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Kido

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Everything posted by Kido

  1. do you have a link to the patch or something D:? i googled it and just fnd a url with the word setbgid on it @_@
  2. aw sorry seems like moderators and scripters are busy, be patient please, back to school/work consumes so much time D: huh meanwhile, why don't you try to see which commands/words may need to change/update? so maybe we can have a start point just run the script on the test server or in your server if possible and see what errores are you having (so we can see the line a get a clue)
  3. sorry im having some problems with my test server x_x try this instead { if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ sc_start4 SL_SOULLINKER,60000,10,0,0,1; },{ sc_end SL_SOULLINKER; }
  4. huh allright let's see look at the important details 13042# //ID here A dagger with an unnaturally dark colored blade. Those who hold it instinctively sense the danger and risk of wielding this weapon. [^333399Refine Rate 9~10^000000] //if refined 9 or 10 eff 0 Vit+ 5 Deals +10% Crit damage and gives +10 Crit Rate. //get this effects, vit +5 1eff 1, 10% more damage eff 2, +10 crit rate eff 3 10% more damage to Demi Human // 10% more damage agains demi egg 4 [^333399Refine Rate 9~10^000000] //you repeat this lol Pierces Defense of DemiHuman monster by 5%. // pierce def of demis by 5% eff 5 Class :^777777 Dagger^000000 // the structure belong to a weapon dagger type Attack :^777777 120^000000 // this is the attach of the weapon Weight :^777777 0^000000 // weight Weapon Level :^777777 4^000000 // level Required Level :^777777 80^000000 // required level Applicable Job :^777777 Novice Class, Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Ninja, Soul Linker^000000 //jobs that can use it # download this, it sure helps you a lot http://rathena.org/board/files/file/2252-rathena-database-editor/ i also use rate my server to llok for examples when i don't remember the bonus script, for example critical damage + 10% then i think "which card increases the critical damage? oh yeah, the paper card" then i just add the script, in this case, it would be bonus bCritAtkRate,20; then change it to the desired value bonus bCritAtkRate,10; give a try o:!
  5. i should look like this { if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ callfunc "soullink"; },{ sc_end SL_SOULLINKER; }
  6. huh maybe you have to adapt it to eathena, i guess the script is for rathena D:
  7. onunequip {}.{}.{ sc_end SL_SOULLINKER; } try that D:
  8. save in a text file this and then loaded as it was a npc function script soullink { switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; } remember tabs on line 1 then try this { if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ callfunc "soullink"; },{ } remember @loaditemdb after saved
  9. huh since you are using eathena (assuming this for your description below your avatar) maybe you will need to make some changes to the numbers, nothing hard to do o:
  10. sure, sry for not being clear D: i downloaded my server (the emulator) to my laptop, i want to use it to test on my laptop i used to use another test server with a db on navicat mysql, it got bugged (npcs not appearing, skills with weird symbols and so on x_x, however the db is now adapted to rathena, i was using eathena) i want to connect my downloaded emu to that data base to test
  11. the database is on my sql D: is the one i used to use to test, but now it fits with rathena D:
  12. didn't find anything, i just increased the rate and it took effect let me see your script of the gtb and that conf rate please o:
  13. got it o: gonna send you soon, huh mroe than 1 is ok or just 1?
  14. D:! didn't read this until now huh it can be chat text? or just the pic of a lol momment xD?
  15. Errr... guys... shouldnt he make this {instead of here},{you put it here},{}...... cuz as missigno said, costumes are suppused to not give effects D:
  16. oh lol was about to say the same change map npc and inside script maps D: for example this lines to another map .red = createbgid( "guild_vs3", 13,50, strnpcinfo(0)+"::Onredout", strnpcinfo(0)+"::Onredout" ); .blue = createbgid( "guild_vs3", 86,50, strnpcinfo(0)+"::Onblueout", strnpcinfo(0)+"::Onblueout" ); callfunc "rand__", .min2start *2, $@rand; for ( .@i = 0; .@i < $@warpwaitingpcnum; .@i++ ) setbgid ( .@i %2 )? .red : .blue, $@warpwaitingpc[ $@rand[.@i] ]; delwaitingroom strnpcinfo(0); bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; bg_updatescore "guild_vs3", 0,0; sleep .eventlasting * 1000;
  17. allright o:! huh maybe some links can help for further reference o:!
  18. i can't remember that too DDD: however, sounds more like a @effect when consumed lol this may help you http://svn.code.sf.net/p/rathena/svn/trunk/doc/effect_list.txt
  19. i could,'t, i just had to increase the rate of ignoring those type of skills i'm not sure, could it be trunk/src/map/skill.c or trunk/src/map/skill.h huh if i remember right, tarot can break the shield even with gtb (?)
  20. i've tryied months a go that and found that sometimes if the values are so small, the dispell/tarot bypasses the GTB even if the GTB has equal or more magic damage reduction required by the item.conf file, well this happened on my r17701 months a go, i had to add a greater value check the src skill files and find the GTB effect, maybe there is a "min/max required value to work" sry it's all i can do D:
  21. Next thing to learn so i can help others: Graphics @_@ http://i.imgur.com/3IIBZVw.png

  22. i dont get your question at all DDD: item bonus (?) http://ratemyserver.net/index.php?iname=cursed+water&page=item_db&quick=1&isearch=Search this also makes the weapong dark properity bonus bAtkEle,Ele_Dark; for example, you can put that OnEquip {}.{ bonus bAtkEle,Ele_Dark; }.{} And that will make your weapon dark element, but if you want it to return it as normallity then use this OnUnequip {}.{ bonus bAtkEle,Ele_Dark; }.{ bonus bAtkEle,Ele_Neutral; } i don't know why now RMS display the enchants like this: because now the scripter can't control the time of the duration of the consumable at all, since it casts a skill that turn the weapon on that element what sandbox was trying to say (i guess lol) it's that you have to look, for example, how to set a duration to the item, just like food items that's where you see the those bonus as an example, also the link that sandbox gave you http://eathena-project.googlecode.com/svn/trunk/doc/item_bonus.txt well since you use rAthena maybe this link corresponds more http://svn.rathena.org/svn/rathena/trunk/doc/item_bonus.txt hope this helps you D: just an extra link that you may like to read, it's about scripts, use it for further references http://rathena.org/wiki/Category:Script_Command
  23. dunno D: but seem similar to this thread http://rathena.org/board/topic/92412-where-can-i-see-this/ maybe?
  24. hello look at this it's more than a client what you will need, you will also need the correct data folder for the grf (luas and so on) you know how to do a client right o:?
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