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nakano15

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Everything posted by nakano15

  1. I hope the pricing is a joke, because It's nearly $10k of pricing right now.
  2. Got another ragnarok server and client, now I can try to make more npcs for Ragnarok Online.

  3. Can I add other custom npcs to the server? And are you the same Conan from WoW Single Player project? And your pack is really helpful and easy to do, the only downside for me is... Renewal. Edit:. The client crashes when I talk to Tarrfy or whatever is the name of the dragon, during the Doram tutorial quest line.
  4. 4346 Woah, what a long time gap above.
  5. Due to not have a server to test anymore, I can't work on npc scripts anymore :(.

  6. Actually, when I downloaded the pack, I noticed that some of the executables, and their refferences on the .bat had typos, I noticed that on pre-renewal packs. The executable call had a - in between the name on the bat, and the executable hadn't, or the inverse.
  7. I'm not a newbie, but I'll be making use of this pack since I cannot compile anymore rAthena :/ Anyway, thanks Anacondaq for the pack. Edit: Mega is not letting me download the kRO client...
  8. That's the buying shop, I believe the quest for unlocking it is located inside the Merchants Guild, alongside the tickets to allow opening them (yes, there is that). I guess there is also a option to turn it off If is what your question about, but currently I can't check out where, maybe in BattleConfigs/Features?
  9. What about a Day and Night lighting based on server time? That is something that RO2 have and is somewhat cool, but the original ragnarok only have that as a simple effect in-game.
  10. If one increases the base attack speed of the character on the source and increase monster spawn rate, Ragnarok would turn to Rogue like.

  11. WarpPortal has launched recently a new Ragnarok Online server, the Re: Start server, which mixes part of Classic and Renewal Ragnarok Onlines, those mixes includes monster level, physical status, exp and location from classic server, alongside the classic class changes at the beggining of the game, alongside the new renewal mechanics, like DEX increasing cast speed, shield reducing attack speed while giving more defense and more changes. Alongside the revival of Old Morocc and It's fields, old anthell entrance locations and the return of the guy of the aptitude test in the tutorial. While the game look like a dream for some, the dream lasted 2 days until the game were overrun into bots (too). Beside that little fact, the mix between both servers ended up pretty good, I recommend you guys to check out, beside, It might also be interesting for rAthena that mix between renewal and classic server.
  12. Hey @Vykimo, If you end up successfull, could you look forward making client work simpler? I tried to make some client using RoBrowser some time ago, and most of the time I ended up stuck in a page saying that were configuring the client or something like that for hours.
  13. I dunno if this is the place to ask for this but... It is related to a npc's script. So, I'm still stuck at my comerce npc script, at least in matter of adversities to the players, like the challenges they can face while doing comerce between town to town. I've had the idea of adding bandits to the npc, but the idea would sound quite lethal, and could have an... Adverse effect if there are other players near the one who had the bandit spawned, so I've got another idea that is only lethal If the player tries to get It's products back: Make nearby monsters try to steal the player loot and flee. Beside on some maps, porings and lunatics can be weak and easy to handle, some other maps would have tougher monsters that would be a higher adversity to the player, but the other problem, is that if the player is in the main continent, where Prontera and Geffen is in, there will not be much challenge to the player face during the travels. What could I do to make trading between towns not be easy? And of prefference, without directly involving the player death, or the endangerment of nearby players.
  14. Eh, that "Time2Str" exists? I'm checking the script_commands.txt and am not being able to find it. If that is a custom function, you should check it out because the proble might be there.
  15. View File Favor Boards The Favor board npc makes so in some fields and maps, there are some maps with favor boards, and the same map have npcs that have requests for you to do, like collect apples, or even hunt a monster, those npcs locations are pointed out by the favor board, upon helping those npcs, the percentage of the favor board in the map will rise. When the favor board reaches 100%, the player beside sometimes receiving a reward from the npc that the player completed the last step of the favor board, the favor board will also award the player with some exp, zenys and maybe even an item. To install the npc, just install like any other npc, the only thing you need to pay attention to is to make the Favor_Board_Func.txt load first, after the line that the function script is in, you place the favor boards and quests scripts. Currently, there are favor boards in the city of Prontera, the fields around it and in Morocc. I'm not sure If I'll give continuity to this npc, but as you may notice, the npc is may be modified and edited. Feel free to edit the npc if you want to fill out other maps of the game for your server. Please take note that the npc were made for pre-renewal, so renewal servers might need some editing. Submitter nakano15 Submitted 04/07/17 Category Games, Events, Quests Content Author  
  16. View File Malangdo Cat Paw Merchants - A Comerce System Not only merchants can do some zenys by doing comerce, you can make so the players can make zeny by carrying products from one town to another. This system were inspired on Mabinogi's comerce system, cat paw representants can be spotted inside the towns (or on the lower field in prontera) and you can buy products on it, and then walk all the way to the other town to sell them for more zenys. It is easy to learn how to make profit on the system, you have to prompt to buy the items that have green text, check out their values though, and the discount they receive, will be shown a list of towns and the prices that the item is going to be bought for there, check out the green text towns because are the towns that you will get more profit, walk to the town and sell the product there. Bandits have the chance of appearing based on the summed value of the items you're carrying with you. The Cat Paw Merchants only cover the area of the 5 main towns, that are from Prontera to Aldebaran, Lutie also have a vendor, If you checked the script, you will notice that npcs from Comodo to Hugel are deactivated, that is because they doesn't have products for sale currently. If you study how the npc works, you will be able to add more products for sale, though. There is a special leveling system for this npc, the Merchant level, you gain exp on it at every sucessful trade you do, the Merchant level increases the weight of items you can carry at once, so buying hundreds of a item when first using the system is impossible. At every 2 hours in server time, the products prices will shuffle, It is recommended to avoid doing trade if you know that you will not reach the other town before the time passes. There is a Daily quest includded, where the npc will ask you to do 5000 Zenys of profit. You can install the npc normally like any other npc, just pay attention, there are two files named item_db.txt and item_avail.txt, you have to go to the db folder of your server, open the files that have the same names, paste the content from the respective file that comes with the npc inside the file in the db folder, then save, do not replace everything right away, It is gonna break your server database and you'll be in a creek. Why I used the Merchant Test box as model for the items? Easy, who will want to prospect something that they are going to sell for zenys? Submitter nakano15 Submitted 04/07/2017 Category Games, Events, Quests Video Content Author nakano15  
  17. Version 1.1.0

