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Kido

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Everything posted by Kido

  1. here o: http://svn.rathena.org/svn/rathena/trunk/doc/mapflags.txt this --------------------------------------- *pvp_nightmaredrop <id>,<type>,<rate> Causes players to drop items upon death. This is not grouped with the other PvP mapflags because it does not necessarily require PvP mode to be set. <id> determines what will drop. It can be either a specific item ID or "random". <type> specifies where items are dropped from. It can be "inventory", "equip", or "all". <rate> is the chance that an item will drop (10000 = 100%). --------------------------------------- i'm pretty sure that you may misconfig something o: remember to hit tabs (?)
  2. hehe don't worry and welcome (: huh it's pretty easy to change the max level please read this http://rathena.org/wiki/Edit_Max_Level most of things are on the wiki remember tor ecompile (:
  3. that's a lttle popular eror, i also have it, where you have cash points vut you can't but on the cash shop search in google rathena cash shop error and there you will find a lot of topics with this issue hm i'm not sure but i can remember something that this was solved in newer revision this topic may also help you http://rathena.org/board/topic/60676-cash-shop-error/
  4. right but i believe he is missing something http://rathena.org/wiki/Edit_Max_Level there, you have to change the job_exp table too \db\(pre-)re\job_exp.txtdb/re/job_exp.txt sets the final maximum values for the base and job levels. The included file supports up to base level 1000. Each entry under job_exp.txt is in the format Max Level,Class list,Type (0 - Base Exp / 1 - Job Exp),Exp 1,2,3,... Example: //Base - Normal and Baby Jobs 99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:... = 99 Base level for Normal Jobs and baby Jobs Edit the Max Level values to your desired values. You can also set the maximum Job level under this file. Each entry is labeled accordingly.
  5. allright ty, will test it o:! edit i tried by setting both 40,40 to 4,4 but didn't work, it just said that the command doesnt exist huh i have to change them to be like 4,40 right o:? edit setting it to 4,40 didn't work D: script - script item3 -1,{ OnInit: bindatcmd strnpcinfo(1),strnpcinfo(1)+"::OnAtcommand",4,40; end; OnAtcommand: if(.@atcmd_numparameters < 2) { message strcharinfo(0),"Invalid Syntax (usage: @item3 <item id/name> <amount>)."; message strcharinfo(0),.@atcmd_command$+" failed."; } else { getitembound .@atcmd_parameters$[0],atoi(.@atcmd_parameters$[1]),4,getcharid(3); } end; } - script item4 -1,{ OnInit: bindatcmd strnpcinfo(1),strnpcinfo(1)+"::OnAtcommand",4,40; end; OnAtcommand: if(.@atcmd_numparameters < 9) { message strcharinfo(0),"Invalid Syntax (usage: @item3 <item id/name> <amount> <identify> <refine> <attribute> <card1> <card2> <card3> <card4>)."; message strcharinfo(0),.@atcmd_command$+" failed."; } else { getitembound2 .@atcmd_parameters$[0],atoi(.@atcmd_parameters$[1]),atoi(.@atcmd_parameters$[2]),atoi(.@atcmd_parameters$[3]),atoi(.@atcmd_parameters$[4]),atoi(.@atcmd_parameters$[5]),atoi(.@atcmd_parameters$[6]),atoi(.@atcmd_parameters$[7]),atoi(.@atcmd_parameters$[8]),4,getcharid(3); } end; }
  6. cool update for the devs. o:! ty!
  7. that's for rAthena (because the 40,40 D:)? or how to make only certain group users able to use the command o:? edit: it requires group 40 or 9 ?
  8. yeah it actually it's pretty good, but what about when they are alone and they need to test? the command is thinked to leave test alone the gms even when there is no police/admin to take care of their actions i think it's pretty confortable o:
  9. I would like to have an @item3 which will make any item like @item, but this item won't be transferible in anyway. This would be for GMs who are testers and need the command but even if they are trusted ppl, just to make sure that they won't trade the items. Also if possible, an @item4 with the same functions of @item2 but will be too as @item3 that items created that way won't be tradeable. this way any admin can give those commands without having to worry about possible corruption about their testers :3 well huh that's all o: hope it can be implemented o:!
  10. Kido

    happy birthday o:!!

