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Posts posted by Neo-Mind
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OMG say it aint so
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Correct me if i am wrong but i think he meant the M to come in front of the cap and MICZ at the back of the cap
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you haven't updated lua files - accessoryid.lua and accname.lua. and you have not specified the view id in your item_db line.
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costume works same way as regular headgear. Job sprites don't have a view id. If you want to change to job class then you have to use changebase. Did you try using the script in equip_script position instead? I haven't used costume myself so i am not sure if it will work.
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To get the search and replace window press ctrl+h in Notepad++
To replace items with only 1 slot to 4 slots
In item_db.txt
Find What: ^(\d\d*,.*),[1],0x
Replace with: \1,4,0x
In itemslotcounttable.txt
Find what: (.*)#1#
Replace with: \1#4#
For replacing any item with slot to 4 slots
In item_db.txt
Find what: ^(\d\d*,.*),[123],0x
Replace with: \1,4,0x
In itemslotcounttable.txt
Find What: (.*)#[123]#
Replace with: \1#4#
If you find items remaining with slots they are probably commented out.
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Challenge Accepted!!
1) Open the item_db files in notepad++
2) Search & Replace :
a ) use regular expression mode
b ) search string => ^(\d\d*,.*),1,0x
c ) replace string => \1,4,0x
d ) replace all in document
3) Save
Assumption: Job alone is specified in hexadecimal format (0x<hex digits>)
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I think i have this at home. If i have it i will upload.
Yeah, that was the golden set. Credits to http://yaoxi.21sun.net/
Ah i was looking for the author's name thanks Devil
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AMALAWYER !
and... AMATSUPAMAN
EDIT: oops forgot the real word =>
Antonym
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OK i added the modifications i was talking about
I dunno if this is the best way to go about this perhaps an expert can provide an input :-)
/* create table castle_reward ( guild_id int(11) primary key, claimed int(11) ); engine = innodb; */ prontera,156,177,5 script WoE Prize 100,{ setcastledata "prtg_cas01", 1, getcharid(2); // debug if ( agitcheck() ) { mes "A war is currently in progress"; mes "If your guild owned a castle ask your guild master to see me to claim the reward"; close; } select "Kriemhild [Primary Castle]"; if ( getcastledata( "prtg_cas01", 1) != getcharid(2) ) { mes "Your guild failed to take this castle"; close; } if ( $castle_claimed[1] ) { mes "Your guild already received the reward for this castle"; close; } if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) { mes "Ask your Guild Master to see me"; close; } mes "receiving the reward for this castle"; query_sql "select claimed from castle_reward where guild_id = "+ getcharid(2), .@claimed; if ( !.@claimed ) { // 1st time getitem 7960,200; getitem 12103,20; getitem 7959,20; } else if ( .@claimed == 1 ) { // 2nd time getitem 7960,250; getitem 12103,30; getitem 7959,30; } else { // 3rd time onwards getitem 7960,300; getitem 12103,40; getitem 7959,40; } set $castle_claimed[1], getcharid(2); query_sql "insert into castle_reward values ( "+ getcharid(2) +", 1 ) on duplicate key update claimed = claimed +1"; close; OnAgitEnd: if ($castle_claimed[1] && $castle_claimed[1] != getcastledata("prtg_cas01",1) ) { // if there was a claim before then we need to reset incase different guild took castle this time. query_sql "update castle_reward set claimed = 0 where guild_id = "+ $castle_claimed[1]; } set $castle_claimed[1], 0; // everytime woe ends the variable resets end; OnInit: waitingroom "Kriemhild Reward",0; end; }
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Full path version of LK and Paladin Mount => http://www.mediafire.com/download.php?o8jommo7y7eauw8
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hahaha xD
ok...
