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Posts posted by Neo-Mind
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3===8
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iteminfo.lua is used for clients dated from 2012-04-18 onwards. If you are using a client older than that you need to add your entries to the *nametable.txt files associated with custom items instead and not use iteminfo.lua.
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Yep its confirmed they have raised the headgear limit to 2000 now.
Also mob ids looks like they have been expanded as well (or was it like this already?)
after 3999, mob ids are checked in the range 10000 - 19,999.
and as before 6001-6046 reserved for Homunculus.
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Update: I have removed the 2nd type (for korea and Enforce patch) from the diff file.
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like it says in that post better to go for packed up items like quivers in the case of arrows
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Perhaps we can make the client read it from just 1 file for all the classes (ill check and see if it is possible)
But there is a chance it might screw up how the existing visible robes look.
As for the goblin leader coat i think the person who made it did not take into account how to deal with fighting animations
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just thought i put in an update if you are using my diff file,
- use "call select korea 2" patch not the first one
- use "Enforce Official Login" patch not the second one - i have not tried the second one but the client was working for the first one anyways.
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did you make the additions in the accessoryid and accname (not accname_eng) lua files?
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Looks great
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@Katazui can you upload the client here. I will try it in my test server and see.
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Updated Diff FIle => http://www.mediafire.com/download.php?gvspbx2kt7ovq38
Updates:
1) Disable HShield & Skip Packet Obfuscation diffs have been added. Credit for the diffs goto k3dt and Judas.
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@Nika iteminfo.lub file is there in the <RO installation path>/System folder. It is used as a replacement for the various text files that we update in data folder while adding custom items.Anyways since you are using 2012-04-10a client you wont need to worry about iteminfo.lub
As for your other question. It is already explained in wiki.
Read from here => http://rathena.org/wiki/Custom_Items#idnum2itemdisplaynametable.txt
Difference between the idnum2* and num2* tables are that the first set is for items that are identified by a magnifier and the second one is used when they are not -
Generally custom items are not kept unidentified so the second set is essentially useless but still its better to keep them both in sync.
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What all options did you select in Shins DiffPatcher
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please specify the client version you are using. and have you updated your *num2resnametable.txt files or iteminfo.lub file as applicable to your client.
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As i know job names are in data/msgstringtable.txt
the name that is displayed as your job name is hardcoded in your client. You need to alter some stuff in your client to add custom jobs.
@MStream
-i tried changing lua files, but my hexing skill is very close to zero
-800 cloth colors, meaning 800 body palettes made to look like the the item description image.
hmm ok. So are you planning to add extra jobs (if so how many) ? or just renaming the existing ones?
I can help you out in either case if you want.
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@icabit thanks for the comment
I was under the assumption that the newer 2012 clients (the ones that make use of iteminfo.lub or cskroption.lub) didnt have the item id limitations. Please correct me if i am wrong,
I was busy with another experiment with the 10-04a client adding Custom Job support (Similar to Xray but with lua files) which is complete now.
Right now I am thinking of making this into a diff file or probably a plugin for Shins Diff Patcher - if I can learn how to make a proper one.
But it will depend on whether people actually want a diff, since we are trying to move forward and get the newer clients to be more functional now
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I thought it would be much more useful to make a diff file which can be used in k3dts diff patcher or Shins Diff patcher(Plain Diff Plugin).
Here is the Link => http://www.mediafire.com/?b091kc2sxn7050c
I found two locations for the diffs "call select korea" and "Enforce Official Login" So you will find a 2nd one for both of them.
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it depends on the client version you use.
If your client reads iteminfo.lua then there is no item id limit.
For older ones there is an item id limit (Check my signature for the complete list of item ids possible).
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@iraciz, i think he meant Emistry has submitted report about the timeout bug
not about your post
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hmm can you upload the sprite files maybe there is some issue with it.
EDIT: never mind i got the sprite here => http://spriterepository.com/files/file/321-captain-class/
the sprite is ok for me
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there is an option called "Allow Multiple Windows"
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20-03-2013
damn that's recent!!! too cool k3dt
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im not sure if you can encrypt clientinfo file and still enable the client to read from it (maybe something along the likes of securegrf would need to be done).
One thing you can do is to make the client read some other file instead of clientinfo.
For that you would need to open your client in a hex editor such as HxD search for "clientinfo.xml" and replace with your alternate file name (maximum 15 characters long including extension).
Battlecry - the biggest project?
in Abandoned Projects
Posted
ah then it should be fairly easy. PM me with the names you want to overwrite.