.jpg</image>
    			<image>loading03.jpg</image>
    			<image>loading04.jpg</image>
    			<image>loading05.jpg</image>
    			<image>loading06.jpg</image>
    		</loading>
       	</connection>
    </clientinfo>

     

     

  5. On 10/25/2018 at 3:12 AM, d3athrave said:

    I have tried to search you on discord but sadly i cant find you.

     

    My problem with this guide is that i cannot proceed to character creation. Can you help me with this? Thanks.

    What client are you using?

     

    On 11/9/2018 at 5:23 PM, eden said:

    Hey Earnestinence, 

    yoou still there???

     

    Hi, 

    Could you please help what you mean by 

     

    #define PACKETVER YYYYMMDD <------ your client ???

     

    lets say my client's name is 2015-11-04aRagexe_patched.

    So, its gonna be 
    #define PACKETVER 20151104 ???

     

    Hi Everyone, 

     

    Please help as my SQL doesnt have the sys as per video. 

    image.png.3c8e56d6ef8e83887fb9ed3c3c092fcd.png

    3
    Quote

    lets say my client's name is 2015-11-04aRagexe_patched.

    So, its gonna be 
    #define PACKETVER 20151104 ???

    Yes. that is correct! 

    - sys database is not important for the tutorial.

     

    On 11/13/2018 at 6:41 PM, AsynjuRO said:

    Hi, I have serch for info to make a Client .exe file but I cann't find anything!! Can someone patch me an exe file? I yust need the same exe but with this options marked on NEMO:

    -Use Custom Aura Sprites

    -Use Custom Aura Limits

               On this custom aura limits, I dont really know how it works, but I want it to show 99 aura at 99 and 3rd Job aura at 120

    If some one could help me out with the patched client or the unpatched client but explaining me how to do this I'll be happy!! I all ready read lots of guides, but if you know one that explanes how to make the unpatch file that would be awsome too!!!

     

    Thx for your time reading!

    Cheers!!

    You can create the .exe application file by nemo. All you need is the unpacked client file. 

    Quote
    3

    Regarding the aura, please search for it in the forums and the wiki. 

     

    On 10/28/2018 at 6:13 PM, AidiRO said:

    how to choose renewal or pre renewal?

    You can find that on the wiki, or the forums. it's easy 

     

    On 10/20/2018 at 8:14 AM, beanbean02 said:

    I followed all your guide but.. Always FAILED TO CONNECT WHY?

    Hi there,

    this is probably late, but is there any error on logs? and what client are you using?

  6. This one is totally working, and fixed the error in server logs..

    prontera,152,183,4	script	mvp-ss	565,{
        
    	mes "Hello "+strcharinfo(0)+",do";
    	mes "You want me to warp you";
    	mes "MvP summoning arena?";
    	next;
    	
    	switch(select("Yes:No")) {
    		case 1:
    			warp "guild_vs1-2",0,0;
    			end;
    		case 2:
    		close;
    		}
    	
    	OnInit:
    		disablenpc "mvp-ss";
            set .map$,"guild_vs1-2";
        end;
    	
    OnClock2200:
    OnClock1900:
    OnClock1600:	
    OnClock1300:
    OnClock1200:
    OnClock0900:
    OnClock0600:
    OnClock0300:
    OnClock0000:
    		enablenpc "mvp-ss";
    		initnpctimer; // Start the timer
            announce "Attention to all players online",0;
            sleep 1000;
            announce "MVP summoning has been started, please warp to center of prontera to participate",0;
            sleep 1000;            
            mapannounce .map$,"MVP summoner start in 5s",0;
            sleep 1000;
            mapannounce .map$,"5s",0;
            sleep 1000;
            mapannounce .map$,"4s",0;
            sleep 1000;
            mapannounce .map$,"3s",0;
            sleep 1000;
            mapannounce .map$,"2s",0;
            sleep 1000;
            mapannounce .map$,"1s",0;
            sleep 1000;        
            monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWave";
            monster .map$,0,0,"Archangeling",1388,1,"mvp-ss::OnWave";
            monster .map$,0,0,"Ghostring",1582,1,"mvp-ss::OnWave";
        end;
        
        OnWave:
            if(!mobcount(.map$,"mvp-ss::OnWave")){
                sleep 5000;
                mapannounce .map$,"First wave clear",0;
                sleep 2000;            
                mapannounce .map$,"Second wave start in 5s",0;
                sleep 1000;
                mapannounce .map$,"5s",0;
                sleep 1000;
                mapannounce .map$,"4s",0;
                sleep 1000;
                mapannounce .map$,"3s",0;
                sleep 1000;
                mapannounce .map$,"2s",0;
                sleep 1000;
                mapannounce .map$,"1s",0;
                sleep 1000;    
                monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveFinal";
                monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveFinal";
                monster .map$,0,0,"Tirfing",1204,1,"mvp-ss::OnWaveFinal";
        end;            
        OnWaveFinal:
                if(!mobcount(.map$,"mvp-ss::OnWaveFinal")){
                sleep 5000;
                mapannounce .map$,"GG",0;
                sleep 2000;
    			disablenpc "mvp-ss";
    			sleep 2000;
                mapannounce .map$,"Stage is Clear",0;
                sleep 2000;
                mapannounce .map$,"all players warp to Prontera",0;
                sleep 2000;
                mapwarp .map$,"prontera",154,180;
    			sleep 225000;
    			killmonsterall "guild_vs1-2"; // Just in case
                }
            end;
        }
    }

     

  7. 4 hours ago, Jard said:

    Every 3hrs the npc will be show up to prontera then after 5mins the npc is disappear

    .