Sryx script ...
using $first, $second, $third variable
however, that is actually not the really correct way
because if let's say, the guild "ABC" conquer the castle, claimed the $first prize
guild "DEF" conquer the castle on 2nd week, will be able to claimed the $second prize without even go through 1st set of reward
and also, this part will definitely throw error
OnAgitEnd: set $castle_claimed[1], set $castle_claimed[2], set $castle_claimed[3], 0; // everytime woe ends the variable resets
make sure every sentence is enclosed with ";" semi-colon symbol
mindstream script ...
script might be working, but doesn't work to the concept of topic starter
I believe what he is saying means
if guild "ABC" conquer the castle for on the 1st week, can get 1st set of reward
if guild "ABC" conquer that castle again on the 2nd week, then able to get 2nd set of the reward
your script there actually allow the guild "ABC" able to reward 3 sets of reward in 1st try lol
if I do this, I'll make use of SQL table instead of saving it with global permanent variable
because if using global permanent variable, need to do something like
setd "castle_claimed"+ getcharid(2), getd( "castle_claimed"+ getcharid(2) ) + 1;
if ( getd( "castle_claimed"+ getcharid(2) ) == 1 ) < claim 1st set of reward >
if ( getd( "castle_claimed"+ getcharid(2) ) == 2 ) < claim 2nd set of reward >
if ( getd( "castle_claimed"+ getcharid(2) ) >= 3 ) < claim 3rd set of reward >
which might actually able to build up quite a ton of variables in `mapreg` table
/* create table castle_reward ( guild_id int(11) primary key, claimed int(11) ); engine = innodb; */ prontera,156,177,5 script WoE Prize 100,{ setcastledata "prtg_cas01", 1, getcharid(2); // debug if ( agitcheck() ) { mes "A war is currently in progress"; mes "If your guild owned a castle ask your guild master to see me to claim the reward"; close; } select "Kriemhild [Primary Castle]"; if ( getcastledata( "prtg_cas01", 1) != getcharid(2) ) { mes "Your guild failed to take this castle"; close; } if ( $castle_claimed[1] ) { mes "Your guild already received the reward for this castle"; close; } if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) { mes "Ask your Guild Master to see me"; close; } mes "receiving the reward for this castle"; query_sql "select claimed from castle_reward where guild_id = "+ getcharid(2), .@claimed; if ( !.@claimed ) { // 1st time getitem 7960,200; getitem 12103,20; getitem 7959,20; } else if ( .@claimed == 1 ) { // 2nd time getitem 7960,250; getitem 12103,30; getitem 7959,30; } else { // 3rd time onwards getitem 7960,300; getitem 12103,40; getitem 7959,40; } set $castle_claimed[1], 1; query_sql "insert into castle_reward values ( "+ getcharid(2) +", 1 ) on duplicate key update claimed = claimed +1"; close; OnAgitEnd: set $castle_claimed[1], 0; // everytime woe ends the variable resets end; OnInit: waitingroom "Kriemhild Reward",0; end; }
Ah OK so that's what was intended ... my bad
damn i forgot to mention about this.....annie is this a same guild conquer? what i mean example "ABC" conquer today they will get 1st reward
after that same "ABC" guild defend their castle and obviously get the reward for the second time and then for the next woe the "ABC" guild defend their castle again but they failed to defend "DEF" guild conquer the kriemhild so this will be their 1st attempt on the castle so are they gonna get 1st reward and so for the next woe again "DEF" defend their castle but "ABC" defeated them and conquer kriemhild again are they rewards is going back to 1 or its going to continue into reward 3? cause if you going back they already have 2 counts for holding an castle.
Yep i just tested today and it continue what "ABC" have....it doesn't reset to 0 what i mean here is "ABC" have 2 counts already after getting back their castle their 2 counts added 1 counts so they proceed in reward 3 so i was thinking to reset their counts once their been defeated...
bump
bump
OK how about this instead of setting castle_claimed to 1=>
set $castle_claimed[1], getcastledata( "prtg_cas01", 1);
and
OnAgitEnd: if ($castle_claimed[1] && $castle_claimed[1] != getcastledata("prtg_cas01",1) ) { query_sql "update castle_reward set claimed = 0 where guild_id = "+ $castle_claimed[1]; } set $castle_claimed[1], 0; // everytime woe ends the variable resets end;
Annie, Is there any specific reason to use array for castle_claimed?
