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Posts posted by Neo-Mind
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why not just make drop sprite? just use your item.bmp file to create a spr file (use sprconview for that). as for the act file you simply need a blank one.
I use this one => http://www.mediafire.com/download.php?faoxg1pf91nhqg6
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Description: It works on similar lines of Jtynne's Garment Robe Generator => http://rathena.org/b...enerator-v10/.This tool copies the collection/item bmps as well as drop and equip sprites/act files to proper locations in the target folder specified. Just like the Garment Generator this one is also a php script and therefore can be added to your webserver to use directly.
Pre-requisites:
This is also mentioned in the page that pops up
1) Source folder name must be the headgear name (without blankspaces in between)
2) The tool looks for the following files in the source location:
collection.bmp
item.bmp
drop.spr
drop.act
main.spr
main.act
3) Any missing file will not cause error - and therefore this can also be used for other Equipment data such as armors and shields.
4) Destination folder specified will be created if not found.
Instructions:
1) Prepare your source folder with the data.
2) Run the script & Enter the paths.
3) Click the Copy Files button
4) The result page shows what all files were copied.
5) At the end of the result page you will find a list of lines you can copy to your accname.lua file.
Download:
http://www.mediafire...b03868og5sh2z7a
Try it out and let me know if you need help or find some issues :-) . Hope this is useful.
If you modify the script, please do give credit where credit is due. I am completely new to php and it took sometime to get everything properly done in this script.
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You can find it here => http://www.mediafire.com/download.php?4o7m0tq3ss8ah9b
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All items require item bmp (image in the inventory+the one that shows when u receive the item) and collection bmp (image in the description window).
If the item is equippable then it also needs "drop" sprites (the one that shows up when the item drops on the floor).
And finally only Headgears + Garment(optional - need to be set seperately in lua files) need the equip sprite - the one that shows on the character's body.
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¼Ò¿ï¸µÄ¿ for soul linker
µÎ²¨ºñ¼Ò¿ï¸µÄ¿ for soul linker mount
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The formats to follow :
inside accessoryid.lua =>
[ACCESSORY_IDs.ACCESSORY_<dbname i.e. the SECOND FIELD in item_db line>] = "_<Name of sprite without the male/female prefix and extensions>",
inside accname.lua
ACCESSORY_<dbname i.e. the SECOND FIELD in item_db line> = <view id i.e 19th field of the item_db line just before the scripts are specified> ,
Don't forget the commas either. You can make the dbname mentioned above ALL CAPS also if you want a more uniform look.
when you use @iteminfo Both the dbname as well as the <display name> of the item shows up. The <display name> is what you set in *num2itemdisplaynametable.txt files and also what you see as the item name in all the windows.
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If you mean the seperate wings (angel and devil wings), i had posted a similar request before i fixed up the sprite. Anyways you can find them in the link below.
http://rathena.org/board/index.php?app=core&module=attach§ion=attach&attach_id=3739
P.S. the yin yang wings in there are the old version not the one i uploaded :-)
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1) {bonus bAgi, 2; bonus2 bAddEff,Eff_Blind,500;} 2) {bonus bDex, 6; bonus2 bSubEle,Ele_Undead,10; bonus2 bAddEff,Eff_Stone,500;} 3) {bonus bStr, 6; bonus2 bSubEle,Ele_Dark,10; bonus2 bAddEff,Eff_Bleeding,500;} 4) {bonus bLuk, 6; bonus2 bSubEle,Ele_Wind,10; bonus2 bAddEff,Eff_Silence,500; bonus bFlee2,5;} 5) {bonus bInt, 6; bonus2 bSubEle,Ele_Water,10; bonus2 bAddEff,Eff_Freeze,500;} 6) {bonus bVit, 6; bonus2 bSubEle,Ele_Fire,10; bonus2 bAddEff,Eff_Blind,500;} 7) {bonus bAgi, 8; bonus bMaxSPrate,2; bonus bSpeedAddRate,10;} 8) {bonus bAgi, 8; bonus bStr, 1; bonus bSpeedAddRate,10;} 9) {bonus bAgi, 15; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Fire,Ghost; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Undead,50; bonus2 bAddEle,Ele_Dark,10; bonus2 bAddEle,Ele_Holy,10; bonus2 bAddEle,Ele_Undead,10;} 10) {bonus bAllStats, 5; bonus bAtkEle,Ele_Wind; bonus2 bSubEle,Ele_Dark,100; bonus2 bAddEff,Eff_Curse,500; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bSubRace2,RC_Dragon,30;}
I am also learning scripting now so please let me know if you found any issues.
