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jigsam

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  1. already using those.. but still no luck... Nevermind, already got it fixed. need to use external data first over the rdata
  2. Sorry for necro-ing this thread, I have the same issue and already tried this method, still not working.
  3. you need to put the language option in sclientinfo.xml to 0 instead of 1 and service type to korean. I dont know where i need to put the datafiles for english translation if i put the language option to 1.
  4. Nevermind... i found the errors.... Facepalm. On char athena i put these... // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 2 shouldve be 1
  5. Basically, i cannot create character at all... I already try stuff, but nothing work.. 1. Putting packet version #define PACKETVER 20180620 to mmo.h line 49 to bypass the packet... not working. Also i already try to put the new packet version packets.hpp and recompile it. #ifndef PACKETVER /// Do NOT edit this line! To set your client version, please do this instead: /// In Windows: Add this line in your src\custom\defines_pre.hpp file: #define PACKETVER YYYYMMDD /// In Linux: The same as above or run the following command: ./configure --enable-packetver=YYYYMMDD #define PACKETVER 20180620 #endif 2. Removing the encryption on nemo + packet obfuscation. Not working. #if PACKETVER >= 20110817 /// Comment to disable the official packet obfuscation support. /// This requires PACKETVER 2011-08-17 or newer. #ifndef PACKET_OBFUSCATION //#define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp //#define PACKET_OBFUSCATION_KEY1 <key1> //#define PACKET_OBFUSCATION_KEY2 <key2> //#define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption #define PACKET_OBFUSCATION_WARN #endif #else #if defined(PACKET_OBFUSCATION) #error You enabled packet obfuscation for a version which is too old. Minimum supported client is 2011-08-17. #endif #endif 3. Trying to recheck my database & update sql. Not working. Nothing could work. At this point i'm really at y wits ends. Maybe because i set the sclientinfo langtype to 0? <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>american</servicetype> <servertype>primary</servertype> <connection> <display>Local</display> <address>127.0.0.1</address> <port>6900</port> <version>55</version> <langtype>0</langtype> <registrationweb></registrationweb> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> </loading> </connection> </clientinfo>
  6. Bump... Last bump... I guess...
  7. That's weird, I'm using korean 2013-08-07aRagexe.exe and diffed it with xDiffPatcher and I still can use dual client...
  8. Bump, Somebody? I already try to compile the lua to lub, but no luck
  9. I put them on item_db_re, since i use renewal. I'm using query tho... INSERT INTO `ragnarok`.`item_db_re` ( `id` , `name_english` , `name_japanese` , `type` , `price_buy` , `price_sell` , `weight` , `atk:matk` , `defence` , `range` , `slots` , `equip_jobs` , `equip_upper` , `equip_genders` , `equip_locations` , `weapon_level` , `equip_level` , `refineable` , `view` , `script` , `equip_script` , `unequip_script` ) VALUES ( '25420', 'TransparentGoldenButterflyWings', 'Transparentgoldenbutterflywings', '5', '20', NULL , '100', NULL , '13', NULL , '0', '4294967295', '63', '2', '1', NULL , '0', '0', '1379', 'bonus bSpeedRate,25;', NULL , NULL );
  10. Is there any difference in renewal and pre renewal? I tried to put some new items, but some of them doesn't work properly. No errors or anything but no display... I already check the spr and act file at Data\sprite\¾Ç¼¼»ç¸®\¿©\¿©_TransparentGoldenButterflyWings.act Data\sprite\¾Ç¼¼»ç¸®\¿©\¿©_TransparentGoldenButterflyWings.spr Data\sprite\¾Ç¼¼»ç¸®\³²\³²_TransparentSilverButterflyWings.act Data\sprite\¾Ç¼¼»ç¸®\³²\³²_TransparentSilverButterflyWings.spr check the data at accessories.lua ACCESSORY_TransparentGoldenButterflyWings = 1379, check the data at accname.lua [ACCESSORY_IDs.ACCESSORY_TransparentGoldenButterflyWings] = "_TransparentGoldenButterflyWings", check the database (I'm using mysql) 25420 TransparentGoldenButterflyWings Transparentgoldenbutterflywings 5 20 NULL 100 NULL 13 NULL 0 4294967295 63 2 1 NULL 0 0 1379 bonus bSpeedRate,25; NULL NULL check the iteminfo.lua [25420] = { unidentifiedDisplayName = "Transparentgoldenbutterflywings", unidentifiedResourceName = "TransparentGoldenButterflyWings", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Transparentgoldenbutterflywings", identifiedResourceName = "TransparentGoldenButterflyWings", identifiedDescriptionName = { "Item Not Implemented", "desc", "desc.", "", "^777777^000000" }, slotCount = 1, ClassNum = 1379 No luck...
  11. You can restrict the potion, so they can't use it in the towns.Check item_noequip.txt
  12. Import your .sql into your phpmyadmin. I think it's on sql-files/main.sql open your phpmyadmin click database ragnarok click import -> main.sql or are you already have the database but no query?
  13. check your item_db.txt 25009,Large_Red_Wing,Large Red Wing,5,0,,0,,0,,1,0xFFFFFFFF,7,2,4096,,1,0,873,{bonus bCriticalRate,40; bonus bCritAtkRate,25; bonus bLuk,20; },{},{} make sure it's same as accessoryid.lua ACCESSORY_LARGE_RED_WING = 873, if you're using new renewal check your iteminfo.lua make sure your item is ClassNum = 873 if you're alt Q and you got error, I think you put wrong picture at texture\À¯ÀúÀÎÅÍÆäÀ̽º\item make sure there's LARGE_RED_WING.bmp not _LARGE_RED_WING.bmp (no _ mark)
  14. jigsam

    Skill require

    but he's already giving this: 2213,11,8,2,0,0x2,15,1,-20,yes,0,0,0,magic,2, WL_COMET,Comet max lvl 1.
  15. Why you don't make a custom item,and then make it if that class are Rune Knights = heal 100%. It's more simple and more practical... but oh well, try this... function script Sample { set .@item_id,getarg(0); set .@delay,getarg(1); set .@current_delay,getd( "ITEMDELAY_"+.@item_id ); set .@gettimetick,gettimetick(1); if( .@current_delay > .@gettimetick && Class != Job_Rune_Knight && Class != Job_Rune_Knight_T && Class != Job_Rune_Knight_T && Class != Job_Rune_Knight2 && Class != Job_Baby_Rune && Job_Baby_Rune2 != Job_Baby_Rune ){ dispbottom "Item Delay for "+( .@current_delay - .@gettimetick )+" seconds."; end; }else{ delitem .@item_id,1; setd( "ITEMDELAY_"+.@item_id ),( .@gettimetick + .@delay ); } return; }
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