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i already uploaded it .
You can find them here => http://www.mediafire...6032s7jianealtk
the 32 one is male sprite
If you want the full path version => http://www.mediafire.com/download.php?k83ckqx55b3tkye
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Recolored Cyclops Eyes => http://www.mediafire.com/?251c1tafu4n47ki
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well there will definitely be folders for each class in the data.grf. It is not necessary for you to have all those classes in your own custom grf.
If you want to add new weapon sprites for other classes then create the corresponding folder and add the sprite inside it.
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EDIT: since aesthetic is already taken :
Aptitude
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yea but for him the korean characters are coming as boxes so he cant even search in the GRF for the sprites
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okay i have made one at home will upload it when i get back from work.
See if this works for you. I tried out a couple of fonts and made four different sprites. I have included all four of them for you to choose from.
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You can find them here => http://www.mediafire...6032s7jianealtk
the 32 one is male sprite
and btw my id is not Poporing its mindstream
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There was a pink rectangle with R:255 G:42 B:255 around the black area thats why it was showing up I have corrected it in this one
Looks like it created a jpg file for thumbnails.
You can download it from here :
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Apes
Seriously??
Astrophysicist :-D
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All weapon sprites are stored in subfolders of /data/sprite/Àΰ£Á·
Each subfolder belongs to specific job. Following a list i compiled some time back (not all of this would be in there since some of them are not even supposed to hold weapons - for. e.g. the new mounts). But yeah you can find the class folder you need from below.
Ninja = ´ÑÀÚ
Mechanic_Mado = ¸¶µµ±â¾î
Magician = ¸¶¹ý»ç
Monk = ¸ùÅ©
Monk_ = ¸ùÅ©_h
Monk_Llama = ¸ùÅ©¾ËÆÄÄ«
Summer = ¿©¸§
Magician_Fox = ¿©¿ì¸¶¹ý»ç
Warlock_Fox = ¿©¿ì¿ö·Ï
Sage_Fox = ¿©¿ì¼¼ÀÌÁö
Sorcerer_Fox = ¿©¿ì¼Ò¼·¯
Wizard_Fox = ¿©¿ìÀ§Àúµå
Professor_Fox = ¿©¿ìÇÁ·ÎÆä¼
High_Wizard_Fox = ¿©¿ìÇÏÀÌÀ§Àúµå
Alchemist = ¿¬±Ý¼ú»ç
Alchemist_ = ¿¬±Ý¼ú»ç_h
Alchemist_Pig = ¿¬±Ý¼ú»ç¸äµÅÁö
GM = ¿î¿µÀÚ
Baby_Robot_GM = ¿î¿µÀÚ2