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IIIVIIIVIV
nice pattern :-)
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WeeThumbnail
Use that. It works in windows 7=> https://subversion.assembla.com/svn/weetools/trunk/WeeThumbnail/
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can you post the error screen shot?
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19013,Champion_Suit,Champion Suit,5,1000,10,10,,10,,4,0xFFFFFFE,7,2,16,,10,1,0, { changebase 4016; bonus bMatkRate,5; },{},{ changebase Class; }
19023,Clown_Suit,Clown Suit,5,89000,,500,,4,,1,0xFFFFFFFE,7,1,16,,10,1,0,{ changebase 4020; bonus bMaxHP,800; },{},{ changebase Class; }
19022,Bard_Suit,Bard Suit,5,89000,,500,,4,,1,0xFFFFFFFE,7,1,16,,10,1,0,{ changebase 19; bonus bMaxHP,500; },{},{ changebase Class;}
Try these lines instead (all of them now have 10 base level requirement to equip the suit )
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you can directly download it after you become a true member there. TSR have changed the rules for becoming a member => so long as you have posted atleast once in a topic you will become a member.
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shouldn't look no different than before when you used them as headgear. :-D
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Looks nice :-). For Char creation screen , In my opinion it should follow same format as of the newer clients (Initial stats assigned inside the game).
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There is not ETA at the moment. It's hard to predict when it will be complete. The design system is changing however I wouldn't make that a reason to not use BrowEdit. It is your choice in the end.
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nice work Jupeto. I like the interface (especially the theme in the second one )
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its Alive!!! its Alive!!! :-D. Great to hear from you Shin and nice updates . as for the name WeeClient sounds nice. or maybe WeeGC?
I stand corrected!! no activity for 20 days
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try these
in atcommand.c
search: msg_txt\(([89]\d\d)\)
replace : msg_txt\(1\1\)
in msg_athena.conf
search: ^([89]\d\d:)
replace: 1\1
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www.spriterepository.com has some of those cursors rest dunno.
