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Gidz Cross

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Everything posted by Gidz Cross

  1. Hi. Any explanation why there is folder named lord_of_vermillion in the effects folder while LOV effects is also in the effect folder? I am meddling with the effects and found out that my client reads whats on the lord_of_vermillion folder inside the effect folder. Before it reads whats inside the effect folder. is this new client thingy? I use 2018. Have some friends that uses 2022+ but their LOV effects are inside effect folder only. Strange.
  2. Okay i have tried 2019. It is fixed (at least for the non custom garments). I tried to use one of my custom same problem. Any idea?
  3. Yeah probably the limitation of 2018 clients. Thank you so much!
  4. Turns out if you use hight class num the slashing effect will get ignored (at least for my 2018 client). The solution is to combine the those custom weapon you have with its slashing effect.
  5. Im trying this now as well. Can you direct me which file that needs to be edited? Or better yet a patch file. Thanks in advance!
  6. I cannot reproduce. Maybe you did some modification?
  7. In regards to these posts: https://rathena.org/board/topic/125876-kro-has-a-costume-priority-system/ https://rathena.org/board/topic/120758-robe-item-not-showing-properly/ Is there no fix for this? I have tried every possible lub edits. By the way my client is 2018.
  8. Heya. Can anyone help me adapt these fix for my rA? Im using old rA. Attached is my mail.cpp and .hpp mail.cppmail.hpp Here's the commits i wanted to have for my rA https://github.com/rathena/rathena/pull/8145/files Thanks in advance!
  9. As the title says. I wanted it to have restriction when sending zeny thru rodex. I say 1b is the limit? How?
  10. i just downloaded fresh translation from chris and it was fixed.
  11. I've added custom job but there is this problem with the garment. As you can see, it is also displaying in front. Now I know that i need to edit some lub files and perhaps add the job id but i don't know where to start. Any help would be appreciated. *EDIT FIXED
  12. After some tests the answer is no. Its hardcoded to the client.
  13. This is nice to those who are on 2019+ client. Keep it up!
  14. For some unknown reason the slashing effect is somehow being ignored by my client. I wish to learn on how to combine the sprite with its slashing effect. I have the resources here. How do you do this on actor? Thanks!
  15. I will do a quick re install. Edit* Yep! It was fixed. Thanks @Tokei!
  16. Something to do with the header thingy. Also i always do this settings to prevent opening the previous opened grf.
  17. It fixes my problem. But every time i will open GRF Editor i see this error were detected. I thought you should know.
  18. Thank you so much tokei!
  19. Thank you so much for your prompt response. Additional Information. GRF_Editor_gpzaI93D08.mp4 And here are the result from four errors from copy exception To Tokei.rar I did come from version 1.8.6.6 and did experience this. I just updated to the latest to check if the problem still persist.
  20. Any solution for this? Ever since i updated my tool i am having a hard time extracting my map resources. Using the latest build. v 1.8.7.2.
  21. I removed it. Do your own modification from the image it self.
  22. Try this. You will need to retouch this.welp.bmp
  23. you must doing it wrong. Upload your file here to save time and replies.
  24. Like what @Rynbef mentioned. It should be bmp with 24bit option.
  25. Via color picker. So the code is 255 0 255.
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