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Neo-Mind

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Posts posted by Neo-Mind

  1. OK so I thought i add some mods to Jtynne's script

    Modifications done:

    1) You can specify the source and target location

    2) Script searches for pairs of sprites and act files in the source folder automatically.

    3) The target location is created if not found.

    4) Tar gz file is not created (Not much point if you are specifying the target path i guess).

    5) The sprite and act files can be found in sprite folder at the target location.

    6) Only pairs are copied (both .spr and .act files are necessary to be copied).

    7) The lines to be added to lua files are displayed in the result page once you click 'Copy Files'.

    The modified script => http://www.mediafire...pmriciz4x9op1mz

    If you find any issues let me know /no1 . Hope it was helpful.

    Credits for original : Jtynne

    Credits for Mod : me /ok

    • Upvote 3
  2. Description: It works on similar lines of Jtynne's Garment Robe Generator => http://rathena.org/b...enerator-v10/.This tool copies the collection/item bmps as well as drop and equip sprites/act files to proper locations in the target folder specified. Just like the Garment Generator this one is also a php script and therefore can be added to your webserver to use directly.

    Pre-requisites:

    This is also mentioned in the page that pops up

    1) Source folder name must be the headgear name (without blankspaces in between)

    2) The tool looks for the following files in the source location:

    collection.bmp

    item.bmp

    drop.spr

    drop.act

    main.spr

    main.act

    3) Any missing file will not cause error - and therefore this can also be used for other Equipment data such as armors and shields.

    4) Destination folder specified will be created if not found.

    Instructions:

    1) Prepare your source folder with the data.

    2) Run the script & Enter the paths.

    3) Click the Copy Files button

    4) The result page shows what all files were copied.

    5) At the end of the result page you will find a list of lines you can copy to your accname.lua file.

    Download:

    http://www.mediafire...b03868og5sh2z7a

    Try it out and let me know if you need help or find some issues :-) . Hope this is useful.

    If you modify the script, please do give credit where credit is due. I am completely new to php and it took sometime to get everything properly done in this script.

    • Upvote 1
  3. All items require item bmp (image in the inventory+the one that shows when u receive the item) and collection bmp (image in the description window).

    If the item is equippable then it also needs "drop" sprites (the one that shows up when the item drops on the floor).

    And finally only Headgears + Garment(optional - need to be set seperately in lua files) need the equip sprite - the one that shows on the character's body.

  4. The formats to follow :

    inside accessoryid.lua =>

    [ACCESSORY_IDs.ACCESSORY_<dbname i.e. the SECOND FIELD in item_db line>] = "_<Name of sprite without the male/female prefix and extensions>",

    inside accname.lua

    ACCESSORY_<dbname i.e. the SECOND FIELD in item_db line> = <view id i.e 19th field of the item_db line just before the scripts are specified> ,

    Don't forget the commas either. You can make the dbname mentioned above ALL CAPS also if you want a more uniform look.

    when you use @iteminfo Both the dbname as well as the <display name> of the item shows up. The <display name> is what you set in *num2itemdisplaynametable.txt files and also what you see as the item name in all the windows.

  5. 1)  {bonus bAgi, 2; bonus2 bAddEff,Eff_Blind,500;}
    2)  {bonus bDex, 6; bonus2 bSubEle,Ele_Undead,10; bonus2 bAddEff,Eff_Stone,500;}
    3)  {bonus bStr, 6; bonus2 bSubEle,Ele_Dark,10; bonus2 bAddEff,Eff_Bleeding,500;}
    4)  {bonus bLuk, 6; bonus2 bSubEle,Ele_Wind,10; bonus2 bAddEff,Eff_Silence,500; bonus bFlee2,5;}
    5)  {bonus bInt, 6; bonus2 bSubEle,Ele_Water,10; bonus2 bAddEff,Eff_Freeze,500;}
    6)  {bonus bVit, 6; bonus2 bSubEle,Ele_Fire,10; bonus2 bAddEff,Eff_Blind,500;}
    7)  {bonus bAgi, 8; bonus bMaxSPrate,2; bonus bSpeedAddRate,10;}
    8)  {bonus bAgi, 8; bonus bStr, 1; bonus bSpeedAddRate,10;}
    9)  {bonus bAgi, 15; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Fire,Ghost; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Undead,50; bonus2 bAddEle,Ele_Dark,10; bonus2 bAddEle,Ele_Holy,10; bonus2 bAddEle,Ele_Undead,10;}
    10) {bonus bAllStats, 5; bonus bAtkEle,Ele_Wind; bonus2 bSubEle,Ele_Dark,100; bonus2 bAddEff,Eff_Curse,500; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bSubRace2,RC_Dragon,30;} 

    I am also learning scripting now so please let me know if you found any issues.