    268 downloads

    Not only merchants can do some zenys by doing comerce, you can make so the players can make zeny by carrying products from one town to another. This system were inspired on Mabinogi's comerce system, cat paw representants can be spotted inside the towns (or on the lower field in prontera) and you can buy products on it, and then walk all the way to the other town to sell them for more zenys. It is easy to learn how to make profit on the system, you have to prompt to buy the items that have green text, check out their values though, and the discount they receive, will be shown a list of towns and the prices that the item is going to be bought for there, check out the green text towns because are the towns that you will get more profit, walk to the town and sell the product there. Bandits have the chance of appearing based on the summed value of the items you're carrying with you. The Cat Paw Merchants only cover the area of the 5 main towns, that are from Prontera to Aldebaran, Lutie also have a vendor, If you checked the script, you will notice that npcs from Comodo to Hugel are deactivated, that is because they doesn't have products for sale currently. If you study how the npc works, you will be able to add more products for sale, though. There is a special leveling system for this npc, the Merchant level, you gain exp on it at every sucessful trade you do, the Merchant level increases the weight of items you can carry at once, so buying hundreds of a item when first using the system is impossible. At every 2 hours in server time, the products prices will shuffle, It is recommended to avoid doing trade if you know that you will not reach the other town before the time passes. There is a Daily quest includded, where the npc will ask you to do 5000 Zenys of profit. You can install the npc normally like any other npc, just pay attention, there are two files named item_db.txt and item_avail.txt, you have to go to the db folder of your server, open the files that have the same names, paste the content from the respective file that comes with the npc inside the file in the db folder, then save, do not replace everything right away, It is gonna break your server database and you'll be in a creek. Why I used the Merchant Test box as model for the items? Easy, who will want to prospect something that they are going to sell for zenys?
    Free
  18. Version 1.0.1

    324 downloads

    The Favor board npc makes so in some fields and maps, there are some maps with favor boards, and the same map have npcs that have requests for you to do, like collect apples, or even hunt a monster, those npcs locations are pointed out by the favor board, upon helping those npcs, the percentage of the favor board in the map will rise. When the favor board reaches 100%, the player beside sometimes receiving a reward from the npc that the player completed the last step of the favor board, the favor board will also award the player with some exp, zenys and maybe even an item. To install the npc, just install like any other npc, the only thing you need to pay attention to is to make the Favor_Board_Func.txt load first, after the line that the function script is in, you place the favor boards and quests scripts. Currently, there are favor boards in the city of Prontera, the fields around it and in Morocc. I'm not sure If I'll give continuity to this npc, but as you may notice, the npc is may be modified and edited. Feel free to edit the npc if you want to fill out other maps of the game for your server. Please take note that the npc were made for pre-renewal, so renewal servers might need some editing.
    Free
  19. The mercenary system is very disappointing, at least in my opnion. By the fact you need to pay an expensive price to have an aid in the combat for a few hours, and also buy special potions to him that are also expensive, you also need to grind them in order to acquire new mercenaries. Beside, come to think, I wonder if a player character could be set as mercenary, or kind of cloned to spawn as one.
  20. So, I've been trying latelly to play in a private wow server, and I've found out that they have a playerbot system, which they allows the player to spawn a bot of another character on his account to aid the player in combat. For lone players like me, It's really good, but while playing, I were wondering, does that would be possible to happen in Ragnarok Online?
  21. I believe adding a timer to each mob is the best solution, since using kill monster on the map can end up killing bandits that spawned for other players too. But how do I make a timer for a monster? Ah, so there is how one does that. Thank you, but I believe I will have to attach the timer on the player instead, this will be helpful anyway.
  22. I'm making a change to one of my npcs, where bandits (basically monsters) can spawn to try killing the player, but to not bother other players by keeping them spawned for so long, I'm wanting to make so the bandits have a despawn time, so after that time, they disappear for good from the map. How can I do that?
  23. Nope, my system folder doesn't have those files. Installed the System folder in my Ragnarok Online directory, and made a new grf file using the data folder inside the pack you sent, the game opened just fine. Thank you.
  24. This were the original setup I've choose for the executables. After it crashed, I tried to use the recommended options choose by NEMO.
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