  11. kinda old and i already solved with help here lol no worries, thanks for the tips, next time if that happens again i will check regards o:!
  12. I've problems to detect sarcasm, don't mind me lol

  13. Kido

    Quote me

    lol i knew it wasnt photoshop, i would notice lol
  14. cool o: gonna edit then here, take this as my apologiez Cookie
  15. i'm glad to know that it worked, if you have more questiosn don't hesitate to as on the support forums (:
  16. we would really apreciate more to remove that feature of case sensitive :333
  17. hm? why you don't test it D: ? //====================================================================================================== // Shop NPC: // NOTE: This npc lets you buy only one item of quantity one. //====================================================================================================== prt_in,45,102,3 script Recruit Reward Shop 480,{ callshop "Ref#shop1",1; npcshopattach "Ref#shop1"; end; OnBuyItem: if(#YCallFrnd == 1) { set @cost,0; if ( @bought_quantity > 1) { message strcharinfo(0), "You are only allowed to buy one item."; end; } getitem @bought_nameid,@bought_quantity; set #YCallFrnd, 2; deletearray @bought_quantity, getarraysize(@bought_quantity); deletearray @bought_nameid, getarraysize(@bought_nameid); end; } else { mes "[ " + strnpcinfo(3) + " ]"; mes "What? " + ((#YCallFrnd==0)? "you haven't Referred anyone to our server.":"you have alredy Received the price."); close; } OnInit: waitingroom "Recruit Reward Shop",0; end; npcshopattach "Ref#shop1"; end; } - shop Ref#shop1 83,1750:-1,1751:-1,1752:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1 sry i can't it at all kidna short of time D:
  18. Where can i request a program D: ? P.S.: nothing o:

  19. well finally got some free time to test it lol i supposed that there would be around 1600 mobs (rAthena pre-re r17702) and even if so, i wouldn't adjust the drop rate for each mob lol so, i just wanted to see if i ca set it with all of them so it worked o:! // - By default you can list up to 10 MonsterIDs per ItemID. // It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS. now on src/map/mob.c i seted it to 1600 and it worked o:! then recompile and no errors appeared however there was something weird lol when i do @whodrops itemDropEdited it shows 2 drop rates the global one for the conf/battle/drops and the edited one from db/mob_item_ratio first i was like "lol what's that" then when i did @mi fallen & @mi crothen this appeared the drops are setted properly then o:!! so i wanted to stay 100% and went to test if that's the real drop and well.. it is o:! so that answers basiclly my question unlimitted lol the drops i had 4359,7000{,1647} 4357,8000{,1646} 4361,9000{,1648} 4363,10000{,1649} 4367,11000{,1650} 4365,11200{,1651} // 4399,1000{,1708} 4430,2000{,1832} 4403,3000{,1734} 4441,4000{,1871} 4451,5000{,1957} 4001,100{,1002} thank you sandbox for the repplies o; SUCCESS!!!
  20. ignore the spoiler z_z me has problems to detect sarcasm deep apologizes -Kido
  21. Kido

    Quote me

    lol i have to quote me because i can't quote her Angelisk such game
  22. dunno D: yeah i thinked too that it could be those numebrs but not sure what im goign to so is put 99999999999 to see what error throws and discover the max ammount lol no errors would mean unlimited right xD?
  23. // It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS. deffault is 10, maxium is XX?
  24. right o: but i want to know what's the maxium max mobs to add? deffault is 10 but let's say i need 100, but what about if the limit is 30 or soemthing like D:? so i'm asking the maxium mobs there o: ty for the repply o:!
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