    
    -    script    mvp-ss    -1,{
        OnInit:
            set .map$,"guild_vs1-2";
        end;
        
        OnMinute34:
            announce "Attention to all players online",0;
            sleep 1000;
            announce "MVP summoner is start please warp to center of prontera",0;
            sleep 1000;            
            mapannounce .map$,"MVP summoner start in 5s",0;
            sleep 1000;
            mapannounce .map$,"5s",0;
            sleep 1000;
            mapannounce .map$,"4s",0;
            sleep 1000;
            mapannounce .map$,"3s",0;
            sleep 1000;
            mapannounce .map$,"2s",0;
            sleep 1000;
            mapannounce .map$,"1s",0;
            sleep 1000;        
            initnpctimer; // Start the timer
            monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWave";
            monster .map$,0,0,"Archangeling",1388,1,"mvp-ss::OnWave";
            monster .map$,0,0,"Ghostring",1582,1,"mvp-ss::OnWave";
        end;
        
        OnWave:
            if(!mobcount(.map$,"mvp-ss::OnWave")){
                sleep 5000;
                mapannounce .map$,"First wave clear",0;
                sleep 2000;            
                mapannounce .map$,"Second wave start in 5s",0;
                sleep 1000;
                mapannounce .map$,"5s",0;
                sleep 1000;
                mapannounce .map$,"4s",0;
                sleep 1000;
                mapannounce .map$,"3s",0;
                sleep 1000;
                mapannounce .map$,"2s",0;
                sleep 1000;
                mapannounce .map$,"1s",0;
                sleep 1000;    
                monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveFinal";
                monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveFinal";
                monster .map$,0,0,"Tirfing",1204,"mvp-ss::OnWaveFinal";
        end;            
        OnWaveFinal:
                if(!mobcount(.map$,"mvp-ss::OnWaveFinal")){
                sleep 5000;
                mapannounce .map$,"GG",0;
                sleep 2000;
                mapannounce .map$,"Stage is Clear",0;
                sleep 2000;
                mapannounce .map$,"all players warp to Prontera",0;
                sleep 2000;
                mapwarp .map$,"prontera",180,180;
                }
            end;
        }
    }

     

     

    Try this, you just need to move " hideoffnpc strnpcinfo(0); " & " hideonnpc strnpcinfo(0); " where you want it to be and then edit the npc to warp players on talk or whatever you want it to do.

     

    prontera,152,183,4    script    mvp-ss    565,{
        OnInit:
            hideonnpc strnpcinfo(0);
            set .map$,"guild_vs1-2";
        end;
        
        OnMinute15:
            hideoffnpc strnpcinfo(0);
            announce "Attention to all players online",0;
            sleep 1000;
            announce "MVP summoner is start please warp to center of prontera",0;
            sleep 1000;            
            mapannounce .map$,"MVP summoner start in 5s",0;
            sleep 1000;
            mapannounce .map$,"5s",0;
            sleep 1000;
            mapannounce .map$,"4s",0;
            sleep 1000;
            mapannounce .map$,"3s",0;
            sleep 1000;
            mapannounce .map$,"2s",0;
            sleep 1000;
            mapannounce .map$,"1s",0;
            hideonnpc strnpcinfo(0);
            sleep 1000;        
            initnpctimer; // Start the timer
            monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWave";
            monster .map$,0,0,"Archangeling",1388,1,"mvp-ss::OnWave";
            monster .map$,0,0,"Ghostring",1582,1,"mvp-ss::OnWave";
        end;
        
        OnWave:
            if(!mobcount(.map$,"mvp-ss::OnWave")){
                sleep 5000;
                mapannounce .map$,"First wave clear",0;
                sleep 2000;            
                mapannounce .map$,"Second wave start in 5s",0;
                sleep 1000;
                mapannounce .map$,"5s",0;
                sleep 1000;
                mapannounce .map$,"4s",0;
                sleep 1000;
                mapannounce .map$,"3s",0;
                sleep 1000;
                mapannounce .map$,"2s",0;
                sleep 1000;
                mapannounce .map$,"1s",0;
                sleep 1000;    
                monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveFinal";
                monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveFinal";
                monster .map$,0,0,"Tirfing",1204,"mvp-ss::OnWaveFinal";
        end;            
        OnWaveFinal:
                if(!mobcount(.map$,"mvp-ss::OnWaveFinal")){
                sleep 5000;
                mapannounce .map$,"GG",0;
                sleep 2000;
                mapannounce .map$,"Stage is Clear",0;
                sleep 2000;
                mapannounce .map$,"all players warp to Prontera",0;
                sleep 2000;
                mapwarp .map$,"prontera",180,180;
                }
            end;
        }
    }

     

  8. 3 hours ago, AinsLord said:

    i wonder why everytime i do @reloadscript monsters and mvps are doubled now i do have 4mvps on maps and many mobs

    monster rate is at 100 only i did not modify it

    but if i restart the server everything goes back to normal

    anyone can help

     

    thnx in advance

    You can avoid that by

    @loadnpc npc/custom/file_name.txt
    @unloadnpc npc/custom/file_name.txt

    or

    @reloadnpc npc/custom/file_name.txt

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