Wanderer = ¿ø´õ·¯
Warlock = ¿ö·Ï
Crusader_Peco = ±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ
Royal_Guard_Gryphon = ±×¸®Æù°¡µå
Knight = 񃯇
Knight_ = 񃯇_h
Archer = ±Ã¼ö
Guillotine_Cross = ±æ·Îƾũ·Î½º
Star_Gladiator_ = 񀬧
Star_Gladiator = ±Ç¼ºÀ¶ÇÕ
Star_Gladiator_Poring = ±Ç¼ºÆ÷¸µ
Knight_Lion = »çÀÚ±â»ç
Rune_Knight_Lion = »çÀڷ鳪ÀÌÆ®
Lord_Knight_Lion = »çÀڷε峪ÀÌÆ®
Royal_Guard_Lion = »çÀڷξⰡµå
Crusader_Lion = »çÀÚÅ©·ç¼¼ÀÌ´õ
Paladin_Lion = »çÀÚÆȶóµò
Xmas = »êŸ
Merchant = »óÀÎ
Merchant_Pig = »óÀθäµÅÁö
Royal_Guard = °¡µå
Tuxedo = °áÈ¥
Gunslinger = °Ç³Ê
Mercenary_Swordsman = °Ë¿ëº´
Swordsman = °Ë»ç
Thief = µµµÏ
Ninja_Frog = µÎ²¨ºñ´ÑÀÚ
Soul_Linker_Frog = µÎ²¨ºñ¼Ò¿ï¸µÄ¿
Ranger = ·¹ÀÎÁ®
Ranger_Warg = ·¹ÀÎÁ®´Á´ë
Rune_Knight = ·é³ªÀÌÆ®
Rune_Knight_Dragon = ·é³ªÀÌÆ®»Ú¶ì
Rune_Knight_Dragon2 = ·é³ªÀÌÆ®»Ú¶ì2
Rune_Knight_Dragon3 = ·é³ªÀÌÆ®»Ú¶ì3
Rune_Knight_Dragon4 = ·é³ªÀÌÆ®»Ú¶ì4
Rune_Knight_Dragon5 = ·é³ªÀÌÆ®»Ú¶ì5
Rogue = ·Î±×
Rogue_ = ·Î±×_h
Lord_Knight = ·Îµå³ªÀÌÆ®
Lord_Knight_Peco = ·ÎµåÆäÄÚ
Sage = ¼¼ÀÌÁö
Sage_ = ¼¼ÀÌÁö_h
Soul_Linker = ¼Ò¿ï¸µÄ¿
Sorcerer = ¼Ò¼·¯
Acolyte = ¼ºÁ÷ÀÚ
Acolyte_ = ¼ºÁ÷ÀÚ_h
Shadow_Chaser = ½¦µµ¿ìüÀ̼
Shura = ½´¶ó
Shura_Llama = ½´¶ó¾ËÆÄÄ«
Super_Novice = ½´ÆÛ³ëºñ½º
Super_Novice_Poring = ½´ÆÛ³ëºñ½ºÆ÷¸µ
Crusader_Armored_Peco = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ
Crusader_Armored_Peco_ = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h
Sniper = ½º³ªÀÌÆÛ
Stalker = ½ºÅäÄ¿
Arch_Bishop = ¾ÆÅ©ºñ¼ó
Arch_Bishop_Llama = ¾ÆÅ©ºñ¼ó¾ËÆÄÄ«
Assassin = ¾î¼¼½Å
Assassin_ = ¾î¼¼½Å_h
Assassin_Cross = ¾î½Ø½ÅÅ©·Î½º
Minstrel = ¹Î½ºÆ®·²
Mechanic = ¹ÌÄÉ´Ð
Mechanic_Pig = ¹ÌÄɴиäµÅÁö
Bard = ¹Ùµå
Bard_ = ¹Ùµå_h
Novice_Poring = ³ëºñ½ºÆ÷¸µ
Genetic = Á¦³×¸¯
Genetic_Pig = Á¦³×¸¯¸äµÅÁö
Dancer_Ostrich = Á¦³×¸¯¸äµÅÁö
Blacksmith = Á¦Ã¶°ø
Blacksmith_ = Á¦Ã¶°ø_h
Blacksmith_Pig = Á¦Ã¶°ø¸äµÅÁö
Champion = èÇÇ¿Â
Champion_Llama = èÇǿ¾ËÆÄÄ«
Wanderer_Ostrich = ŸÁ¶¿ø´õ·¯
Archer_Ostrich = ŸÁ¶±Ã¼ö
Ranger_Ostrich = ŸÁ¶·¹ÀÎÁ®
Sniper_Ostrich = ŸÁ¶½º³ªÀÌÆÛ
Minstrel_Ostrich = ŸÁ¶¹Î½ºÆ®·²
Bard_Ostrich = ŸÁ¶¹Ùµå
Gypsy_Ostrich = ŸÁ¶Â¤½Ã
Clown_Ostrich = ŸÁ¶Å©¶ó¿î
Hunter_Ostrich = ŸÁ¶ÇåÅÍ
Mercenary_Spearman = â¿ëº´
Wizard = À§Àúµå
Wizard_ = À§Àúµå_h
Creator = Å©¸®¿¡ÀÌÅÍ
Creator_Pig = Å©¸®¿¡ÀÌÅ͸äµÅÁö
Crusader = Å©·ç¼¼ÀÌ´õ
Crusader_ = Å©·ç¼¼ÀÌ´õ_h
Clown = Ŭ¶ó¿î
Taekwon = űǼҳâ
Taekwon_Poring = űǼҳâÆ÷¸µ
Gunslinger_Peco = ÆäÄڰdzÊ
Swordsman_Peco = ÆäÄÚ°Ë»ç
Knight_Peco = ÆäÄÚÆäÄÚ_±â»ç
Knight_Peco_ = ÆäÄÚÆäÄÚ_±â»ç_h
Lord_Knight_Peco = ÆäÄÚÆȶóµò
Lord_Knight = Æȶóµò
Novice = Ãʺ¸ÀÚ
Tuxedo = Åνõµ
Guillotine_Cross_Hyena = Ä̺£·Î½º±æ·Îƾũ·Î½º
Thief_Hyena = Ä̺£·Î½ºµµµÏ