  6. 19013,Champion_Suit,Champion Suit,5,1000,10,10,,10,,4,0xFFFFFFE,7,2,16,,10,1,0, { changebase 4016; bonus bMatkRate,5; },{},{ changebase Class; } 

    19023,Clown_Suit,Clown Suit,5,89000,,500,,4,,1,0xFFFFFFFE,7,1,16,,10,1,0,{ changebase 4020; bonus bMaxHP,800; },{},{ changebase Class; }

    19022,Bard_Suit,Bard Suit,5,89000,,500,,4,,1,0xFFFFFFFE,7,1,16,,10,1,0,{ changebase 19; bonus bMaxHP,500; },{},{ changebase Class;}

    Try these lines instead (all of them now have 10 base level requirement to equip the suit )

  7. Does anyone know where i can find this set . I took that snapshot like maybe 2 years ago (I think) . Now i have no idea where i saw this set.

    iceset.jpg

    Any links where i can find other Equip Set Sprites like that would be awesome.

    (TSR doesn't have many - Valk Recolors and Ancient Equip is all i found there)

  8. Here is the list i have compiled :

    Ninja = ´ÑÀÚ

    Mechanic_Mado = ¸¶µµ±â¾î

    Magician = ¸¶¹ý»ç

    Monk = ¸ùÅ©

    Monk_ = ¸ùÅ©_h

    Monk_Llama = ¸ùÅ©¾ËÆÄÄ«

    Summer = ¿©¸§

    Magician_Fox = ¿©¿ì¸¶¹ý»ç

    Warlock_Fox = ¿©¿ì¿ö·Ï

    Sage_Fox = ¿©¿ì¼¼ÀÌÁö

    Sorcerer_Fox = ¿©¿ì¼Ò¼­·¯

    Wizard_Fox = ¿©¿ìÀ§Àúµå

    Professor_Fox = ¿©¿ìÇÁ·ÎÆä¼­

    High_Wizard_Fox = ¿©¿ìÇÏÀÌÀ§Àúµå

    Alchemist = ¿¬±Ý¼ú»ç

    Alchemist_ = ¿¬±Ý¼ú»ç_h

    Alchemist_Pig = ¿¬±Ý¼ú»ç¸äµÅÁö

    GM = ¿î¿µÀÚ

    Baby_Robot_GM = ¿î¿µÀÚ2

    Wanderer = ¿ø´õ·¯

    Warlock = ¿ö·Ï

    Crusader_Peco = ±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ

    Royal_Guard_Gryphon = ±×¸®Æù°¡µå

    Knight = 񃯇

    Knight_ = 񃯇_h

    Archer = ±Ã¼ö

    Guillotine_Cross = ±æ·Îƾũ·Î½º

    Star_Gladiator_ = 񀬧

    Star_Gladiator = ±Ç¼ºÀ¶ÇÕ

    Star_Gladiator_Poring = ±Ç¼ºÆ÷¸µ

    Knight_Lion = »çÀÚ±â»ç

    Rune_Knight_Lion = »çÀڷ鳪ÀÌÆ®

    Lord_Knight_Lion = »çÀڷε峪ÀÌÆ®

    Royal_Guard_Lion = »çÀڷξⰡµå

    Crusader_Lion = »çÀÚÅ©·ç¼¼ÀÌ´õ

    Paladin_Lion = »çÀÚÆȶóµò

    Xmas = »êŸ

    Merchant = »óÀÎ

    Merchant_Pig = »óÀθäµÅÁö

    Royal_Guard = °¡µå

    Tuxedo = °áÈ¥

    Gunslinger = °Ç³Ê

    Mercenary_Swordsman = °Ë¿ëº´

    Swordsman = °Ë»ç

    Thief = µµµÏ

    Ninja_Frog = µÎ²¨ºñ´ÑÀÚ

    Soul_Linker_Frog = µÎ²¨ºñ¼Ò¿ï¸µÄ¿

    Ranger = ·¹ÀÎÁ®

    Ranger_Warg = ·¹ÀÎÁ®´Á´ë

    Rune_Knight = ·é³ªÀÌÆ®

    Rune_Knight_Dragon = ·é³ªÀÌÆ®»Ú¶ì

    Rune_Knight_Dragon2 = ·é³ªÀÌÆ®»Ú¶ì2

    Rune_Knight_Dragon3 = ·é³ªÀÌÆ®»Ú¶ì3

    Rune_Knight_Dragon4 = ·é³ªÀÌÆ®»Ú¶ì4

    Rune_Knight_Dragon5 = ·é³ªÀÌÆ®»Ú¶ì5

    Rogue = ·Î±×

    Rogue_ = ·Î±×_h

    Lord_Knight = ·Îµå³ªÀÌÆ®

    Lord_Knight_Peco = ·ÎµåÆäÄÚ

    Sage = ¼¼ÀÌÁö

    Sage_ = ¼¼ÀÌÁö_h

    Soul_Linker = ¼Ò¿ï¸µÄ¿

    Sorcerer = ¼Ò¼­·¯

