Jump to content

Olrox

Members
  • Posts

    1335
  • Joined

  • Last visited

  • Days Won

    83

Posts posted by Olrox

  1. @Sage hello, srry I thought I replied, seems I didnt. I do appreciate your suggestions and I follow your further work to improve areas I need.

    @everyone ty for your comments and support, I do appreciate.

    Yea is a remake of the audacity, is weird this map had two different names... backstory of that: I misuploaded the video on my channel and I gave it a random name: "audacity" then it became official somehow :)

  2. Hi there,

    Man I feel great, seems this forum always is on activity and I do stalk a lot of new maps and so as map creators ^^ sadly not enough time to reply on some topics, but I do follow this forum a lot.

    Was already time to shows some map stuff, you 'll find it out on spoilers. Is an improved version of a map I did a while ago.

    Spoiler

    Screenshot_1.thumb.jpg.9339b6d6c47a3cff7048de60f7636d8c.jpgScreenshot_2.thumb.jpg.236ef6ca94d13ba3351aa190fa45da57.jpgScreenshot_3.thumb.jpg.9c7535763593764a5046ab4be052690a.jpgScreenshot_4.thumb.jpg.069f5e53368d1fed02b932c1b6c4c33c.jpgScreenshot_12.thumb.jpg.40cb49406363196c6c7dc4397faa1841.jpgScreenshot_87.thumb.jpg.867210e5f4128848b1922f1d7f487347.jpgScreenshot_8.thumb.jpg.5de270c1a48397a20c2591c3f19ac897.jpgScreenshot_5.thumb.jpg.b8d97bf433ea62fd2fa64f9d3c179e2d.jpgScreenshot_6.thumb.jpg.654a4685886ebded318b65cb2b854f2d.jpg

    The map is done already, I don't think it will have any editions whatsoever soon but suggestions are always welcome on new work I'm doing already.

    Best wishes to you all, see you soon :)

    • Upvote 7
    • Love 5
    • Like 2
  3. @peterl

    The diff only allows you to load stand animation on the model. The custom mob should appear visually and regardless if the diff is present on the client or not.

    if you see a poring as your mob, means the client is not reading the resource. Of course is going to work if you set the mob id of a guardian, as you are using an official ID for that;

    Is worth to mention that I think the option work on that client.

     

    • Upvote 1
  4. @312200492

    by the screenshot I see that you have bink texture format (4) which is incorrect. In my videos I think I mentioned bink texture format must be either (0) or (1), these parameters are added when you run the granny exporter in 3ds max in texture format.

    If you load that gr2 model in RO is going to crash your client.

    Edit: if the texture is changed automatically to another format means you have to disable transparency or decrease bit depth.

     

     

     

  5. On 28/6/2017 at 3:17 PM, Ciel Phantomhive said:

    the 3rd one <3 

    is it ready yet?

    It is :)

    21 hours ago, Najara said:

    They're all beautiful, I just love how a few changes such as modified lightning and a change of textures can give maps a complete over-haul in expression, while maintaining the original way it's setup.

    Well done! ^_^

    Ty I appreciate your review. Looking further for your maps too <3

  6. 1 hour ago, Rynbef said:

    Nice work. My favorite is the second one but the other two looks nice too. The blue roofs fit perfertly to the green and the white leaves of the trees. It looks much better than the original.

    [-] I missing some details or models out of the middle. Like trees, stones or else. The walls on the middle looks not really good the textures not well choosen. The border looks too clean it should have a few small plants, stones or else.

    My voting:
    First one: 6/10
    Second one: 8/10
    Third one: 7/10

    * It's just my opinion. It shoulnd attack you :) *

     

    Rynbef~

    Hi, thx for the feedback, I appreciate.

    But I have to mention that was intentional. My intention was to respect the gat and original models amount/cells of this map

  7. Hello everyone.

    Just showcasing a set of 3 cammy land reworks,

    My rework of this Cammy Land consist of 3 sets: Last Gen (My own vision of the map, with cherry trees and such) Original (more similar to the original style) and Alpha (close to the alpha prontera style)

    I'm posting the original map first.

    5953bc1d33fb1_Screenshot_38copy.thumb.png.a050a867ffb072524a890c306e96201d.png

    Is a cute map, my reworks takes the idea of prontera ruins (close to alpha style, thats why some buildings are a bit destroyed) and the cute idea of the original; editions above:

    5953bc7528386_Screenshot_39copy.thumb.png.0b5d50e08bf8ae2e479048e7663747de.png

     

    5953bc4d64d57_Screenshot_40copy.thumb.png.e8321c6c088ed6ecf22f5bb87933eae1.png

     

    5953bc9a7dd91_Screenshot_37copy.thumb.png.18236261b2a43f9b9189a68eedefedaa.png

    Is worth to mention that I animated the flags. I'll show a video later.

