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Everything posted by Radian
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I think you can use @loadnpc ? then make a dupplicate on the script location.
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here's a link and credits to Mysterious! http://rathena.org/board/topic/77536-mysterious-rfyl/
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When diffing the client there's an option if you want to disable shake and enable it. like how WeeDiff by Shin on 20120410 Client.?
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i will try this. thanks for the reply
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Can I request an Entrance NPC that will be open every 12:00 midnight? ( then the NPC will be closed at 1:00am ) That requires a Party contains 10 Members. ( Party leader must register there Party ). and wait for 10 minutes before they will be teleported.
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How exactly do you want? Hmm i was planning to add a custom Variable on the script. Winning guild/members will receive an Item and a Custom variable.
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How do you attach a Player on this? } else if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j]; set #CASHPOINTS, #CASHPOINTS+ 50; // Attached the player on this line. message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } This script is Euphy's WOE Controller.
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try to put this one on your texture/..../login_interface win_make2.rar
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how to remove rathena svn character select 4 number password?
Radian replied to kadung's topic in Tulong para sa Client
trunk/conf/char_athena.conf //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: no its on line 172.- 1 reply
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PvP Ladder Script with Broadcast Rank Change
Radian replied to Titan's question in Scripting Support
I think this is what you are looking for. http://rathena.org/board/topic/58222-ghosts-scripts-latest-ghosts-pvp-system-v13/ -
Nice Map you got there Chemical i love it !
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Here's a script that i search on google and its similar to your request. credits goes to sanbox. - script TownInvasion -1,{ OnMinute00: if(gettime(3) % 2 == 1 && !agitcheck() && !agitcheck2()) { for(.@i = 0; .@i < 4; .@i++) { //Spawn on 4 towns .Town_Invade$ = .Town$[rand(getarraysize(.Town$))]; announce .Town_Invade$+" Guard: Help us! Our town is being invaded!",bc_blue|bc_all; for(.@ix = 0; .@ix < 5; .@ix++) { //MvP spawner monster .Town_Invade$,0,0,"--ja--",.MvP[rand(getarraysize(.MvP))],1,strnpcinfo(1)+"::OnInvadeDeath"; } for(.@iy = 0; .@iy < 100; .@iy++) { //Mob spawner monster .Town_Invade$,0,0,"--ja--",-1,1,strnpcinfo(1)+"::OnMobsDeath"; } } } end; OnInvadeDeath: .@RandMvP = rand(getarraysize(.Prize)); getitem .Prize[.@RandMvP],.PAmt[.@RandMvP]; end; OnMobsDeath: .@RandMob = rand(getarraysize(.Prize2)); getitem .Prize2[.@RandMob],.PAmt2[.@RandMob]; end; OnInit: //Towns to Invade setarray .Town$[0],"prontera","izlude","geffen","payon","alberta","aldebaran","yuno","lighthalzen","einbroch","einbech","comodo","umbala","amatsu","gonryun","ayothaya","louyang","hugel","rachel","veins"; //MvPs to summon setarray .MvP[0],1583,1832,1312; //Prize to give MVP setarray .Prize[0],7227,607,608,501,502,503,504,505,506,507,508,509,510,511,512; setarray .PAmt[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; //Prize to give Mobs setarray .Prize2[0],7227,607,608,501,502,503,504,505,506,507,508,509,510,511,512; setarray .PAmt2[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; end; } how to run this everyhour? just change this part OnMinute00: into this OnMinute60: its easy and user friendly script that you can understand. it contains (maps), (mvp's ID#),(prizes) //Towns to Invade setarray .Town$[0],"prontera","izlude","geffen","payon","alberta","aldebaran","yuno","lighthalzen","einbroch","einbech","comodo","umbala","amatsu","gonryun","ayothaya","louyang","hugel","rachel","veins"; //MvPs to summon setarray .MvP[0],1583,1832,1312; //Prize to give MVP setarray .Prize[0],7227,607,608,501,502,503,504,505,506,507,508,509,510,511,512; setarray .PAmt[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; //Prize to give Mobs setarray .Prize2[0],7227,607,608,501,502,503,504,505,506,507,508,509,510,511,512; setarray .PAmt2[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; end;
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I hope. my concern about the commumity will be approve. i saw a reply my contents how can i see it?
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I was upset with my host. and the players got pissed. Does anyone here know a reliable and affordable host.
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How can i change all the announcement to be on the same packet?
