-
Posts
806 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by Neo-Mind
-
-
item2? do u mean =>
*getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
*getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
-
you need to post in a topic first to become a member then you can download.
-
-
From what i see you have all your names properly done ... check your accessoryid.lua for the view id (make sure you have used same in your item db file) , check accname.lua for the sprite file name you gave (make sure it is the same file name you used for your sprite/act/bmp files).
Expected Formats
accessoryid.lua:
ACCESSORY_<item name used in db no spaces> = <view id>,
accname.lua:
[ACCESSORY_IDs.ACCESSORY_<item name used in db no spaces>] = "_<sprite filename>",
and yes the commas are required.
-
looks like you have messed up the jobname.lua file. See the line mentioned in the error "2138" (you probably missed adding a comma).
-
5136,Santa's_Hat_,Antonio's Santa Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,20,{ if(getrefine() > 9) {bonus bMaxHPrate,3; bonus bMaxSPrate,3;} },{},{}
he said +9 or more..
5136,Santa's_Hat_,Antonio's Santa Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,20,{ if(getrefine() => 9) {bonus bMaxHPrate,3; bonus bMaxSPrate,3;} },{},{}
OR
just change if(getrefine() > 9) to if(getrefine() > 8)
oops my mistake ... sorry
-
Welcome to rA .... lol everyone is focussed on angry birds but i see you've done excellent work with those sets as well
-
Transparent Color is R:255, G:0, B:255 . If any of those values have altered the corresponding pixel(s) show up. make sure it is exactly those values.
If it is already the same then dunno ... maybe you can post one picture you are referring to?
-
5136,Santa's_Hat_,Antonio's Santa Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,20,{ if(getrefine() > 9) {bonus bMaxHPrate,3; bonus bMaxSPrate,3;} },{},{}
-
why not use a lower item id like maybe 21000? unless you actually have 20000 custom items already in your server
-
does it say "SURE PODS SELLER" ??
- 1
-
This One? =>
*makeitem <item id>,<amount>,"<map name>",<X>,<Y>;
*makeitem "<item name>",<amount>,"<map name>",<X>,<Y>;
This command will create an item lying around on a specified map in the
specified location.
itemid - Found in 'db/(pre-)re/item_db.txt'
amount - Amount you want produced
map name - The map name
X - The X coordinate
Y - The Y coordinate.
This item will still disappear just like any other dropped item. Like 'getitem',
it also accepts an 'english name' field from the database and creates apples if
the name isn't found.
If the map name is given as "this", the map the invoking character is on will be used.
-
Dead Link? You do not have permission to view this topic.
-
Anthropomorphism
-
Did you see if it was successful after running that SQL injection code? check the inventory table and see if you have a column named 'favorite' actually present. Also make sure the db you are modifying is the same one that the server refers to.
-
As far as I know ... Right now .... there is no way of doing that other than editing the sprite itself to look that way since act files dont store information about which comes in front.
Also if it is a scarf then won't you need it to be in front rather than the back ? (only part of the sprite would be under the hair)
-
Bunneh!!!! poring variant with rabbbit ears
-
Thanks Yui....QQ. Any chance you might have skelling & psychoring as well?
-
I need the poring variant mob sprites.What i mean from this is the custom variants such as aquaring, sapling etc.
Does anyone have these? (I need aquaring especially - not the pouring). I am trying to incorporate a full set.
Currently i have the following mob sprites :
Cowring
Sapling
Fire Poring
Blockring
Bombring
Hollowring
Heartring
Nekoring
Blockring
Usakoring
Dark Poring
Deviring
Icering
Teddyring
Pouring - blue,black,red,white,pink,green
Pumpkinring
Pandaring
Whispering
Remaining is what i am missing. It would be so awesome if someone coud share them. I especially need the aquaring mob
(the one from the aquaring hat).
-
any updates on this one GreenBox?
-
Looks great . Dunno about naming choice though
-
Recolored Large Bapho Horns => http://www.mediafire.com/download.php?1b84q63sjvk50gm
Recolored majestic goat => http://spriterepository.com/files/file/1204-majestic-goat-recolored/
- 2
-
Nice work. Looks great
-
{},{changebase 0},{}
you can also add additional bonuses in there as well.
Needed peco peco sprite!
in Graphics Requests
Posted · Edited by mindstream
Try this :
1) Run GRFTool .
2) Open your data.grf in there
3) Put this in search path => /data/sprite/인간족/몸통/*/페코팔라딘_*.*
4) Click Extract and choose a folder.
The sprite and act file come in the same hierarchy of folders inside your selected folder (but all the korean characters get converted to their equivalent unicode).