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Everything posted by LearningRO
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•Use Custom Icon - NEMO's Function QUESTION.
LearningRO replied to Archetype Saber's question in Graphics Support
i have some example for you 30_ragicons.rar -
is it possible to detect the IP country for making decisions ex: If the IP (ind) appears the menu 1 and other IP showing menu 2
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hi, can someone make this script Dialogue: Ah yes, the waters in which the Fire Scholar used to dip her feet in. Could it be fate that brought you here traveller?.I remember fighting with her and standing against the demons that crawled out of the ground. Young traveller, I wish for you to complete the Fire Scholar’s battle gear. This task may be difficult but if you are able to find me perhaps, you would be able to do it. If the player says, I can do it. I admire your resilience, traveller. Very well, if you can kill the legendary Amdarias and bring me his Evil Mind then I will give you the last piece of Riesette’s beloved gear. I will bring you to his lair but I must warn you, he is a formidable enemy and that you may need to gather allies for you to defeat. Are you ready to take on this challenge? If the player says, he’s ready, him and his party would be warped to (1@tnm2) 135, 122 Monster: Monster ID: 2476 is to be summoned together with 5 1831 If the team kills the monster, they are teleported back after 10 seconds. Talk to NPC again So you have killed the mighty Amdarias, I grant you the Garnet Mail. Get item reward
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hi, i want to make hard leveling from 98 to 99 but when i setting exp to 99 = 99.999.999 if player defeat monster ex:acidus he still get exp 6% my questiion is it possible to change max exp 99.999.999 to 999.999.999 maybe???
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thx u man you save my day
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i got error like this too and how to fix you must delete manual rows "use_existing" on table Cp_itemshop
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help all,I got error on menu MVP rangking how to fix this?? thxx
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what command or how to apply file type .diff on linux debian somebody can teach me?
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Stolao's Script Collection [Update 2018-06-02_08:16]
LearningRO replied to Stolao's topic in Script Collections
i was installed that function but still can't read that func? -
Stolao's Script Collection [Update 2018-06-02_08:16]
LearningRO replied to Stolao's topic in Script Collections
i think u have some typo on this part // ------------------- // At Commands // ------------------- // Run Event Command to manually run event bindatcmd("runevent",strnpcinfo(1)+"::OnRunEvent",60,99); // End Event Command to manually run event bindatcmd("runevent",strnpcinfo(1)+"::OnEndEvent",60,99); << should be endevent?? // Join Event Command bindatcmd("joinevent",strnpcinfo(1)+"::OnJoinEvent",0,99); and when player use command joinevent get error buildin_callfunc: Function not found! [dispell] -
Stolao's Script Collection [Update 2018-06-02_08:16]
LearningRO replied to Stolao's topic in Script Collections
@Stolao have any update for this issue? -
Question about resetting or wipe out database custome
LearningRO replied to Checkmate's question in Scripting Support
just truncate database inventory,char,storage,cart_inventory,mail,storage_guild -
fully work right now.. thx man u save my day
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yeah how to make the item not on list give 0 points?
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it's work like i want but have a bug You can sell all kinds of items even if the item is not in the array list? should create a new array to list any items that can be exchanged with points?
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im sorry bad english what I want is to change this script into an exchange item costume> point not card > point ex: low grade costum> 1 point Med grade costume> 2 point rare grade costume> 3 point its can??
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somebody??
