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Kido

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Everything posted by Kido

  1. Or if you are using rAthena, you can use different maps to vary the PvP and not make it bored with the same pvp map, also you can check some maps to see which maps would be cool for each job vs job, for example, if Asssassin Cross VS Assassin Cross you just need a small map o: or a HW vs HW you can use a some-big map so they can set icewall or fire pillar and so on to prepare their strategy ;D which maps? well you don't need a custom map at all, i believe that there are some maps that you already don't use and that they are actually pretty cool for PvP if you don't like them at all, you always have the download section to search for some cool maps, a lot of cool maps are actually free ;DD http://rathena.org/board/files/category/3-maps-3d-resources/
  2. Kido

    Quote me

    Welcome to the most senseless forum game ever o: well maybe it's not a forum game at all o: It's easy to play, you just Quote the previos post ... yeah that's all | you can add something | pics links code cats etc | as long as you don't break the rules lol ... that's all o: start (?) the objetive is to make the longest quote window ever ~
  3. Kido

    If only

    I opened up an "Ask me anything" a year ago on a certain other forum, and I am surprised with the questions asked x) Feel free to visit..!, I may not be able to give the correct answer, but I can at least provide you with answers from my perspective and experience, or whatever I have accumulated so far. You can rest assured that the answer came from the bottom of my heart, something that I truly believe in, Unbiased of any kind! Some examples : http://www.hiveworkshop.com/forums/introductions-360/hello-i-am-geki-ama-238538/ (I don't know if linking to other forum is allowed, but its off-topic, so oh well ) Lol i have an account there years before.. cuz i use to make map for warcraft there.. lol bring back memory.. and thank for the kind reply Glad to see a fellow hive member here~ I wish editing rAthena was as easy as WE. I still do create maps for wc3. visit my project someday at my signature there. Whats your account name? i send you a pm~ i just wanted to make this quote bigger lol @topic interesting thinks o:
  4. Kido

    stapo forever D:!

    Proud Ghostring and soon Arch Angeling i'm glad the rouad from Arch Angeling to Mastering is long lol
  5. so cool o:! mid and low rate servers will like this ! well high rate servers will too if they have restricted some maps for mvp card control like me o:! (lhz_03, thana_boss, thor_v03, abbey03 and so on) is it possible to mkae that last for a definid time? let's say 3 days? thank you for the cool script o:!
  6. Proud Ghostring :3 asura? final strike? what's that? /gg

  7. at least i'm a better spanish-english english-spanish translator than bing lol

