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Olrox

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Posts posted by Olrox

  1. On 28/3/2017 at 7:02 PM, Akkarin said:

    Have no fear my dear :) The credits you have remain on your account until you either spend them on other content (paid files, donator subscription, branded clothing, etc) or submit a withdrawal request in a similar fashion to the old payouts. The withdrawals that have been submitted over the last few months are slowly being processed in the order they were created after the IPS4 license purchase and forum upgrades.

    We're on the right track /go

    Thats nice :) I just saw another T-Shirt  which I'm taking for sure.

    Just looked at the withdrawal too and seems to recommend a fixed amount to speed up the operation. Well just did one, lets see how it goes :ph34r:

    Edit¨ btw great changes you are doing :P community seems very active around

    • Upvote 1
  2. Better be careful with high poly models. We recommend to split to 2000 faces. You might see some models with more faces work tho, (like that of 9k) sometimes, but most of the times can make your client crash.

    Regarding animation you have 2 options, and I did two videos on my channel, one with RSM ro models (only supported with old clients tho) or as npc GR2 models (supported by all clients) 

     

    • Upvote 1
  3. @Akkarin

    I just saw this thread. Good that you are considering to bring the system back. I had content there, and I think I was one of the most sellers too. 

    Just a question tho... I have a lot of credits ($585 more precisely) of sells or charge backs by the previous system which I never got as payments. I know you were not in charge of that when I requested those.

    So I think im right to ask here more precisely: Will I ever have some of those credits as cash (like sort at least or credits on new system or whatever?) or should I just forget it?

     

  4. Hi there, browedit has no limits but the RO client has: 1500 to 2000 as said before.

    I have to disagree about the increased limit tho, is the same even by recent RO clients. Recent models have better quality yes, but what Gravity does is they split some buildings in pieces (for ex. new prontera church) so they can trick that face limit.

     

    • Upvote 1
  5. Okay read, here is your solution: disable shadows in RO models.

    How? well you have to open your RSM file in hex editor and find this string:

    Change that 01 to 00, if you want to disable shadows in only that RO model, or change to 02 to add smooth shadows (very very useful in rounded models)

    :P

    Screenshot_67.png

    • Upvote 2
  6. You can convert older version of fbx and bring them in newer versions of max.

    But what you need to do is, by using the 2015/2016 versions you have, just export it to FBX and then you can download FBX converter from autodesk.

    By using that tool you can convert whichever version of a FBX file to older formats. 

  7. You are using the wrong FBX version :)

    Xarple rsm converter only accepts one specific version of FBX, right now I dont remember, but I believe it was around 2011.

    Perhaps you can watch one of our tutorials and make sure you are using the right FBX version ?

  8. Hi the error is by overlapping vertex. The surface of your model is not flat, a face or a triangle of the model is overcoming that surface.

    In browedit looks okay because it renders different than in Ragnarok.

    Means you must fix the model in 3d software. Maybe you can upload the model to see if we can help.

    Edit: and by flat I mean, that vertex is not joining the others by the exact x,y,z coordinates to make a flat surface.

     

    • Upvote 3
  9. The error is about how your graphic card renders that model and so others.

    Try maybe to change to a generic video driver render in your computer instead of your card, and try again. (control panel -> uninstall driver -> add legacy hardware -> generic video driver)

    ^ or just update the drivers. this as just a test

  10.  

    Hi Sage <3

     

    Nice one, I like the effects of the clouds. It has some white textures and you raised up the surface or am I wrong?

     

    Yup! That's how I did it. It's the Lutie snow texture. It took a few tries playing with the map in-game before I could get the elevation just right to mesh with the @clouds2 effect. I considered making a proper 'sky map' through a hex editor, but that's a pain in the ass, and having a thick 'cloud layer' meant I didn't have to model the bottom of the ship's hull. (Which would've been another big pain in the ass.)

     

     

    Would be nice to see this in a video. :D

  11. Many Payouts were paid either through rAthena Donations, Maki’s personal funds, or Akkarin’s personal funds. There are still quite a few requests that need to be paid off. I understand everyone’s frustrated at this time with getting their money for their products.

     

     

    Thats sad.  I'm one of those request that yet are pending. This explanation is greatily appreciated... I'd not mind to get only a part of the funds by knowing this.

     

    On thread:

     

    I love the t-shirts. I'm in for one  /lv  going to do the payment soon. I just loved the back side of it. Nicely done!

     

    P.D. nice to be size "S" lol no wardrobe issues

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