Hello guys. I would like to do when a character killed a red plant got a little life.
monster "pay_dun00",0,0,"[DG] Red Plant",1078,15,strnpcinfo(0)+"::OnBonus";
...
OnBonus:
if (killrd == 1078){
percentlheal 15,0;
specialeffect2 210,"+strcharinfo(0)+";
}
The Devil Square count when a mob dies, but not healing and not showing the effect to the character;