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Mystery

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Everything posted by Mystery

  1. No, not to worry . I was referring to Mootie when he first posted the script (first post) saying that it was outdated but everyone helped him to get it to work <3
  2. Seems like your script is really outdated since I have the most recent one for rAthena without any errors going on (owner). Since this script isn't really up to part with my most recent one, I should add more new features to my recent one :> Though, I think it'll be a little complicated :<
  3. Guessing this is what you mean? https://rathena.svn..../atcommands.txt@mykel, you need to add: all_skill under your permission's tab. Hence: all_skill : Ability to use all skills. https://rathena.svn....permissions.txt Please keep in mind you should restart your server for best results.
  4. Liar.. I zoomed in and I can't see anything :<
  5. The only way is by copying whats in the renewal mob_db into your eAthena mob_db. Also, making sure your client/data is compatible to handle lhz_dun04 map and mobs. However, keep in mind that taking the mobs from the renewal section, they do have renewal stats so you will have to adjust their stats to fit a pre-renewal server. Nevertheless, keep in mind rAthena's DB is a little different than eAthena's mob db.. so, be aware.
  6. If that version doesn't work, go to your battle.c and find skills and change their damage formulas manually. For example, Bash: case SM_BASH: case MS_BASH: skillratio += 30*skill_lv; break; I can easily change 30 to 10 or 5 to lower its damage output.
  7. If you're getting sprite/act errors, it's probably telling you what files you're missing and what's causing the error, no?
  8. It's probably your clients packet conflicting with the servers. It'd be nice if you stated what version your client is and what your packet_db and date in the source is.
  9. Currently, rAthena's SVN has a @feelreset command, however, for @hatredreset, it's a custom mod and there are topics/posts regarding @hatredreset. Is this what you mean? o_o
  10. I seriously didn't know Ragnarok actually held something like this.. of all my 5 years of playing Ragnarok, I've never seen anything o_o
  11. You could use the code; there's no problem with the code cause all you gotta do is put the name of the char in the space indicated. Other then that, you can manually do it by heading to your char database and find the last map they were own and manually input the new name of the map for the char.
  12. Please use the search function of the board. It really helps. http://rathena.org/board/topic/72727-what-is-the-latest-stable-client/page__hl__%2Bstable+%2Bclient
  13. Please use the search function of the forums. There's topics with the same issue so maybe you could get a glimpse: http://rathena.org/board/topic/59088-help-access-denied-for-user-ragnaroklocalhost/ http://rathena.org/board/topic/57888-sql-access-denied-for-user-ragnaroklocalhost-help/
  14. Lmfao don't lie Brian.. you probably do like love Pokemon :<
  15. Checking if you have renewal mode on (which you probably do since it's set as default) by checking your .../src/config/renewal.h /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL If you're set in Renewal and you've been editing files in the pre-re folder of your NPCs and DB.. then there's a problem
  16. As for you dealing too much damage on monsters, you can't prevent that just because of how high your stats are. If you really wanna "prevent" it, you need to change the stats of your mobs. Also, are you using Renewal or Pre-Renewal? To remove the Ygg Berry delay, go to your db/item_delay // Item Delay Database // There is a max concurrent number of entries modifiable in src/map/itemdb.h as MAX_ITEMDELAYS // // Structure: // Item ID,Delay in Milliseconds //12202,60000 //Str_Dish10_ //12203,60000 //Agi_Dish10_ //12204,60000 //Int_Dish10_ //12205,60000 //Dex_Dish10_ //12206,60000 //Luk_Dish10_ //12207,60000 //Vit_Dish10_ 12208,60000 //Battle_Manual 12210,60000 //Bubble_Gum 14538,300000 //Glass_Of_Illusion 14586,180000 //Spark_Candy 607,5000 // Yggdrasil_Berry 608,3000 // Yggdrasil_Seed // Bifrost Items 11522,1000 // Red_Raffle_Sap 11523,2000 // Yellow_Raffle_Sap 11524,3000 // White_Raffle_Sap 11525,5000 // Mora_Hip_Tea
  17. It's all about personal preference. If you really like eAthena, go with them and use their emulator. However, if you like what rAthena has been doing go with rAthena. There is a list of a lot of things why you should use rAthena's emulator, but then again it's all about personal preference.
  18. Personally, if you like old, run down mechanics, head to eAthena. If you want constant, secure, updates and new content, stick with rAthena (rAthena is capable of switching from Renewal and Pre-Renewal). If you are BR and you want a BR-based server, go for BR. If you just want pure based renewal (which rAthena already has) and no pre-renewal (switch), stick with 3CeAM.
  19. Mystery

    Adding mobs

    That's because you didn't add your correct sprite for the mob or you configured the name/id of your mob wrong in your lua/lub files and in your mob_db.
  20. Im confused.. Are you dealing too much damage or are the mobs dealing too much damage on you?.. o_O. Secondly, what are your adjustments to these: // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 100 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. no_skill_delay: 2 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 For the "// At what dex does the cast time become zero (instacast)?" you could have that higher than 150 which is causing you to "Not" instant cast Soul Collect or if you're in renewal, this part "// How much (dex*2+int) does variable cast turns zero?". I suggest you change them accordingly.
  21. It isn't possible to show a "Book" on Star Gladiators. Star Gladiator's sprites were designed to be shown as them "Kicking" when they're attacking rather than attacking with a "Book" sprite showing. Reading Star Gladiator's Storyline, you can see why. If you want to make the book show, you'll have to change the Sprite and Act file of the Star Gladiator; mainly, for the sprite actually having his hand outwards (like he's holding a book) and then the .act file for the placement.
  22. Creating a new Project :D

    1. Show previous comments  3 more
    2. Mystery

      Mystery

      Now now nana, I can't spoil the surprise.. D:! It's being worked on atm xD

    3. nanakiwurtz

      nanakiwurtz

      Okay then, I'll stay and wait patiently.

      Btw, your last profile pic looks like a mecha pilot

    4. Mystery

      Mystery

      A mecha pilot? Really? LOL xD! Even though it was a Genetic? xD

  23. The newmounts weren't made for people to "attack" or use any skills/battle stances. Looking at the sprites for the mounts, you only get frames that consist of sitting, walking, and standing; that's it. The mounts were made for players to use as a way to get around Midgard (faster than normal walking).
  24. Yeah, what I linked you to is the old alberta and izlude. Please run your mapcache and grf with the izlude map (.gat for mapcache and all 3 for your grf).
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