    I can't decide which is my favorite, maybe you can tell me which one you like more!

    Any feedback is appreciated, ty!

    • Upvote 4
  8. Quote

     

    The center is easily identifiable.

    A grass texture has been placed in the center of the map, and two small black squares have been placed at the map edges lining up with the center. If you want to create multiple field maps that connect to one another seemlessly, this makes it very easy to do that. You can make all sorts of measurements that will help you in planning your map and scaling things, as well. This combined with the grid makes it easy to plan/scale everything from the moment you start mapping

     

     

    Nice idea. I struggle to connect field maps, and thats a clever way to do that.

    I'll use your template from now, gives a lot of advantages. I'm not sure how many guys gets how useful this can be, but I myself, find it a must to use now.

    Thx for the release ;)

  9. 7 hours ago, Skorm said:

    @Olrox It's good to see you posting again. Fantastic work again.

    Ty man, glad to see you active in the staff too.

    2 hours ago, Najara said:

    Oooh, are those blood stains on the ground?

    Love the map. Great to see you posting again~

    Yes is blood. I'm glad to know it looks like it.

    ?

    2 hours ago, TARTs said:

    Very nice! Amazing map. 10/10

    Ty friend :) is a reworked map.

  10. Hi everyone, I'm back to showcase work ;)

    Just a small briefing for whoever wonders: I've been very busy a bit outside of the RO scene, to be specific in a little game project of someone, school and such stuff.

    So we are back and I want to share with you what is last generation work from me.

    You might remember Icecrown Citadel here you have a before and after.

    e5ugC-VlT6qMqx_w8oWz-g.png

    N85PDHSgQrm-fV9o1s5wCQ.png

    BuAIorXvQw_Kx2SHuwtSLw.png

    g62JsGqcT5O7eK4exw5qDw.png

     

    Maybe you can spot the 10 differences lol. Is a lot of improvement in use of lightmaps, textures and 3D overall.

    Previous work were only chunky models badly imported, had no experience anyways; current generation assets are optimized low polygonal I did, more close to a RO feeling.

    Have a looot of more work to show you later... and I will ;)

    To anyone who wants to see my work join me at facebook or if you are interested in new designs ahead follow my patreon. Cheers!

    • Upvote 5
  11. You should be using browedit 1.0 when you work with custom models.

    2.0 is compatible but not 100%. Just add it to the model directory of your grf and load it. Make sure the textures are 24bits bmps, and thats it. Save your map but with browedit 1

    I dont know if this is the first time you add custom model, but if it is, you should try first to re-texture an official RO model and test to add it in game as an unique model, to see how things works out when you make it read on your grf before making your customs.

    Then after you are sure this model is being read, replace the .rsm file with your custom.

    • Upvote 1
  12. Hi there.

    You have to get used to this if you want to get into 3D and ragnarok maps. Nothing works. I myself learn new tricks each day.

    That model is bad, should be 1k polygons, optimize it :) (surface modifiers or... just split it in different parts)

    (select half of polygons, select detach, export selection as single object <- repeat)

    • Upvote 1
  13. Always when you have map crashes do this: open the map in browedit, go for the clean map function and start all over cleaning each feature one by one (models, textures) 

    Test in game for each clean up you do and you'll find the reason why it crashes. By then, we can give you more options to resolve the error.

    And btw the maps should be always square dimentions if you use the new map function in browedit.

     

  14. 6 hours ago, Anacondaqq said:

    The best what can be done to avoid any drama with people who don't trust to staff it's a little bit change way how files will be stored and sold.

    Just scenario:

    1. Content Owner archive his work into zip or rar archive with password (only client will know the password)
    2. Then he upload it to paid services his password protected archive
    3. Someone buying the file via paypal and got access to file to download
    4. thena IPB or any custom script generate for content owner email notification with details who bought it.
    5. content owner or manually or autoresponce for the received message from rathena with information about buyer a secret pass of password protected archive directly to buyer email
    6. no one 3rd-party guy got access to file because of password
    7. all happy
    8. ????
    9. profit

     

    Nah, I find this cumbersome with too much work. I mean so what? the guy who paid for the file now has your file and he can upload it free anywhere... it never ends.

    Another point, who verifies the file if it is protected tho? I mean, so suppose this... now is rA that has to trust *me* to upload a file and trust that I'm uploading something good as they don't have access to check it.

    I think that as an author, all you have is to trust at certain point and do your own decision to upload a file or not. You end to have traffic (a lot) thx to rA hosting, and might end with some cash in your pockets, but really? someone has to verify the files lol.

    Just keep the system like it is now.

    • Upvote 1
  15. No reason to speak loud about past incidents imo

    I myself ended to err, not enjoy the last system that much lol :P but anyways, one thing is true: there is dispposal by the current administration to fix things that turned out bad in the past. And thats gold.

    Lets just see how it goes.

×
×
  • Create New...