    Acolyte = ¼ºÁ÷ÀÚ

    Acolyte_ = ¼ºÁ÷ÀÚ_h

    Shadow_Chaser = ½¦µµ¿ìüÀ̼­

    Shura = ½´¶ó

    Shura_Llama = ½´¶ó¾ËÆÄÄ«

    Super_Novice = ½´ÆÛ³ëºñ½º

    Super_Novice_Poring = ½´ÆÛ³ëºñ½ºÆ÷¸µ

    Crusader_Armored_Peco = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ

    Crusader_Armored_Peco_ = ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h

    Sniper = ½º³ªÀÌÆÛ

    Stalker = ½ºÅäÄ¿

    Arch_Bishop = ¾ÆÅ©ºñ¼ó

    Arch_Bishop_Llama = ¾ÆÅ©ºñ¼ó¾ËÆÄÄ«

    Assassin = ¾î¼¼½Å

    Assassin_ = ¾î¼¼½Å_h

    Assassin_Cross = ¾î½Ø½ÅÅ©·Î½º

    Minstrel = ¹Î½ºÆ®·²

    Mechanic = ¹ÌÄÉ´Ð

    Mechanic_Pig = ¹ÌÄɴиäµÅÁö

    Bard = ¹Ùµå

    Bard_ = ¹Ùµå_h

    Novice_Poring = ³ëºñ½ºÆ÷¸µ

    Genetic = Á¦³×¸¯

    Genetic_Pig = Á¦³×¸¯¸äµÅÁö

    Dancer_Ostrich = Á¦³×¸¯¸äµÅÁö

    Blacksmith = Á¦Ã¶°ø

    Blacksmith_ = Á¦Ã¶°ø_h

    Blacksmith_Pig = Á¦Ã¶°ø¸äµÅÁö

    Champion = èÇÇ¿Â

    Champion_Llama = èÇǿ¾ËÆÄÄ«

    Wanderer_Ostrich = ŸÁ¶¿ø´õ·¯

    Archer_Ostrich = ŸÁ¶±Ã¼ö

    Ranger_Ostrich = ŸÁ¶·¹ÀÎÁ®

    Sniper_Ostrich = ŸÁ¶½º³ªÀÌÆÛ

    Minstrel_Ostrich = ŸÁ¶¹Î½ºÆ®·²

    Bard_Ostrich = ŸÁ¶¹Ùµå

    Gypsy_Ostrich = ŸÁ¶Â¤½Ã

    Clown_Ostrich = ŸÁ¶Å©¶ó¿î

    Hunter_Ostrich = ŸÁ¶ÇåÅÍ

    Mercenary_Spearman = â¿ëº´

    Wizard = À§Àúµå

    Wizard_ = À§Àúµå_h

    Creator = Å©¸®¿¡ÀÌÅÍ

    Creator_Pig = Å©¸®¿¡ÀÌÅ͸äµÅÁö

    Crusader = Å©·ç¼¼ÀÌ´õ

    Crusader_ = Å©·ç¼¼ÀÌ´õ_h

    Clown = Ŭ¶ó¿î

    Taekwon = űǼҳâ

    Taekwon_Poring = űǼҳâÆ÷¸µ

    Gunslinger_Peco = ÆäÄڰdzÊ

    Swordsman_Peco = ÆäÄÚ°Ë»ç

    Knight_Peco = ÆäÄÚÆäÄÚ_±â»ç

    Knight_Peco_ = ÆäÄÚÆäÄÚ_±â»ç_h

    Lord_Knight_Peco = ÆäÄÚÆȶóµò

    Lord_Knight = Æȶóµò

    Novice = Ãʺ¸ÀÚ

    Tuxedo = Åνõµ

    Guillotine_Cross_Hyena = Ä̺£·Î½º±æ·Îƾũ·Î½º

    Thief_Hyena = Ä̺£·Î½ºµµµÏ

    Rogue_Hyena = Ä̺£·Î½º·Î±×

    Shadow_Chaser_Hyena = Ä̺£·Î½º½¦µµ¿ìüÀ̼­

    Stalker_Hyena = Ä̺£·Î½º½ºÅäÄ¿

    Assassin_Hyena = Ä̺£·Î½º¾î½ê½Å

    Assassin_Cross_Hyena = Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º

    Priest = ÇÁ¸®½ºÆ®

    Priest_ = ÇÁ¸®½ºÆ®_h

    Priest_Llama = ÇÁ¸®½ºÆ®¾ËÆÄÄ«

    Professor = ÇÁ·ÎÆä¼­

    Hunter = ÇåÅÍ

    Hunter_ = ÇåÅÍ_h

    High_Wizard = ÇÏÀÌÀ§Àúµå

    High_Priest = ÇÏÀÌÇÁ¸®

    High_Priest_Llama = ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ«

    Whitesmith = È­ÀÌÆ®½º¹Ì½º

    Whitesmith_Pig = È­ÀÌÆ®½º¹Ì½º¸äµÅÁö

    Kagerou_Frog = frog_kagerou

    Oboro_Frog = frog_oboro

    Kagerou = kagerou

    Acolyte_Llama = º¹»ç¾ËÆÄÄ«

    Oboro = oboro

    P.S. some of the sprites have duplicates (the duplicates have an _ at the end)

    • Upvote 1
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