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Try mine. (just change the mellina into something else) //===== rAthena Script ======================================= //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //============================================================ - script Healer -1,{ if( getbrokenid(1) ) repairall; getinventorylist; set .@Price,0; // Zeny required for heal set .@Buffs,1; // Also buff players? (1: yes / 0: no) set .@Delay,1; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Healing costs "+callfunc("F_InsertComma",.@Price)+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; set Zeny, Zeny-.@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; while( .@i < @inventorylist_count ){ if ( !@inventorylist_identify[.@i] ){ delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; } .@i++; } end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 909 aldebaran,135,118,6 duplicate(Healer) Healer#alde 909 amatsu,200,79,4 duplicate(Healer) Healer#ama 909 ayothaya,207,169,6 duplicate(Healer) Healer#ayo 909 comodo,184,158,6 duplicate(Healer) Healer#com 909 einbech,57,36,6 duplicate(Healer) Healer#einbe 909 einbroch,57,202,6 duplicate(Healer) Healer#einbr 909 geffen,115,72,6 duplicate(Healer) Healer#gef 909 gonryun,156,122,6 duplicate(Healer) Healer#gon 909 hugel,89,150,6 duplicate(Healer) Healer#hug 909 izlude,124,114,5 duplicate(Healer) Healer#izl 909 //Pre-RE: (125,118) jawaii,250,139,4 duplicate(Healer) Healer#jaw 909 lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 909 louyang,226,103,4 duplicate(Healer) Healer#lou 909 manuk,272,144,6 duplicate(Healer) Healer#man 909 mid_camp,203,289,6 duplicate(Healer) Healer#mid 909 moc_ruins,72,164,4 duplicate(Healer) Healer#moc 909 morocc,153,97,6 duplicate(Healer) Healer#mor 909 moscovia,220,191,4 duplicate(Healer) Healer#mos 909 niflheim,212,182,5 duplicate(Healer) Healer#nif 909 payon,179,106,4 duplicate(Healer) Healer#pay 909 prontera,151,185,5 duplicate(Healer) Healer#prt 909 rachel,125,116,6 duplicate(Healer) Healer#rac 909 splendide,201,153,4 duplicate(Healer) Healer#spl 909 thor_camp,249,74,4 duplicate(Healer) Healer#thor 909 umbala,105,148,3 duplicate(Healer) Healer#umb 909 veins,217,121,4 duplicate(Healer) Healer#ve 909 xmas,143,136,4 duplicate(Healer) Healer#xmas 909 yuno,164,45,4 duplicate(Healer) Healer#yuno 909 mellina,84,88,5 duplicate(Healer) Healer#mell 742 // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 909 dewata,195,187,4 duplicate(Healer) Healer#dew 909 dicastes01,201,194,4 duplicate(Healer) Healer#dic 909 ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 909 malangdo,132,114,6 duplicate(Healer) Healer#mal 909 malaya,227,204,6 duplicate(Healer) Healer#ma 909 mora,55,152,4 duplicate(Healer) Healer#mora 909
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How about making the pvp mapflag ( shows the emblem of the player/guild ) ?? is it possible?
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I found this and its kinda weird. ( im sorry if i posted on the wrong section ) how can rAthena fix this? or its normal? I got a suggestion. why not make a limit on Announcements like for example First message will be 1st Announcement 1 2 3 4 5 test! 2nd Announcement 6 7 8 9 10 test! both announcement will stay. when the third announcement made. the first announcement will be gone. and the second announcement will replace the first announcement.
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Did you try to @reloadskilldb?
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suggestion (make asura cast) even if you got a fixed dex for no cast rate. but it will ignored the casting rate. i hope you got what i mean i like this. i hope someone can make this happen.
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Thanks! good luck i hope it will be fixed soon.
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Hello, Everyone sorry for requesting too much.. High Priest When Soulink he/she can have a level 10 preseverance skill ( stalker/rouge class ) that can copy skills. but when the soulink is gone, the copied skill will be gone too.Clown/Gypsy When Soulink he/she can able to use either Joke Frost or Scream.Whitesmith When Soulink he/she can use level 5 Cloaking skill. but when Soulink is gone, the cloaking will be gone too.Gunslinger When Soulink based HP will increase into 70%. and will return to normal when Link is gone.Sniper When Soulink increase Range Attacks by 15%.Assassin Cross When Soulink increase Damage of Soul Breaker by 20%.High Wizard / Professor When Soulink increase Matk by 15%. and increase based HP 30%.
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I think this will help you (look for this on the script) set .Level,25; // Minimum monster level to trade corresponding cards. it was set to level 25 only as the description says. and try chaning it to this. set .Level,99; // Minimum monster level to trade corresponding cards. Im pretty sure its correct. but just try changing it.
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I dupplicate it like this mellina,106,80,3 script Quest Shop#1 871,{ callfunc "qshop",1,2,3,4,5,9,11,13; } mellina,104,83,3 script Battle Ground Prizes#13 751,{ callfunc "qshop",14,15,16; } que_house_s,78,48,4 script Zodiac Donate#1 787,{ callfunc "qshop",6; } que_house_s,78,46,4 script Suits Donate#2 787,{ callfunc "qshop",7; } que_house_s,78,44,4 script Mutant Dragon Set#3 787,{ callfunc "qshop",8; } que_house_s,78,42,4 script Ability Sets#4 787,{ callfunc "qshop",9; } que_house_s,78,40,4 script Random Donates#5 787,{ callfunc "qshop",10,12; } que_house_s,65,44,4 script Fusion Set#5 787,{ callfunc "qshop",11; } que_house_s,72,50,4 script Imperial Item#17 787,{ callfunc "qshop",17; } and this too setarray .Shops$[1],"Wings","Upper","Middle","Access","Rares","Zodiac","Donate","Mutant Dragon Set","Ability Items","Random Donates","Fusion Set","Balloon Donate","Dragon Weapons","Battle Ground Prize 1","Battle Ground Prize 2","Battle Ground Prize 3","Imperial Items"; and dont forget to add more of this // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 - shop qshop6 -1,909:-1 - shop qshop7 -1,909:-1 - shop qshop8 -1,909:-1 - shop qshop9 -1,909:-1 - shop qshop10 -1,909:-1 - shop qshop11 -1,909:-1 - shop qshop12 -1,909:-1 - shop qshop13 -1,909:-1 - shop qshop14 -1,909:-1 - shop qshop15 -1,909:-1 - shop qshop16 -1,909:-1 - shop qshop17 -1,909:-1