Jump to content

Neo-Mind

Members
  • Posts

    806
  • Joined

  • Last visited

  • Days Won

    18

Posts posted by Neo-Mind

  1. From what i see you have all your names properly done ... check your accessoryid.lua for the view id (make sure you have used same in your item db file) , check accname.lua for the sprite file name you gave (make sure it is the same file name you used for your sprite/act/bmp files).

    Expected Formats

    accessoryid.lua:

    ACCESSORY_<item name used in db no spaces> = <view id>,

    accname.lua:

    [ACCESSORY_IDs.ACCESSORY_<item name used in db no spaces>] = "_<sprite filename>",

    and yes the commas are required.

  2.  5136,Santa's_Hat_,Antonio's Santa Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,20,{ if(getrefine() > 9) {bonus bMaxHPrate,3; bonus bMaxSPrate,3;} },{},{} 

    he said +9 or more..

    5136,Santa's_Hat_,Antonio's Santa Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,20,{ if(getrefine() => 9) {bonus bMaxHPrate,3; bonus bMaxSPrate,3;} },{},{} 

    OR

    just change if(getrefine() > 9) to if(getrefine() > 8)

    oops my mistake ... sorry /pat

  3. Transparent Color is R:255, G:0, B:255 . If any of those values have altered the corresponding pixel(s) show up. make sure it is exactly those values.

    If it is already the same then dunno ... maybe you can post one picture you are referring to?

  4. This One? =>

    *makeitem <item id>,<amount>,"<map name>",<X>,<Y>;

    *makeitem "<item name>",<amount>,"<map name>",<X>,<Y>;

    This command will create an item lying around on a specified map in the

    specified location.

    itemid - Found in 'db/(pre-)re/item_db.txt'

    amount - Amount you want produced

    map name - The map name

    X - The X coordinate

    Y - The Y coordinate.

    This item will still disappear just like any other dropped item. Like 'getitem',

    it also accepts an 'english name' field from the database and creates apples if

    the name isn't found.

    If the map name is given as "this", the map the invoking character is on will be used.

  5. As far as I know ... Right now .... there is no way of doing that other than editing the sprite itself to look that way since act files dont store information about which comes in front.

    Also if it is a scarf then won't you need it to be in front rather than the back ? (only part of the sprite would be under the hair)

  6. I need the poring variant mob sprites.What i mean from this is the custom variants such as aquaring, sapling etc.

    Does anyone have these? (I need aquaring especially - not the pouring). I am trying to incorporate a full set.

    Currently i have the following mob sprites :

    Cowring

    Sapling

    Fire Poring

    Blockring

    Bombring

    Hollowring

    Heartring

    Nekoring

    Blockring

    Usakoring

    Dark Poring

    Deviring

    Icering

    Teddyring

    Pouring - blue,black,red,white,pink,green

    Pumpkinring

    Pandaring

    Whispering

    Remaining is what i am missing. It would be so awesome if someone coud share them. I especially need the aquaring mob

    (the one from the aquaring hat).

  7. OK so I thought i add some mods to Jtynne's script

    Modifications done:

    1) You can specify the source and target location

    2) Script searches for pairs of sprites and act files in the source folder automatically.

    3) The target location is created if not found.

    4) Tar gz file is not created (Not much point if you are specifying the target path i guess).

    5) The sprite and act files can be found in sprite folder at the target location.

    6) Only pairs are copied (both .spr and .act files are necessary to be copied).

    7) The lines to be added to lua files are displayed in the result page once you click 'Copy Files'.

    The modified script => http://www.mediafire...pmriciz4x9op1mz

    If you find any issues let me know /no1 . Hope it was helpful.

    Credits for original : Jtynne

    Credits for Mod : me /ok

    • Upvote 3
×
×
  • Create New...