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Emistry

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Everything posted by Emistry

  1. use this at 1st npc set $@guild$, strcharinfo(2); mes "This Map is your own now"; maprespawnguildid "guild_war",getcharid(2),2; close2; donpcevent "SECONDNPCNAME::OnInit"; end; use this in the second npc... OnInit: delwaitingroom; waitingroom "[ "+$@guild$+" ]",0; end;
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  4. since you dont know how to use the getvariableofnpc... you can just simply use a temporary global variable.. $@guild$
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  6. If you are hiring someone to help you to do the work check the paid services / resume section.
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  9. a simple way for you if you doesnt know much with the variable passing / linking within npc.. $@guild$ you can just use a temporary global variable..so that all npc can access the variable. since this is a temporary variable..it will be removed when u reboot server
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  11. what about take a look in the script release section ? beside...euphy got a script that can do like what you mentioned.. http://rathena.org/board/topic/64394-%E2%9C%B0-euphys-scripts-%E2%9C%B0/ check his Quest Shop script.
  12. you can actually do it in this way.... when they lose in the game..instead of warp them out from the map and warp to prontera.. you can just simply change the warp location to where the NPC is located and claim the prize then the npc warp them back to prontera.
  13. Emistry

    NPC Redeemer

    getitem 7539,#VotePoints; set #VotePoints,0; end; edit the variable...
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  15. set #CASHPOINTS,#CASHPOINTS + rand(2,50); make sure you box is clickable.. you can just copy any usable box and edit the script only.
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  17. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/custom/woe_controller.txt beside..all Euphy Script can be found at post#1
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  22. http://rathena.org/wiki/MountingNPCHandle
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  24. @iamriki eroces already told you how to do it at post#2...
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