  8. allright thank you so much o: *goes to the wiki warp portals*
  9. oh thank you so much, that's must be why i didn't get it o: http://rathena.org/wiki/Attachrid still can't get it at all well gonna play with it in the future thanks again Annie
  10. oh lol and i was like "i must be blind" allright, the warpe will need a specific name right o: ? well huh, i haven't practiced with them, but well i ll give a try, thanks still good release o:
  11. which line? i really can't find it D:! //======Name======================================== // Poring Race //======Version===================================== // 1.0 //======Author(s)=================================== // Sandbox //======Comments==================================== // In loving memory of AstralRO //================================================== //======================================Race Trigger Function========================================= //==================================================================================================== - script pracetrigger -1,{ OnInit: disablenpc "Poring Race Warper"; disablenpc "Bet Manager"; end; OnRaceTrigger: if(agitcheck() == 1) end; enablenpc "Poring Race Warper"; announce "Poring Race Event: We are going to have a Poring Race Event",bc_all,0xFF4500; sleep2 1000; announce "Poring Race Event: For those who want to place a bet, please warp @ mellina 115 150!",bc_all,0xFF4500; sleep2 1000; announce "Poring Race Event: The Warper would be open for 2 minutes",bc_all,0xFF4500; sleep2 90000; announce "Poring Race Event: Last 30 Seconds.",bc_all,0xFF4500; sleep2 30000; announce "Poring Race Event: Warper Closed.",bc_all,0xFF4500; disablenpc "Poring Race Warper"; donpcevent "Poring Race Event::OnPoringRaceStart"; end; } - script Poring Race Event -1,{ OnPoringRaceStart: set $@race,1; enablenpc "Poring#race"; movenpc "Poring#race",58,38; enablenpc "Drops#race"; movenpc "Drops#race",58,36; enablenpc "Poporing#race"; movenpc "Poporing#race",58,34; enablenpc "Marin#race"; movenpc "Marin#race",58,32; enablenpc "Pouring#race"; movenpc "Pouring#race",58,30; enablenpc "Santa Poring#race"; movenpc "Santa Poring#race",58,28; mapannounce "p_track02","The Poring Race will start in a minute.",bc_blue; enablenpc "Bet Manager"; sleep2 1500; mapannounce "p_track02","We will be collecting your bets now, when the race starts, you can't place bets anymore.",bc_blue; sleep2 1500; mapannounce "p_track02","You can talk to the Bet Manager found at the bottom right corner of the map if you want to place a bet.",bc_blue; sleep2 2000; //mapannounce "p_track02","3 minutes before the race starts..",bc_blue; //sleep2 60000; //mapannounce "p_track02","2 minutes before the race starts..",bc_blue; //sleep2 60000; mapannounce "p_track02","1 minute before the race starts..",bc_blue; sleep2 30000; mapannounce "p_track02","30 seconds before the race starts..",bc_blue; sleep2 1500; mapannounce "p_track02","We are not accepting bets anymore.",bc_blue; disablenpc "Bet Manager"; set $@race,2; sleep2 1500; mapannounce "p_track02","When the race ends, you'll have 25 minutes to claim your prizes, after that the npc closes.",bc_blue; sleep2 25000; mapannounce "p_track02","Gentlerings, get ready!",bc_blue; sleep2 5000; mapannounce "p_track02","On your mark!",bc_blue; sleep2 3000; mapannounce "p_track02","Get Set!",bc_blue; sleep2 3000; mapannounce "p_track02","GOOOOOOOOOOOOOOOOO!!!!!",bc_blue; areawarp "p_track02",58,42,76,18,"p_track02",61,32; set $@win,rand(1,6); switch($@win) { case 1: donpcevent "Poring#race::OnPoringWin"; break; case 2: donpcevent "Drops#race::OnDropsWin"; break; case 3: donpcevent "Poporing#race::OnPoporingWin"; break; case 4: donpcevent "Marin#race::OnMarinWin"; break; case 5: donpcevent "Pouring#race::OnPouringWin"; break; default: donpcevent "Santa Poring#race::OnSantaWin"; break; } donpcevent "Bet Manager::OnRaceStart"; end; } //=================================Bet Manager======================================================== //==================================================================================================== p_track02,73,22,1 script Bet Manager 109,{ mes "[ ^0000FFBet Manager^000000 ]"; mes "Hi, what would you want to do?"; menu "Place a Bet",-,"Claim Prize",Lclaim; next; if(@bet > 0) goto Lalreadybet; if($@race < 1) goto Lnorace; if($@race == 2) goto Lracestarted; mes "[ ^0000FFBet Manager^000000 ]"; mes "Where would you place your bet?"; mes "There's a 1,000,000z fee and you could only bet once."; //Edit bet type you want, by default it is set to 1,000,000z for a player to place a bet. The player can only bet once menu "Poring",-,"Drops",Ldrops,"Poporing",Lpopo,"Marin",Lmarin,"Pouring",Lpour,"Santa Poring",Lsanta; next; if(Zeny < 1000000) goto Lnenough; //Edit to match the desired bet type. mes "[ ^0000FFBet Manager^000000 ]"; mes "You've placed your bet on ^0000FFPoring^000000, Goodluck!"; set @bet,1; set Zeny,Zeny-1000000; //Edit to match the desired bet type. close; Ldrops: next; if(Zeny < 1000000) goto Lnenough; //Edit to match the desired bet type. mes "[ ^0000FFBet Manager^000000 ]"; mes "You've placed your bet on ^0000FFDrops^000000, Goodluck!"; set @bet,2; set Zeny,Zeny-1000000; //Edit to match the desired bet type. close; Lpopo: next; if(Zeny < 1000000) goto Lnenough; //Edit to match the desired bet type. mes "[ ^0000FFBet Manager^000000 ]"; mes "You've placed your bet on ^0000FFPoporing^000000, Goodluck!"; set @bet,3; set Zeny,Zeny-1000000; //Edit to match the desired bet type. close; Lmarin: next; if(Zeny < 1000000) goto Lnenough; //Edit to match the desired bet type. mes "[ ^0000FFBet Manager^000000 ]"; mes "You've placed your bet on ^0000FFMarin^000000, Goodluck!"; set @bet,4; set Zeny,Zeny-1000000; //Edit to match the desired bet type. close; Lpour: next; if(Zeny < 1000000) goto Lnenough; //Edit to match the desired bet type. mes "[ ^0000FFBet Manager^000000 ]"; mes "You've placed your bet on ^0000FFPouring^000000, Goodluck!"; set @bet,5; set Zeny,Zeny-1000000; //Edit to match the desired bet type. close; Lsanta: next; if(Zeny < 1000000) goto Lnenough;//Edit to match the desired bet type. mes "[ ^0000FFBet Manager^000000 ]"; mes "You've placed your bet on ^0000FFSanta Poring^000000, Goodluck!"; set @bet,6; set Zeny,Zeny-1000000;//Edit to match the desired bet type. close; Lnenough: next; mes "[ ^0000FFBet Manager^000000 ]"; mes "We need zeny for the race maintenance!"; //Edit to match the desired bet type. close; Lalreadybet: mes "[ ^0000FFBet Manager^000000 ]"; mes "You've already placed your bet on: ^0000FF"; switch(@bet){ case 1: mes "Poring"; break; case 2: mes "Drops"; break; case 3: mes "Poporing"; break; case 4: mes "Marin"; break; case 5: mes "Pouring"; break; case 6: mes "Santa Poring"; break; default: mes "None"; break; } mes "^000000"; close; Lnorace: mes "[ ^0000FFBet Manager^000000 ]"; mes "There's no race being