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First one is called blade of dragon => http://spriterepository.com/files/file/2276-blade-of-dragon/
second one is the Ultima Weapon => http://spriterepository.com/files/file/2272-ultima-weapon-lower-headgear/
Don't forget to give credit to the owners
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Here is the list i have compiled :
Ninja = ´ÑÀÚ
Mechanic_Mado = ¸¶µµ±â¾î
Magician = ¸¶¹ý»ç
Monk = ¸ùÅ©
Monk_ = ¸ùÅ©_h
Monk_Llama = ¸ùÅ©¾ËÆÄÄ«
Summer = ¿©¸§
Magician_Fox = ¿©¿ì¸¶¹ý»ç
Warlock_Fox = ¿©¿ì¿ö·Ï
Sage_Fox = ¿©¿ì¼¼ÀÌÁö
Sorcerer_Fox = ¿©¿ì¼Ò¼·¯
Wizard_Fox = ¿©¿ìÀ§Àúµå
Professor_Fox = ¿©¿ìÇÁ·ÎÆä¼
High_Wizard_Fox = ¿©¿ìÇÏÀÌÀ§Àúµå
Alchemist = ¿¬±Ý¼ú»ç
Alchemist_ = ¿¬±Ý¼ú»ç_h
Alchemist_Pig = ¿¬±Ý¼ú»ç¸äµÅÁö
GM = ¿î¿µÀÚ
Baby_Robot_GM = ¿î¿µÀÚ2
Wanderer = ¿ø´õ·¯
Warlock = ¿ö·Ï
Crusader_Peco = ±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ
Royal_Guard_Gryphon = ±×¸®Æù°¡µå
Knight = 񃯇
Knight_ = 񃯇_h
Archer = ±Ã¼ö
Guillotine_Cross = ±æ·Îƾũ·Î½º
Star_Gladiator_ = 񀬧
Star_Gladiator = ±Ç¼ºÀ¶ÇÕ
Star_Gladiator_Poring = ±Ç¼ºÆ÷¸µ
Knight_Lion = »çÀÚ±â»ç
Rune_Knight_Lion = »çÀڷ鳪ÀÌÆ®
Lord_Knight_Lion = »çÀڷε峪ÀÌÆ®
Royal_Guard_Lion = »çÀڷξⰡµå
Crusader_Lion = »çÀÚÅ©·ç¼¼ÀÌ´õ
Paladin_Lion = »çÀÚÆȶóµò
Xmas = »êŸ
Merchant = »óÀÎ
Merchant_Pig = »óÀθäµÅÁö
Royal_Guard = °¡µå
Tuxedo = °áÈ¥
Gunslinger = °Ç³Ê
Mercenary_Swordsman = °Ë¿ëº´
Swordsman = °Ë»ç
Thief = µµµÏ
Ninja_Frog = µÎ²¨ºñ´ÑÀÚ
Soul_Linker_Frog = µÎ²¨ºñ¼Ò¿ï¸µÄ¿
Ranger = ·¹ÀÎÁ®
Ranger_Warg = ·¹ÀÎÁ®´Á´ë
Rune_Knight = ·é³ªÀÌÆ®
Rune_Knight_Dragon = ·é³ªÀÌÆ®»Ú¶ì
Rune_Knight_Dragon2 = ·é³ªÀÌÆ®»Ú¶ì2
Rune_Knight_Dragon3 = ·é³ªÀÌÆ®»Ú¶ì3
Rune_Knight_Dragon4 = ·é³ªÀÌÆ®»Ú¶ì4
Rune_Knight_Dragon5 = ·é³ªÀÌÆ®»Ú¶ì5
Rogue = ·Î±×
Rogue_ = ·Î±×_h
Lord_Knight = ·Îµå³ªÀÌÆ®
Lord_Knight_Peco = ·ÎµåÆäÄÚ
Sage = ¼¼ÀÌÁö
Sage_ = ¼¼ÀÌÁö_h
Soul_Linker = ¼Ò¿ï¸µÄ¿
Sorcerer = ¼Ò¼·¯
Acolyte = ¼ºÁ÷ÀÚ
Acolyte_ = ¼ºÁ÷ÀÚ_h
Shadow_Chaser = ½¦µµ¿ìüÀ̼
Shura = ½´¶ó
Shura_Llama = ½´¶ó¾ËÆÄÄ«
Super_Novice = ½´ÆÛ³ëºñ½º
Super_Novice_Poring = ½´ÆÛ³ëºñ½ºÆ÷¸µ
Crusader_Armored_Peco = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ
Crusader_Armored_Peco_ = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h
Sniper = ½º³ªÀÌÆÛ
Stalker = ½ºÅäÄ¿
Arch_Bishop = ¾ÆÅ©ºñ¼ó
Arch_Bishop_Llama = ¾ÆÅ©ºñ¼ó¾ËÆÄÄ«
Assassin = ¾î¼¼½Å
Assassin_ = ¾î¼¼½Å_h
Assassin_Cross = ¾î½Ø½ÅÅ©·Î½º
Minstrel = ¹Î½ºÆ®·²
Mechanic = ¹ÌÄÉ´Ð
Mechanic_Pig = ¹ÌÄɴиäµÅÁö
Bard = ¹Ùµå
Bard_ = ¹Ùµå_h
Novice_Poring = ³ëºñ½ºÆ÷¸µ
Genetic = Á¦³×¸¯
Genetic_Pig = Á¦³×¸¯¸äµÅÁö
Dancer_Ostrich = Á¦³×¸¯¸äµÅÁö
