Jump to content

luizragna

Members
  • Posts

    107
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by luizragna

  1. Try view on: data\LuaFiles514\Lua Files\signboardlist.lub
  2. Olá, veja á ultima postagem deste tópico
  3. @Zell When used SG_FUSION, besides changing the sprite, also activates a special effect. I tried to put his sprite flying in another class, and the sprite changed, but the effect did not activate...
  4. So @Vykimo, the GRAVITYCONTROL and GRADUAL_GRAVITY in the efsrid.lub EFST_GRADUAL_GRAVITY = 1014, . . . EFST_GRAVITYCONTROL = 1050, The problem is that the some effects ids are wrong. I'm using client 2018-06-20
  5. Hello guys! I already searched in various places in the emulator but i don't have a minimal idea. It's possible i create a effect that do? Or changing only in the source? OBS: The status SG_FUSION only works with Star Gladiator/Emperor.
  6. Essas habilidades quando são usadas, ativam um status e é nele que você configura, no caso o arquivo: src/map/status.c Para dedicação procura por: case SC_CONCENTRATION: val2 = 5*val1; // Batk/Watk Increase val3 = 10*val1; // Hit Increase val4 = 5*val1; // Def reduction sc_start(src, bl, SC_ENDURE, 100, 1, tick); // Level 1 Endure effect break; Para aparar golpe procura por: case SC_PARRYING: val2 = 20 + val1*3; // Block Chance break; Se não me engano, esse val1 é o nível que a habilidade foi usada. Não esquece de compilar/recompilar o emulador após fazer modificações na src
  7. it's possible?? I changed to data folder, when diff using nemo. But he don't read in the GRF
  8. Thanks, Solved!!! On the nemo worked, i'm not tested in the server, but i think that works
  9. Claro, 8 Custom Window Title 9 Disable 1rag1 type parameters (Recommended) 13 Disable Ragexe Filename Check (Recommended) 23 Enable /who command (Recommended) 24 Fix Camera Angles (Recommended) 31 Increase Zoom Out 75% 33 Always Call SelectKoreaClientInfo() (Recommended) 34 Enable /showname (Recommended) 35 Read Data Folder First 36 Read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 40 Restore Login Window (Recommended) 41 Disable Nagle Algorithm (Recommended) 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 47 Use Ragnarok Icon 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 50 Skip License Screen 53 Use Ascii on All LangTypes (Recommended) 61 Disable Packet Encryption 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 71 Ignore Resource Errors 72 Ignore Missing Palette Error 73 Remove Hourly Announce (Recommended) 74 Increase Screenshot Quality 75 Enable Flag Emoticons 84 Remove Serial Display (Recommended) 90 Enable DNS Support (Recommended) 91 Disconnect to Login Window 97 Cancel to Login Window (Recommended) 110 Hide Achievements Button 208 Restore Cash Shop Icon 213 Disable Help Message on Login (Recommended) 225 Show Register Button 234 Ignore Lua Errors
  10. I already using msgtringtable, and diff Read msgstringtable.txt but, the problem continue ?
  11. Hello, guys...someone can help me? I'm using 2018-06-20RagexeRE
  12. Estou montando ainda. Quando estiver 100% vou disponibilizar como post mesmo
  13. Olá, eu estou criando um client do kRO compativel com a data.grf do bRO. Para isso eu usei a data ROenglish e mais algumas coisinhas da data do kRO. Se você quiser testar meu client usando a data.grf do bRO; http://www.mediafire.com/file/djh4orvlam5l0i7/Client+-+Hexed+2018-06-20.rar
  14. Thanks @Balfear, solved my problem!!! langtype = 12 || LuaFiles514\Lua Files\service_brazil\ExternalSettings_br
  15. Hello guys. When i put <langtype>1</langtype> in my sclientinfo.xml Show: it only work with <langtype>0</langtype> i'm using 2018-06-20eRagexeRE My diff list: 8 Custom Window Title 9 Disable 1rag1 type parameters (Recommended) 13 Disable Ragexe Filename Check (Recommended) 23 Enable /who command (Recommended) 24 Fix Camera Angles (Recommended) 31 Increase Zoom Out 75% 33 Always Call SelectKoreaClientInfo() (Recommended) 34 Enable /showname (Recommended) 35 Read Data Folder First 36 Read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 40 Restore Login Window (Recommended) 41 Disable Nagle Algorithm (Recommended) 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 47 Use Ragnarok Icon 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 50 Skip License Screen 53 Use Ascii on All LangTypes (Recommended) 61 Disable Packet Encryption 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 71 Ignore Resource Errors 73 Remove Hourly Announce (Recommended) 74 Increase Screenshot Quality 75 Enable Flag Emoticons 84 Remove Serial Display (Recommended) 90 Enable DNS Support (Recommended) 97 Cancel to Login Window (Recommended) 110 Hide Achievements Button 207 Resize Font 208 Restore Cash Shop Icon 213 Disable Help Message on Login (Recommended) 225 Show Register Button
  16. In Individual Componentes do you search SDK 8.1. (image picked from google)
  17. Hello guys! I'm creating a custom label, OnUseSkillEvent I need add this trigger: (probabily in the skill.c) npc_script_event(sd, NPCE_USESKILL); I added in the skill especify cases (for exmple: case: MG_FIREBOLT) but i want for all skills. i already created the code for others files. npc.hpp: NPCE_USESKILL, script.c "OnUseSkillEvent"; and script.h const char *useskill_event_name; Test script: - script OnUseTest FAKE_NPC,{ OnUseSkillEvent: mes "Do you used a skill!"; close; }
  18. Do you tried change your data folder?
  19. Não entendi muito bem qual a sua ideia, vê se essa informação te ajuda: Então @kukas9, a variável do cash do jogador (no caso da conta do jogador) é a: #CASHPOINTS Essa variável fica no banco de dados na tabela: acc_reg_num Testa a linha abaixo em algum script seu. mes "Você tem "+#CASHPOINTS+" pontos de ROPs ";
  20. Para isso você pode usar 2 tipos de variável: com prefixo "@" - ex: @falou esse prefixo cria variável temporária para o jogador, ou seja, quando relogar ela volta ser igual a zero; sem prefixo - ex: falou Nesse caso temos a variável permanente, ou seja ela mantém salva a informação do jogador. Script: prontera,100,100,4 script Manolo 83,{ mes "Fala pro Marcos que estou bem"; @falou = 1; //<-- Nesse caso estou criando uma variavel temporaria close; } prontera,105,100,4 script Marcos 84,{ if (@falou == 1) //Condição verificadora { mes "Obrigado"; close; } mes "O manolo nao disse nada?"; close; } OBS: Não testei o codigo Se com variável permanente e só tirar o @
  21. @MathReaper when do you @diguise, do you lose it when logoff
  22. Hello guys, i maked a custom status that change appearence. But when i logoff the transformation end. How i can solve it? My status: OBS: I'm use Hercules in this script: status.c status->set_sc( DG_PAYMASOU , SC_PAYMASOU , SI_PAYMASOU , SCB_SPEED|SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); When status start: if(!(flag&SCFLAG_LOADED)) { // Do not parse val settings when loading SCs switch(type) { . . . case SC_PAYMASOU: pc->disguise(sd, 4073); When status end: vd = status->get_viewdata(bl); calc_flag = status->dbs->ChangeFlagTable[type]; switch(type) { . . . case SC_PAYMASOU: pc->disguise(sd, -1);
  23. Hello, How can i doi? I changed in the server but not in hexed.
×
×
  • Create New...