held at the moment, or it's finished already."; close; Lclaim: next; if($@race == 1) goto Lnoclaim; if($@win != @bet) goto Lnowin; mes "[ ^0000FFBet Manager^000000 ]"; mes "Congratulations! You've won!"; set @bet,0; getitem 7227,1; //Edit to the prize that you want if a bettor's bet wins. close; Lnoclaim: mes "[ ^0000FFBet Manager^000000 ]"; mes "You can't claim prizes during the bet collection process."; close; Lracestarted: mes "[ ^0000FFBet Manager^000000 ]"; mes "The race has started, you can't place bets anymore."; close; Lnowin: mes "[ ^0000FFBet Manager^000000 ]"; mes "Either you've already got your prize or the monster you've placed your bet on didn't won."; close; OnRaceStart: sleep2 1800000; set $@win,7; disablenpc "Bet Manager"; disablenpc "Poring#race"; disablenpc "Drops#race"; disablenpc "Poporing#race"; disablenpc "Marin#race"; disablenpc "Pouring#race"; disablenpc "Santa Poring#race"; end; } //======================================Race Function================================================= //==================================================================================================== p_track02,58,38,3 script Poring#race 1002,{ end; npcspeed 200; OnInit: disablenpc "Poring#race"; disablenpc "Bet Manager"; end; OnPoringWin: npcwalkto 55,38; donpcevent "Drops#race::OnDropsLose"; donpcevent "Poporing#race::OnPoporingLose"; donpcevent "Marin#race::OnMarinLose"; donpcevent "Pouring#race::OnPouringLose"; donpcevent "Santa Poring#race::OnSantaLose"; sleep2 2500; npcwalkto 52,38; sleep2 4000; npcwalkto 46,38; sleep2 2500; npcwalkto 41,38; sleep2 2500; npcwalkto 37,38; sleep2 2500; npcwalkto 30,38; sleep2 10000; mapannounce "p_track02","Poring won the Race!!",bc_blue; set $@race,0; enablenpc "Bet Manager"; npcwalkto 58,38; end; OnPoringLose: npcwalkto 53,38; sleep2 4000; npcwalkto 46,38; sleep2 2500; npcwalkto 44,38; sleep2 2500; npcwalkto 39,38; sleep2 2500; npcwalkto 36,38; sleep2 4500; npcwalkto 30,38; sleep2 3000; npcwalkto 58,38; end; } p_track02,58,36,3 script Drops#race 1113,{ end; npcspeed 200; OnInit: disablenpc "Drops#race"; end; OnDropsWin: npcwalkto 55,36; donpcevent "Poring#race::OnPoringLose"; donpcevent "Poporing#race::OnPoporingLose"; donpcevent "Marin#race::OnMarinLose"; donpcevent "Pouring#race::OnPouringLose"; donpcevent "Santa Poring#race::OnSantaLose"; sleep2 2500; npcwalkto 52,36; sleep2 4000; npcwalkto 46,36; sleep2 2500; npcwalkto 41,36; sleep2 2500; npcwalkto 37,36; sleep2 2500; npcwalkto 30,36; sleep2 10000; mapannounce "p_track02","Drops won the Race!!",bc_blue; set $@race,0; enablenpc "Bet Manager"; npcwalkto 58,36; end; OnDropsLose: npcwalkto 54,36; sleep2 4000; npcwalkto 47,36; sleep2 2500; npcwalkto 43,36; sleep2 2500; npcwalkto 37,36; sleep2 2500; npcwalkto 35,36; sleep2 4500; npcwalkto 30,36; sleep2 3000; npcwalkto 58,36; end; } p_track02,58,34,3 script Poporing#race 1031,{ end; npcspeed 200; OnInit: disablenpc "Poporing#race"; end; OnPoporingWin: npcwalkto 55,34; donpcevent "Poring#race::OnPoringLose"; donpcevent "Drops#race::OnDropsLose"; donpcevent "Marin#race::OnMarinLose"; donpcevent "Pouring#race::OnPouringLose"; donpcevent "Santa Poring#race::OnSantaLose"; sleep2 500; npcwalkto 52,34; sleep2 4000; npcwalkto 46,34; sleep2 2500; npcwalkto 41,34; sleep2 2500; npcwalkto 37,34; sleep2 2500; npcwalkto 30,34; sleep2 10000; mapannounce "p_track02","Poporing won the Race!!",bc_blue; set $@race,0; enablenpc "Bet Manager"; npcwalkto 