Jump to content

Radian

Members
  • Posts

    1546
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by Radian

  1. First Check .../conf/battle/feature.conf // Extended Vending System [Lilith] // Enable or disable extended vending system? (Note 1) extended_vending: yes // Show currency's name in vending board? (Note 1) show_item_vending: yes // Show more info about buying? (Note 1) ex_vending_info: yes // Item ID for Zeny. Set to 0 if you don't want use Zeny. item_zeny: 0 < the defaut ID for zeny is 30000 if you change it on the client side. it must be the same with here // Item ID for Cash. Set to 0 if you don't want use Cash. item_cash: 29999 < the default ID for Cash is 30001 same as zeny if you change it. it must be the same REMINDER : it's either you disable it or put the ID# of zeny and cash only. but if you want to add more on the Vending System go to your .../db/item_vending.txt and just add the ID of coin you want. // Specific items for Vending System // Format: ItemID // Max items is equal MAX_INVENTORY ( 100 by default ) // TCG Card 7539 // Mithril Coin 969 // Silver Coin //675 // Bronze Coin //673
  2. Do it manually. even if its a long way of adding the code.
  3. Thanks for the information! i was concerned about this because it's not working on me I am using 20120410 Client.
  4. No Error's in the map. but i did'nt add the map of eamod. instead i change them into the default map schg_cas06 = schg_cas01
  5. Anubis-k 1 question about this eAmod i was testing the script of bg_conquest it seems that its not working and here is the line - int x, y, mapindex = 0, bg_id, n; - unsigned char i; - - if( script_hasdata(st,7) ) - nd = npc_name2id(script_getstr(st,7)); - else - nd = (struct npc_data *)map_id2bl(st->oid); + int x, y, i, mapindex = 0, guild_index, bg_id; + struct map_session_data *sd; + nd = (struct npc_data *)map_id2bl(st->oid); and on my trunk // BG eAmod //int x, y, mapindex = 0, bg_id, n; //unsigned char i; //if( script_hasdata(st,7) ) // nd = npc_name2id(script_getstr(st,7)); //else // nd = (struct npc_data *)map_id2bl(st->oid); int x, y, i, mapindex = 0, guild_index, bg_id; struct map_session_data *sd; nd = (struct npc_data *)map_id2bl(st->oid);
  6. I got a warning while compiling on VB 1>..\src\map\script.c(17619): warning C4101: 'sd' : unreferenced local variable
  7. @bump how and where can i see the settings on this?
  8. Actually every 30 minutes na siya. makikita mo to sa script OnMinute30:
  9. Yes. i actually search on wiki about that. but the script you give me was not showing the npc. i tried to change this part .xy into .@y. and it works thanks for your help
  10. Thanks, it solved the problem Fixed (is it correct?) .xy changed to .@y
  11. I tested it. but the player was the one who got warped. not the NPC
  12. Is it possible to make the npc. Teleport in the map of prontera for example? and random coordinates but it will trigger when someone finish using it? anyone knows about this? if not its ok. thanks!
  13. i check it. and how and what should i look to?
  14. I'm curious about this Hello Ginji Ayame, Please check your server that handles PayPal Instant Payment Notifications (IPN). IPNs sent to the following URL(s) are failing: http://www.mywebsite.com/?module=donate&action=notify If you do not recognize this URL, you may be using a service provider that is using IPN on your behalf. Please contact your service provider with the above information. If this problem continues, IPNs may be disabled for your account. Thank you for your prompt attention to this issue. Paypal keep sending message about this. how to fix this one?
  15. Yes. i was searching and found this one. but why its not working? where can i found the script for it?
  16. How does the adoption system works in pre renewal?
  17. alright. thanks just confused how to apply the Guild System it needs client side right?
  18. will you implement that soon?
  19. Can i ask you a question? where did you those images? i like them.
  20. Suggestion : Enable multiple prizes Different chances of winning
  21. Wow this is nice. i will test this.
×
×
  • Create New...