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Posts posted by Neo-Mind
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ELOG <=> 3709
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OMG the return of Pinky!! Welcome back
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0011 0111 0000 0110
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can you post your item db line for that item ? also which class of equipment is it supposed to belong to (garment? headgear?)
FYI : RO has a new custom robe system - (garments can be made visible but appears on the back of the character)
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valkyrie manteau ? so ru using the new robe system? or headgear itself.
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its Alive!!! its Alive!!! :-D. Great to hear from you Shin and nice updates . as for the name WeeClient sounds nice. or maybe WeeGC?
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isnt all of them already there in the offical grf?
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1 - normal jobs (1st and 2nd jobs)
2 - trans jobs
4 - Baby jobs
8 - Third Jobs
You should atleast set it as 1 for it to be enabled for kogorou/oboro or as 15 for all jobs stated above.
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and your "upper" value?
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nice!!
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rdata,grf is not necessary anymore since data.grf already contains everything inside (at-least that's what i have seen).
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make sure u have updated the sprite name in accname.lua and proper view id in accessoryid.lua (same one u used in item_db text line).
Side Note : Equilibrium Wings
@Taeko that's equilibrium wings drop sprite and item bmp
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it is possible but it will require editing the sprite itself since headgears were supposed to be shown in front of the character no matter which position (no lua files control the order of appearance for headgears as of now and act files only control positioning/orientation in x and y direction).
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just use reins of mount item - id 12622
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Great map man. The downloads shocked me at first (screenshots were bulkier than the map!).
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from what i saw the file, it is not limited to npcs, instead it refers to any means of travelling from one map to another (NPC, Warp portals, etc) - hence the name link i suppose?. the first value is also used in nav_linkdistance_krsak.lua as a means of identification of the npcs/warp portals.
and finally since it is in the navigation folder, i believe that this is used by the Navigation window in the game to help us move across maps. well thats my theory anyways ... correct me if i am wrong
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Hi there!. i have been having the same problem with with 2012-06-18ragexeRE. the first issue i came across is the packet problem
this can be solved by patching 2012-06-18ragexeRE with Weediff2012Pack_v2.7 instead of Weediff2012Pack_v3.7.
NOTE: make sure you patch clients with WDGSkipPacketHeaderObfuscation.dll
well this worked for me... every other 2012 client through me the same packet error. heres a pre patched copy of mine
NOTE: also make sure that you reflect the changes in Packet_DB and MMO.H server side
NOTE: sclientinfo in [DATA/GRF] must reflect packet ver30 and langtype1
//2012-06-18aRagexeRE //packet ver 30 0x01FD,15,repairitem,2 0x023B,26,friendslistadd,2 0x0361,5,hommenu,2:4 0x0819,36,storagepassword,0 0x0288,-1,cashshopbuy,4:8 0x0802,26,partyinvite2,2 0x022D,19,wanttoconnection,2:6:10:14:18 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0439,8,useitem,2:4 0x0281,-1,itemlistwindowselected,2:4:8 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0817,2,reqclosebuyingstore,0 0x0360,6,reqclickbuyingstore,2 0x0940,-1,reqtradebuyingstore,2:4:8:12 0x0811,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0835,2,searchstoreinfonextpage,0 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x0202,5,changedir,2:4 0x07E4,6,takeitem,2 0x0362,6,dropitem,2:4 0x07EC,8,movetokafra,2:4 0x0364,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x08E5,41,bookingregreq,2:4 //Added to prevent disconnections 0x08E6,4 0x08E7,10,bookingsearchreq,2 0x08E8,-1 0x08E9,2,bookingdelreq,2 0x08EA,4 0x08EB,39,bookingupdatereq,2 0x08EC,73 0x08ED,43 0x08EE,6 0x08EF,6,bookingignorereq,2 0x08F0,6 0x08F1,6,bookingjoinpartyreq,2 0x08F2,36 0x08F3,-1 0x08F4,6 0x08F5,-1,bookingsummonmember,2:4 0x08F6,22 0x08F7,3 0x08F8,7 0x08F9,6 0x08FA,6 0x08FB,6,bookingcanceljoinparty,2 0x0907,5,moveitem,2:4 0x0908,5 0x08D7,28,battlegroundreg,2:4 //Added to prevent disconnections //2012-06-18aRagexeRE[/size][/font] 0x0078,55 0x007c,44 0x00aa,9 0x00f3,-1,globalmessage,2:4 0x0193,2,closekafra,0 0x01a2,37 0x01fd,15,repairitem,2 0x0202,5,changedir,2:4 0x022c,65 0x022d,19,wanttoconnection,2:6:10:14:18 0x0281,-1,convertitem,2:4:8:12 0x0288,-1,npcpointshopbuy,2:4:8:10 0x0289,12 0x029b,80 0x035f,6,ticksend,2 0x0360,6,clickbuyingstorereq,2 0x0361,5,hommenu,4 0x0362,6,dropitem,2:4 0x0364,8,movefromkafra,2:4 0x0368,6,solvecharname,2 0x0369,7,actionrequest,2:6 0x0437,5,walktoxy,2 0x0438,10,useskilltopos,2:4:6:8 0x0439,8,useitem,2:4 0x07d9,268 0x07e4,6,takeitem,2 0x07ec,8,movetokafra,2:4 0x0802,26,partyinvite2,2 0x0815,-1,openbuyingstorereq,2:4:8:9:89 0x0817,2,closebuyingstorereq,0 0x083c,10,useskilltoid,2:4:6 0x0856,26,friendaddrequest,2 0x0940,-1,sellbuyingstorereq,2:4:8:12 0x096a,6,getcharnamerequest,2
Now onto the translations: iv noticed that client 2012-06-18aRagexeRE loads descriptions from LUA and LUB. And seems to ignore the textnamestables in your GRF or DATA folder so both need to be translated in order for the descriptions to work.
example placing: /rag folder/system/itemInfo.lub and LUA
item descriptions are translated in itemInfo.lua insted of the old decriptiontabe txt files in [DATA/GRF] .... as iv noticed so far
heres my itemInfo.lua
NOTE:apart from item names everything runs okay
as far as i know itemInfo.lub is the item name table
Now i have perfect descriptions, but loose battle sprites and sound effects by adding a translated itemInfo.lub. Where the KR itemInfo.lub
works perfect (apart from being in korean and not english) but i havent found a more uptodate version of itemInfo.lub
heres my english itemInfo.lub and heres my korean itemInfo.lub
if someone could translate or if some knows a repo or post to an untodate LUA LUB set for 2012-06-18aRagexeRE
hope it helps
SOVLED
Using item converter i simply converted the tables in a LUA/LUB. DHUU!
itemInfo.lub set for 2012-06-18aRagexeRE
Hi may I ask which server manager is that you're using? I have been looking for one myself :-)
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lol nice effect for asura strike .... FUCK!!! should have been FUCKED!!! or SCREWED!!! hehe
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I tried this in my local server and it works fine. I used the same item id and view id too. One issue i got was that there was an underscore missing in the sprite file names for female and male (instead of ³²_Wolf_Ears, the zip file contains the name ³²Wolf_Ears )
Here's a snapshot =>
One more thing i noticed is that you haven't mentioned num2item*.txt files. Make sure you have updated them as well.
Can you post a snap of the exact issue you are getting.
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great . I tried a little palette modification myself . Here's how it turned out .
But it looks kind of grey more than metal to me what do you think.
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woah that was fast!! did you make it today after i asked about it?? just 1 point i would like to say is that it could have been a little more metallic colored
other than that looks great.
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getting error. is it not approved?
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I have replied to your PM, Check it out.
When i put on my Blue Black Valyrie Manteau this Happens :( Please Help
in Graphics Support
Posted
As far as i know garments aren't affected by lua files unless your showing them as sprites - custom robe system.
Assuming you skipped the scripts while pasting. the second field shouldn't have any spaces.
Try 29991, Blue_Black_Valkyrie_Manteau,Blue Black Valkyrie Manteau,5,0,,500,,10,,1,0xFFFFFFFE,2,2,4,,1,1,0,
Also name the item, collection, drop sprites as Blue_Black_Valkyrie_Manteau.*
(if u plan to use bbvm.* then change the second field to bbvm as well).