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Olrox

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Everything posted by Olrox

  1. Well by <tab> I was refering to add tabulations empty spaces between those words. I think you should look at the whole script. Probably you have a duplicated warp portal, so better if you paste the whole script here. That is all I can wonder.
  2. Did you added the <tab> (Tabulation) too? It should be: Are you sure the script is being readed with your map server? Also, maybe you have a duplicated pkctr1 warp name in the complete script. Look at it, or well paste it here so we can take a look!
  3. Hahaha Give me Five! <3 Amazing map isn't it?. Btw you got a great site! On topic: Being one of my works, I could try it in my local server, and it worked with the line I just added previously =P, I could warp to the pokemon center easily with it, from the pokemon main town. Why dont you just copy paste and try?
  4. Probably the destination cell is unwalkable, or the destination is unreacheable, have you tried to @warp pkmn_inn 228 82? pkmn_town,158,191,0 warp pkctr1 1,1,pkmn_inn,228,82 Copy pasted from a simple warp script line I know it works. I believe it is the same, The only difference is that I tend to use names without # in my warps. I know it is the same, I just added how I do. BTW: I have also a pkmn_town made by me :3
  5. You are using: 2012-04-10a That client is well known to fail with the extended amount of hairstyles with the usual diff. Try another client, from another date or you should try this ---> http://rathena.org/board/topic/70377-how-to-add-custom-hairstyles-and-cloth-pallete/#entry139871 that allows 64k max. Reference here --> http://rathena.org/b...te/#entry139840
  6. There are some other files I didn't list. I just found them right now: Previous files: data/texture/effect/cir0002.bmp data/texture/effect/emp shock.tga data/texture/effect/w_bubble01.tga ... continue on this, adding +1 (bubble01, bubble02... etc) until you reach to data/texture/effect/w_bubble27.tga In addition: data/texture/effect/ring_blue.tga <--- This one handles also warp portals and a lot of other stuff... data/texture/effect/cir0002.tga data/texture/effect/alpha_down <-- Seems this one only handles opacity. At least inside its alpha channel I did my own tests. There is still a little blue present that I don't know where it comes from (probably by the client or stuff like that), but so far --->
  7. You said it by your own words. It was in Graphics Support. We are not able to give you support for a merly new function like the one you are asking. Since you are asking for a new script function that will allow you to show another aura besides the default one, I thought the best idea was to move this to Script Requests. Probably this would fit also into database requests. But since it is necessary to make your character to continue showing the aura, under some extra parameters I thought this was the correct area.
  8. That is the official christmas pack =P If you are sure that you dont have that pack added by yourself in a custom GRF or data directory, then, just update your kro. Moreover, probably there is a christmas event ongoing by default with your kro files, so perhaps, even with updating all your stuff that event will not dissappear. In that case, the only option is, to add the default maps manually in a GRF and make your client read it.
  9. Probably. I can't think another possibility more than your kro is somewhat modified with a christmas event pack.
  10. We have more than 1 possibility to that. I remember there is a @aura command (eAmod feature) that indeed, has that aura in that video. I can't say if we have a free version of this out there.
  11. No! that was not I said XD I'm only asking you to upload again! link is dead!
  12. THey have to be somewhere. Excuse me but at first I thought you were refering of prontera. But you mean, all towns? in that case you have to hook into your GRF for all those frost textures you have in there, and remove each.
  13. Hi. I know it has passed several days since you opened this thread: I looked at the models, and my first impression was their size. 2MB or 4MB for none texturized models is quite big. Anyway, I opened the scenes, and let me tell you that they are rendered using Vray .10~. Vray is an end scene renderer plugin used for high detailed 3ds max scenes. Usually for movies, or Architectural Designs, not for Gaming Purposes. In consequence all the designers out there often uses a high amount of polygons with this kind of files, due to the fact that they focuss in a high end quality product. Used only for ending product showcase scenes, and not for gaming. Based on this, these models would be really complex to be adapted into Ragnarok Online. Personally I can render the scene and disable Vray on it, but, that will not change the amount of polygons these ones have. Optimize the model can be possible, but you will loose quality of the models -Think about lego mode - Edit: The model has 150,000 polygons. Too heavy. Ragnarok limits are around 1,000 or in some cases 5,000 with low vertices. Tip: Better that you look for models at .3ds extension, and not as a .max scene.
  14. Olrox

    Kitchen Map

    I can help with the models. But someone has to do the map. However, I only work for free, if the release (in this case the kitchen map) is going to be a free release aswell.
  15. Perhaps you have a custom GRF with the christmas files besides the one you are editing. Look at your 'DATA.ini' file and look for the list of the GRFs your client is reading. Then, look for the files I mentioned inside each one. (except of data.grf and rdata.grf of course)
  16. Wish I had this map , so I could upload it. I asked kasumy to reupload the file. I believe he checks this forum almost daily =P.
  17. Seems that she comes in canadian version. Two Annies. This must be a dream :'3
  18. Hi, I'm not allowed to say prices or even talk about this kind of things in another forum besides the Paid Services area. This works runs as exclusive for the server who runs this map. However In case you are asking me just to know about the investment of this server, and you are interested in something like this please send me a PM and I will answer your inquiries about =P
  19. I usually get rates as 10, but 100% is something new ! . Thank you a lot for that Thanks!
  20. I might be wrong, but I believe the loading screen file is named different in 2 ways, depending of the langtype too. Again, I'm not sure. What is the name of the file you are using as a Loading?
  21. Look for the files above, and remove them in your server GRF or data: *data/prontera.rsw *data/prontera.gnd *data/prontera.gat *data/texture/ÇÁ·ÐÅ×¶ó <-- All files *data/texture/Çʵå¹Ù´Ú <-- All files Usually the most Prontera Christmas Editions out there are editions of those files I listed. By removing them in your GRF you will go back and use the Gravity default ones. Alternatively, in case it doesn't works, look for this download and try it out --- http://rathena.org/b...-texture-files/
  22. Maybe you should follow the image dimentions. If I read well, you said it is not -too visible- but it is, visible right? I believe third classes auras are bigger than normal character level 99 ones. Based on this, replacing auras with others are not that good. In case you forcefully want to use that aura you have, and resize it, probably you, or someone can use Adobe Illustrator to vectorize your aura and make it bigger with not loosing its quality.
  23. Hello. Looking at the game data, here is a list of the bitmaps and tga resources that the client itself asks at the time I requested the 3rd job aura: * data/texture/effect/cir0002.bmp * data/texture/effect/emp shock.tga * data/texture/effect/w_bubble01.tga ... continue on this, adding +1 (bubble01, bubble02... etc) until you reach to data/texture/effect/w_bubble27.tga That is what I found by doing a quick look. Use GRF Factory or any GRF reader you might have and look for the files I listed. Extract and look if they are useful to you. P.D.: I think the first one (cir0002.bmp) is the one you are looking for.
  24. Olrox

    Jungle Pront

    I have that, but in a very old hard disk drive in my office of my job LOL Since we are in holidays I'm allowed to go back until 2 of January dunno if you can wait for it. Drop me a message in case you wish to wait.
  25. It has been a while, but for those who wonders to get this map, please look at ---> http://rathena.org/board/files/file/2753-prontera-apocalipse/ Due to a common agregment with the original customer, I'm now able to re-sell this prontera version.
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