Blacksmith = Á¦Ã¶°ø
Blacksmith_ = Á¦Ã¶°ø_h
Blacksmith_Pig = Á¦Ã¶°ø¸äµÅÁö
Champion = èÇÇ¿Â
Champion_Llama = èÇǿ¾ËÆÄÄ«
Wanderer_Ostrich = ŸÁ¶¿ø´õ·¯
Archer_Ostrich = ŸÁ¶±Ã¼ö
Ranger_Ostrich = ŸÁ¶·¹ÀÎÁ®
Sniper_Ostrich = ŸÁ¶½º³ªÀÌÆÛ
Minstrel_Ostrich = ŸÁ¶¹Î½ºÆ®·²
Bard_Ostrich = ŸÁ¶¹Ùµå
Gypsy_Ostrich = ŸÁ¶Â¤½Ã
Clown_Ostrich = ŸÁ¶Å©¶ó¿î
Hunter_Ostrich = ŸÁ¶ÇåÅÍ
Mercenary_Spearman = â¿ëº´
Wizard = À§Àúµå
Wizard_ = À§Àúµå_h
Creator = Å©¸®¿¡ÀÌÅÍ
Creator_Pig = Å©¸®¿¡ÀÌÅ͸äµÅÁö
Crusader = Å©·ç¼¼ÀÌ´õ
Crusader_ = Å©·ç¼¼ÀÌ´õ_h
Clown = Ŭ¶ó¿î
Taekwon = űǼҳâ
Taekwon_Poring = űǼҳâÆ÷¸µ
Gunslinger_Peco = ÆäÄڰdzÊ
Swordsman_Peco = ÆäÄÚ°Ë»ç
Knight_Peco = ÆäÄÚÆäÄÚ_±â»ç
Knight_Peco_ = ÆäÄÚÆäÄÚ_±â»ç_h
Lord_Knight_Peco = ÆäÄÚÆȶóµò
Lord_Knight = Æȶóµò
Novice = Ãʺ¸ÀÚ
Tuxedo = Åνõµ
Guillotine_Cross_Hyena = Ä̺£·Î½º±æ·Îƾũ·Î½º
Thief_Hyena = Ä̺£·Î½ºµµµÏ
Rogue_Hyena = Ä̺£·Î½º·Î±×
Shadow_Chaser_Hyena = Ä̺£·Î½º½¦µµ¿ìüÀ̼
Stalker_Hyena = Ä̺£·Î½º½ºÅäÄ¿
Assassin_Hyena = Ä̺£·Î½º¾î½ê½Å
Assassin_Cross_Hyena = Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º
Priest = ÇÁ¸®½ºÆ®
Priest_ = ÇÁ¸®½ºÆ®_h
Priest_Llama = ÇÁ¸®½ºÆ®¾ËÆÄÄ«
Professor = ÇÁ·ÎÆä¼
Hunter = ÇåÅÍ
Hunter_ = ÇåÅÍ_h
High_Wizard = ÇÏÀÌÀ§Àúµå
High_Priest = ÇÏÀÌÇÁ¸®
High_Priest_Llama = ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ«
Whitesmith = ÈÀÌÆ®½º¹Ì½º
Whitesmith_Pig = ÈÀÌÆ®½º¹Ì½º¸äµÅÁö
Kagerou_Frog = frog_kagerou
Oboro_Frog = frog_oboro
Kagerou = kagerou
Acolyte_Llama = º¹»ç¾ËÆÄÄ«
Oboro = oboro
P.S. some of the sprites have duplicates (the duplicates have an _ at the end)
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Garment "Robe" Generator v1.0
in Other Graphics Showcase
Posted · Edited by mindstream
OK so I thought i add some mods to Jtynne's script
Modifications done:
1) You can specify the source and target location
2) Script searches for pairs of sprites and act files in the source folder automatically.
3) The target location is created if not found.
4) Tar gz file is not created (Not much point if you are specifying the target path i guess).
5) The sprite and act files can be found in sprite folder at the target location.
6) Only pairs are copied (both .spr and .act files are necessary to be copied).
7) The lines to be added to lua files are displayed in the result page once you click 'Copy Files'.
The modified script => http://www.mediafire...pmriciz4x9op1mz
If you find any issues let me know . Hope it was helpful.
Credits for original : Jtynne
Credits for Mod : me