Jump to content

Neo-Mind

Members
  • Posts

    806
  • Joined

  • Last visited

  • Days Won

    18

Posts posted by Neo-Mind

  1. its not the act files fault . archangel wings are actually garments in game . make sure all the lua files inside your luafiles514/lua files/spreditinfo folder are proper it will work fine :-)

    2dlayerdir_f.lub

    biglayerdir_female.lub

    biglayerdir_male.lub

    smalllayerdir_female.lub

    smalllayerdir_male.lub

    spreditinfo_f.lub

    those are the files I saw in the spreditinfo folder.

    I want to make it as a lower headgear btw

    hmm it looks like you are missing a few files - you can find all the lua files inside here http://svn6.assembla.com/svn/ClientSide/Lua_Project/lubs/

    choose as per your client version.

    if you want to make it a lower headgear then you will have to modify the sprite - no other choice

    I have the same problem actually, neither actor1 or 2 works to move "layers" to the background/foreground, although actor2 shows the item on the right position and changing the "Priority Ref." seems to only working as a viewing tool, it doesn't change anything in the files.

    by default all headgears show the sprite in front of the character and there is no way to change that. atleast not that i am aware of

    I think it's an .act file problem. Act files handle the placement on sprite.

    yes it does but act doesnt control which comes in front body/head or the sprite. It looks like kRO guys are using lua files for doing that for the new garments now.

    Infact from what i saw the tables in the lua files are actually referring to the various ActID and FrameID for which the body comes in front and all the missing ones are the cases where the wing came in front.

  2. index.php?app=downloads&module=display&section=screenshot&id=2581

    File Name: Equilibrium Wings

    File Submitter: mindstream

    File Submitted: 30 Sep 2012

    File Category: Wings

    Content Author: Lriy Haz, MindstreaM (Fixes and merging)

    This is a fixed up version of the equilibrium wings (aka union wings/ gemini wings) sprite.

    Issues fixed :

    1) When you change from left to right the white and black wing switch sides.

    2) Some issues in the act file (there were some frames where the sprite literally jumped off into the air)

    3) There were a lot of spots in the Black wings

    The pack contains the sprites, drop bmp as well as collection bmp all ready to use ^_^

    Enjoy

    Original Base Sprites made by : Lriy Haz

    Cleanup and Re - merging : Me :)

    Click here to download this file

    • Upvote 1
  3. Hi ,

    Does anyone have the original white wing from which these wings where formed.

    geminiwings.png

    I used to have them like 2-3 years ago but now all my RO data from that time has gotten mixed up in by old HDD, I'm having a hard time finding anything /sob . If some one could please upload it, that would be great. /no1

    I'm trying to fix up the sprite's orientation error (white and black portions flip when u turn towards right side). Ofcourse i will post up the fix once its done and credits go to the original author (if some one could let me know who that is /hmm )

  4. Hi, is there anyway to encrypt sprites in RO but still be readable by the client?

    I found one sprite from some old data folder i had from long back (dont remember which server it belonged to) but i'm not able to open it in any of the sprite viewer tools.

    Normally this happens when the path to the file contains korean or unicode texts but i renamed it to proper alphabets and still no luck. so im guessing an encryption is in play?

    Also i saw on one site that tga files can be used to make sprite files, but spr_conview don't have that option. Is there some other tool that can do this? - nevermind this part looks like i need actor for this one.

×
×
  • Create New...