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somebod can help me to change list sell card into sell costume item?? //===== rAthena Script ======================================= //= Card Trader //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Exchange cards for points. //============================================================ prontera,195,170,4 script Costume Trader 10044,{ mes "[^995050Costume Trader^000000]"; mes "Hi, "+strcharinfo(0)+"!"; mes "What can I do for you?"; next; switch(select(" > Information: > Trade in costume: > Point shop (^0055FF"+getd(.Points$)+"^000000): > Leave")) { case 1: mes "[^995050Card Captor Sakura^000000]"; mes "Do you find that you've got"; mes "useless Costume lying around?"; mes "I'll be glad to take them off"; mes "your hands!"; next; mes "[^995050Card Captor Sakura^000000]"; mes "I'll give you"; mes "^0055FF"+.Points[0]+" Point"+((.Points[0] == 1)?"":"s")+"^000000 for Low Costume."; mes "^0055FF"+.Points[1]+" Point"+((.Points[1] == 1)?"":"s")+"^000000 for Low Medium."; mes "^0055FF"+.Points[2]+" Point"+((.Points[2] == 1)?"":"s")+"^000000 for Low Rare."; mes "^0055FF"+.Points[3]+" Point"+((.Points[3] == 1)?"":"s")+"^000000 for Low Special."; mes "You can trade those points"; mes "for items later on."; mes "How does that sound?"; emotion e_cash; close; case 2: mes "[^995050Card Captor Sakura^000000]"; mes "Select the cards you"; mes "want to trade in."; if (.Level) { mes " "; mes "They must be dropped"; mes "by monsters of level"; mes .Level+" and above."; } deletearray @sold_nameid[0],getarraysize(@sold_nameid); callshop "card_shop",2; npcshopattach "card_shop"; end; case 3: mes "[^995050Card Captor Sakura^000000]"; mes "You have ^0055FF"+getd(.Points$)+"^000000 Point"+((getd(.Points$) == 1)?".":"s."); callshop "card_shop",1; npcshopattach "card_shop"; end; case 4: mes "[^995050Card Captor Sakura^000000]"; mes "*yawn*"; mes "See you later!"; emotion e_yawn; close; } OnSellItem: mes "Cards to sell:"; mes "-----------------------------------"; for(set .@i,0; .@i<getarraysize(@sold_nameid); set .@i,.@i+1) if (@sold_nameid[.@i] > 4000 && @sold_nameid[.@i] < 4700) { if (.Level) { query_sql("SELECT `LV` FROM `mob_db` WHERE `DropCardid` = "+@sold_nameid[.@i],.@lv); if (.@lv < .Level) { dispbottom getitemname(@sold_nameid[.@i])+" is under the minimum level."; continue; } } set .@card_id[getarraysize(.@card_id)], @sold_nameid[.@i]; set .@card_amt[getarraysize(.@card_amt)], @sold_quantity[.@i]; set .@class2, compare(.class2$,""+@sold_nameid[.@i]); set .@class3, compare(.class3$,""+@sold_nameid[.@i]); set .@class4, compare(.class4$,""+@sold_nameid[.@i]); mes ((.@class2 || .@class3 || .@class4)?" ^FF0000":" ^777777")+@sold_quantity[.@i]+"x "+getitemname(@sold_nameid[.@i])+"^000000"; if(.@class2) { .@class=1; } else if(.@class3) { .@class=2; } else if(.@class4) { .@class=3; } else { .@class=0; } set .@card_total, .@card_total+ ( @sold_quantity[.@i]* .Points[.@class] ); } deletearray @sold_nameid[0], getarraysize(@sold_nameid); deletearray @sold_quantity[0], getarraysize(@sold_quantity); if (!.@card_id) { mes " ^777777(none)^000000"; emotion e_swt; close; } mes " "; mes "---------- Total: ^0055FF"+.@card_total+" pt.^000000 -------"; next; if(select(" > ^0055FFComplete trade...^000000: > ^777777Cancel^000000") == 2) { mes "[Card Trader]"; mes "Oh, okay..."; emotion e_hmm; close; } for(set .@i,0; .@i<getarraysize(.@card_id); set .@i,.@i+1) delitem .@card_id[.@i],.@card_amt[.@i]; setd .Points$, getd(.Points$)+.@card_total; mes "[Card Trader]"; mes "All done!"; emotion e_ho; close; OnBuyItem: for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set .@cost, .@cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } if (.@cost > getd(.Points$)) { mes "[Card Trader]"; mes "You don't have enough Points."; emotion e_omg; } else { mes "Items purchased:"; mes "-----------------------------------"; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; mes " ^777777"+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"^000000"; } mes " "; mes "---------- Total: ^0055FF"+.