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Terrinigma

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Everything posted by Terrinigma

  1. https://harmonize.it/
  2. This line near the bottom function main() Is written incorrectly, it's supposed to be main = function()
  3. Setting it to 400 would equal 4x rates, if you want 40x it would be 4000.
  4. conf\battle\drops.conf / The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 100 // The rate at which equipment is dropped. item_rate_equip: 100 // The rate at which cards are dropped item_rate_card: 100 Find these lines in that file and increase them to the percentage you want. the value is in % so setting to 200 would be like having a 2x drop rate or 200% rate.
  5. Yah, in your Job_basehpsp_db inside your re or pre-re (whichever you're using) This db if you read the info inside it. Let's you define how much base hp and sp each and every individual class will have as they level up. You have changed it somehow and the values are going down rather then up. That's what it's trying to tell you. If you have never modified this file go download a new on from the rathena github or SVN.
  6. Yes, it means your SP table is messed up and your players will have their HP/SP get lower as they level up.
  7. Either out of date client or you need to patch your client.exe with multiple grfs and make sure it's pointing to data and sdata.grf's.
  8. From what I'm to understand they never stack but they are calculated 1 by 1. So deal a 1000 damage, first 20% demi human resistance,(Leaves 800) then whats left over resisted 20% more by fire ( reduces 20% of 800 which is 160. So take 640 damage) and so on down the line. It doesn't calculate it all at once basically. But if you give someone 100% resistance in a pre-renewal server they should take no damage at all.
  9. Might be a long shot, but have you made sure to expand headgear view in your client diffed with; *Increase Headgear ViewID*?
  10. Have you tried replacing an item temporarily that's lower in the table to see if that makes a difference? Almost seems like you have a client limitation being invoked by having the server run pre renewal, like the code isn't update for item id's...I'll look into it some more when I get home!
  11. Glad to hear it! Can always pm me if you need anymore help.
  12. Wouldn't have to anyways? XD you'd have to write them all on the fly bascially? By the time you reach all outcomes you'd create the same amount of npcs?
  13. Well you could create them in a singular location and use an @disablenpc and @enablenpc script based on the items? PM me, tell me a bit about what you're trying to do, between the two of us we could work a solid script I'm sure.
  14. There's really no need for a command like this, you wouldn't really want another GM to have access to something like this normally and if you trusted someone enough to have it you could give them server file access. But you can write any npc you want while the server is active and just use @reloadscript, creates a very slight delay and your npc is loaded. What exactly do you want this for?
  15. This ones pretty updated. https://github.com/ROClientSide/Translation credits to Radian.
  16. What does it say in your mapserver window as to why you're being rejected? Anyway, find this in src/config/core.h #define PACKET_OBFUSCATION. and disable it with comment tags, like this //#define PACKET_OBFUSCATION.
  17. Use this guide. Start completely over. https://rathena.org/board/topic/84746-tutorial-how-to-create-ragnarok-offline-2013-client-tutorial/
  18. Even if you are using read data folder first always update your clientinfo.xml into your.grf and make sure it's being read first in you Data.ini Yes rebuilding is compiling. Also in your packetdb. Change the packet version from default to 42 as well. From //packet_db_ver: 45 packet_db_ver: default packet_keys_use: default to packet_db_ver: 42 //packet_db_ver: default packet_keys_use: default
  19. Are you using eAthena??? Seriously need to update to rAthena. Are you running it sql? I'd try to clean and rebuild the solution first.
  20. You're using client, it's packet version is 42 not 45. //2013-07-03Ragexe packet_ver: 42 Modify your clientinfo to 42 as well and rebuild your server with the proper packet as well mmo.h Find this line and change it to this, then rebuild #define PACKETVER 20130703
  21. Make sure this is in your npc/mapflag/noteleport.txt //Endless Tower ================== e_tower mapflag noteleport 1@tower mapflag noteleport 1@tower mapflag monster_noteleport 2@tower mapflag noteleport 2@tower mapflag monster_noteleport 3@tower mapflag noteleport 3@tower mapflag monster_noteleport 4@tower mapflag noteleport 4@tower mapflag monster_noteleport 5@tower mapflag noteleport 5@tower mapflag monster_noteleport 6@tower mapflag noteleport 6@tower mapflag monster_noteleport
  22. You want it to be permanent or only when armor is equipped?
  23. Yah I had that same issue in prontera until i got this and copied prontera out of it. http://www.mediafire.com/download/7hcz6u9vl4vjhb4/newprontera.grf
  24. RC_Demihuman doesn't actually affect players as a bonus anymore, it's now RC_Player. Be sure your scripts are correct. If it's still not working you have a source issue and should update/recompile your server.
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