58,34; end; OnPoporingLose: npcwalkto 54,34; sleep2 4000; npcwalkto 47,34; sleep2 2500; npcwalkto 43,34; sleep2 2500; npcwalkto 37,34; sleep2 2500; npcwalkto 34,34; sleep2 4500; npcwalkto 30,34; sleep2 3000; npcwalkto 58,34; end; } p_track02,58,32,3 script Marin#race 1242,{ end; npcspeed 200; OnInit: disablenpc "Marin#race"; end; OnMarinWin: npcwalkto 55,32; donpcevent "Poring#race::OnPoringLose"; donpcevent "Drops#race::OnDropsLose"; donpcevent "Poporing#race::OnPoporingLose"; donpcevent "Pouring#race::OnPouringLose"; donpcevent "Santa Poring#race::OnSantaLose"; sleep2 2500; npcwalkto 52,32; sleep2 4000; npcwalkto 46,32; sleep2 2500; npcwalkto 41,32; sleep2 2500; npcwalkto 37,32; sleep2 2500; npcwalkto 30,32; sleep2 10000; mapannounce "p_track02","Marin won the Race!!",bc_blue; set $@race,0; enablenpc "Bet Manager"; npcwalkto 58,32; end; OnMarinLose: npcwalkto 52,32; sleep2 4000; npcwalkto 48,32; sleep2 2500; npcwalkto 40,32; sleep2 2500; npcwalkto 37,32; sleep2 2500; npcwalkto 33,32; sleep2 4500; npcwalkto 30,32; sleep2 3000; npcwalkto 58,32; end; } p_track02,58,30,3 script Pouring#race 1894,{ end; npcspeed 200; OnInit: disablenpc "Pouring#race"; end; OnPouringWin: npcwalkto 55,30; donpcevent "Poring#race::OnPoringLose"; donpcevent "Drops#race::OnDropsLose"; donpcevent "Poporing#race::OnPoporingLose"; donpcevent "Marin#race::OnMarinLose"; donpcevent "Santa Poring#race::OnSantaLose"; sleep2 2500; npcwalkto 52,30; sleep2 4000; npcwalkto 46,30; sleep2 2500; npcwalkto 41,30; sleep2 2500; npcwalkto 37,30; sleep2 2500; npcwalkto 30,30; sleep2 10000; mapannounce "p_track02","Pouring won the Race!!",bc_blue; set $@race,0; enablenpc "Bet Manager"; npcwalkto 58,30; end; OnPouringLose: npcwalkto 50,30; sleep2 4000; npcwalkto 43,30; sleep2 2500; npcwalkto 38,30; sleep2 2500; npcwalkto 35,30; sleep2 2500; npcwalkto 31,30; sleep2 4500; npcwalkto 30,30; sleep2 3000; npcwalkto 58,30; end; } p_track02,58,28,3 script Santa Poring#race 1062,{ end; npcspeed 200; OnInit: disablenpc "Santa Poring#race"; end; OnSantaWin: npcwalkto 55,28; donpcevent "Poring#race::OnPoringLose"; donpcevent "Drops#race::OnDropsLose"; donpcevent "Poporing#race::OnPoporingLose"; donpcevent "Pouring#race::OnPouringLose"; donpcevent "Marin#race::OnMarinLose"; sleep2 2500; npcwalkto 52,28; sleep2 4000; npcwalkto 46,28; sleep2 2500; npcwalkto 41,28; sleep2 2500; npcwalkto 37,28; sleep2 4500; npcwalkto 30,28; sleep2 10000; mapannounce "p_track02","Santa Poring won the Race!!",bc_blue; set $@race,0; enablenpc "Bet Manager"; npcwalkto 58,28; end; OnSantaLose: npcwalkto 49,28; sleep2 4000; npcwalkto 48,28; sleep2 2500; npcwalkto 47,28; sleep2 2500; npcwalkto 35,28; sleep2 2500; npcwalkto 32,28; sleep2 4500; npcwalkto 30,28; sleep2 3000; npcwalkto 58,28; end; } p_track02 mapflag nowarp p_track02 mapflag nowarpto p_track02 mapflag noskill p_track02 mapflag noteleport p_track02 mapflag nomemo p_track02 mapflag nosave SavePoint p_track02 mapflag noicewall p_track02 mapflag noreturn p_track02 mapflag noloot thinking to buy glasses x_x
  12. i did what they say but that not worked D: i just did @loadnpc and not worked then @reloadscript and didn't work so i guess i will need to restart the server just waiting for the ppl to go to sleep lol
  13. ohhhh so cooool o: more easy to find sections ! thanks team rA o:!
  14. na don't worry, i will patiently wait o;
  15. Google, rAthena wikia and search functions of the forum are amazing @_@