@cost+" pt.^000000 -------"; setd .Points$, getd(.Points$)-.@cost; emotion e_cash; } deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnInit: set .Level,0; // Minimum monster level to trade corresponding cards. set .Points$,"#Card_Points"; // Variable to store points. setarray .Shop[0], // Card Shop items: <ID>,<point cost> 5027,10, 18505,10, 5176,10, 5305,20; //setarray .Points[0],5,100; // Points per <normal card>,<MVP card> setarray .Points[0],1,2,3,4; // Points per <Class 1>,<Class 2>,<Class 3>,<Class 4> set .class1$, "501,502"; set .class2$, // Class 2 cards | Those not within Class 2 ~4 are all Class 1 "503,504"; set .class3$, "505,506"; set .class4$, // List of MVP cards. | Previously .MVP$ "507,508"; npcshopdelitem "card_shop",909; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "card_shop",.Shop[.@i],.Shop[.@i+1]; end; } - shop card_shop -1,909:-1 more info what i want : how to change this part to read array from class1,class2,class3,class4 OnSellItem: mes "Cards to sell:"; mes "-----------------------------------"; for(set .@i,0; .@i<getarraysize(@sold_nameid); set .@i,.@i+1) if (@sold_nameid[.@i] > 4000 && @sold_nameid[.@i] < 4700) { if (.Level) { query_sql("SELECT `LV` FROM `mob_db` WHERE `DropCardid` = "+@sold_nameid[.@i],.@lv); if (.@lv < .Level) { dispbottom getitemname(@sold_nameid[.@i])+" is under the minimum level."; continue; } } set .@card_id[getarraysize(.@card_id)], @sold_nameid[.@i]; set .@card_amt[getarraysize(.@card_amt)], @sold_quantity[.@i]; set .@class2, compare(.class2$,""+@sold_nameid[.@i]); set .@class3, compare(.class3$,""+@sold_nameid[.@i]); set .@class4, compare(.class4$,""+@sold_nameid[.@i]); mes ((.@class2 || .@class3 || .@class4)?" ^FF0000":" ^777777")+@sold_quantity[.@i]+"x "+getitemname(@sold_nameid[.@i])+"^000000"; if(.@class2) { .@class=1; } else if(.@class3) { .@class=2; } else if(.@class4) { .@class=3; } else { .@class=0; } set .@card_total, .@card_total+ ( @sold_quantity[.@i]* .Points[.@class] ); } deletearray @sold_nameid[0], getarraysize(@sold_nameid); deletearray @sold_quantity[0], getarraysize(@sold_quantity); if (!.@card_id) { mes " ^777777(none)^000000"; emotion e_swt; close; } mes " "; mes "---------- Total: ^0055FF"+.@card_total+" pt.^000000 -------"; next; if(select(" > ^0055FFComplete trade...^000000: > ^777777Cancel^000000") == 2) { mes "[Card Trader]"; mes "Oh, okay..."; emotion e_hmm; close; } for(set .@i,0; .@i<getarraysize(.@card_id); set .@i,.@i+1) delitem .@card_id[.@i],.@card_amt[.@i]; setd .Points$, getd(.Points$)+.@card_total; mes "[Card Trader]"; mes "All done!"; emotion e_ho; close; this array //setarray .Points[0],5,100; // Points per <normal card>,<MVP card> setarray .Points[0],1,2,3,4; // Points per <Class 1>,<Class 2>,<Class 3>,<Class 4> set .class1$, "501,502"; set .class2$, // Class 2 cards | Those not within Class 2 ~4 are all Class 1 "503,504"; set .class3$, "505,506"; set .class4$, // List of MVP cards. | Previously .MVP$ "507,508";
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thx
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this is my concept setarray .item1, 601; > exchange > poring coin setarray .item2, 602; > exchange > gold coin setarray .item3, 603; > exchange > silver coin somebody can help me to make this script?? thxx.
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@Emistry or @Alaynecan u make different concept? like exchange item a b c d e just a= aple, b = carrot, c= redpot ......
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im sorry my mistake find file signbardlist.lub on data/luafiles514/lua files/signboardlist.lub find this text { "prontera", 159, 326, 0, IT_BMP, "À¯ÀúÀÎÅÍÆäÀ̽º\\information\\over_guide.bmp" }, and remove
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to disable npc find file :npc/re/merchant/renters.txt and to disable magnifying glass folder System/towninfo.lub
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okay i use RAM 512mb and my server Pre renewal, so why map-server awlays auto close ?