Rogue_Hyena = Ä̺£·Î½º·Î±×
Shadow_Chaser_Hyena = Ä̺£·Î½º½¦µµ¿ìüÀ̼
Stalker_Hyena = Ä̺£·Î½º½ºÅäÄ¿
Assassin_Hyena = Ä̺£·Î½º¾î½ê½Å
Assassin_Cross_Hyena = Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º
Priest = ÇÁ¸®½ºÆ®
Priest_ = ÇÁ¸®½ºÆ®_h
Priest_Llama = ÇÁ¸®½ºÆ®¾ËÆÄÄ«
Professor = ÇÁ·ÎÆä¼
Hunter = ÇåÅÍ
Hunter_ = ÇåÅÍ_h
High_Wizard = ÇÏÀÌÀ§Àúµå
High_Priest = ÇÏÀÌÇÁ¸®
High_Priest_Llama = ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ«
Whitesmith = ÈÀÌÆ®½º¹Ì½º
Whitesmith_Pig = ÈÀÌÆ®½º¹Ì½º¸äµÅÁö
Kagerou_Frog = frog_kagerou
Oboro_Frog = frog_oboro
Kagerou = kagerou
Acolyte_Llama = º¹»ç¾ËÆÄÄ«
Oboro = oboro
perhaps this should be added into the wiki
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hmm how about this one . I modified some of the stuff in your code Sryx :-). Even i am newbie at rathena scripting
zhakastia,112,61,5 script WoE Prize 835,{ set $maxclaim , 3; if ( agitcheck() ) goto L_woeon; menu "Kriemhild [Primary Castle]",L_prtg_cas01; L_prtg_cas01: if ( getcastledata( "prtg_cas01", 1) != getcharid(2) ) goto L_not_owner; if ( $claimcount >= $maxclaim) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; L_default: mes "receiving the reward for this castle"; switch ($claimcount) { case 0: { getitem 7960,200; getitem 12103,20; getitem 7959,20; } case 1: { getitem 7960,250; getitem 12103,30; getitem 7959,30; } case 2: { getitem 7960,300; getitem 12103,40; getitem 7959,40; } } set $claimcount, $claimcount + 1; close; L_woeon: mes "A war is currently in progress"; mes "If your guild owned a castle ask your guild master to see me to claim the reward"; close; L_not_owner: mes "Your guild failed to take this castle"; mes "If your guild owned a castle ask your guild master to claim reward from me"; close; L_claimed: mes "Your guild already received the reward for this castle"; close; L_not_gm: mes "Ask your Guild Master to see me"; close; OnAgitEnd: // everytime woe ends the variable resets set $claimcount, 0; end; OnInit: waitingroom "Kriemhild Reward",0; end; }
Just thought that some of the variables were redundant. Also i have made it configurable (in case you wish to add more /delete one claim, you can modify the maxclaim value and modify the switch statement. Let me know if you see some issues in case you use this
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hmm looks like you don't have the correct fonts installed. i'll upload the sprite when i get home
Requesting TCG Card recolor
in Graphics Requests
Posted
I tried some recolors, see if its good . Link => http://www.mediafire.com/download.php?gce2m04fxg0s3iv