  16. dont call yourself like that lol read this please o: // Use logarithmic drops? (Note 1) // Logarithmic drops scale drop rates in a non-linear fashion using the equation // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: // Y: Original Drop Rate // X: Rate drop modifier (eg: item_rate_equip) // X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // -----+--------------------------------------------------------------- // 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 // 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 // 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 // 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 // 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 // 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% item_logarithmic_drops: no this too: http://svn.rathena.org/svn/rathena/trunk/conf/battle/drops.conf and this wiki http://rathena.org/wiki/Category:Configuration#Setting_Drop_rates on the siki llok for this title lol Setting Drop ratesseriously, i feel more like a google guy that a support guy lol
  17. you may like to help me a_a? i lost a few players b'cos they couldn't play at it... even i gave them guides -__- /slur cheap pls

  18. lol don't complain if your pm box there bombs too haha D:! She's taken care of over there lol you guys better take care of here there a_a @topic yeah it's a 2 edges system, stills good for me o:
  19. lol don't complain if your pm box there bombs too haha D:!
  20. try this o: prontera,159,177,4 script Jellopy Master 935,{ mes "Do you want to change 10 Jellopies for 1 Poring Card?"; switch(select("Yup:Nope thnaks")) { case 1: if(countitem(909)<10)goto no_item; mes "How many Poring Cards?."; mes "10 Jellopy = 1 Poring Card"; mes "I can exchange you a Maxium of 100 Poring Cards."; input @amount,0,100; delitem 909,1*@amount*10; getitem 4001,1*@amount; close; case 2: mes "Allright Poring Love, take care"; close; no_item: mes "You dont have the Jellopies"; close; } }
  21. hello, i have this npc izlude,93,136,4 script Call Allies 484,50,50,{ mes "I can recall your party for 5,000,000z"; switch(select("Ok do it:No thx...")) { case 1: mes "Ok..."; next; if (Zeny < 5000000) { mes "You dont have enought zeny..."; close; } else { mes "Allright, good luck!"; next; set Zeny,Zeny-5000000; callfunc( "F_PartyReCall" ); close; } case 2: mes "As you wish.."; next; close; } } and this function (took from another post of capcuhe, thanks o:!) function script F_PartyReCall { if(getpartyleader(getcharid(1),2) == getcharid(0)) { set .@leader, getcharid(3); getmapxy .@mapl$, .@xl, .@yl, 0; getpartymember getcharid(1),2; set .@partymembercount, $@partymembercount; copyarray .@partymemberaid[0], $@partymemberaid[0], .@partymembercount; for(set .@i, 0; .@i < .@partymembercount; set .@i, .@i + 1) { if(attachrid(.@partymemberaid[.@i])) { if(HP > 0 && getcharid(3) != .@leader) { warp .@mapl$, .@xl, .@yl; } } } } return; } when i choose no it's ok whe i choose yes and i don't have money it's ok too but if i choose yes and i have the money the npc recalls the party, but it gets stuck which doesnt allow me to close the message window and continue D: dunno why i tried a lot of thigns but no one worked here is an example i would like to know how to make it close the last window i know, it sounds simple, but for a weird reason i can't make it ): what did i miss or what i'm not lloking D:? thanks in advance o:!
  22. hm i believe theres a limit to the such values, don't you think they are too high? try with a small value and see if it works o:
  23. yeah a miss her ): sorry blazing spear please patiently wait untile a good scripter see this and may answer to yo o:
  24. o: i will pick number 1, seems easy (?) thanks o: donna edit when done testing o:! same result with # 1 well maybe because i need to @reloadscript or restart (?) because i just did @loadnpc trunk/place/rewardfile.txt D:
  25. hmmm weird, try to set the 10 to 1 i don't see why you get 100% aaaah right give me a min.. . ......searching ....... trunk/conf/battle/drops.conf liik at this line // The rate adjustment for card-granted item drops. you will find something like this // The rate adjustment for card-granted item drops. item_rate_adddrop: 100 item_drop_add_min: 1 item_drop_add_max: 10000 those rates of drops i believe affect the bAddMonsterDropitem o:
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