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Balfear

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Posts posted by Balfear

  1. 19 minutes ago, bewfbi said:

    Hello guys! I am facing a difficulty that could not find somewhere!
    I am using a latest version of Rathena / KRO / ROenglishRE
    But by using the thief's skill hiding everyone around you can see it.

    Looks like Purple Maya card.
    Maybe you enable this patch in nemo
    image.png.80a45f26a447f25405ed01770ef3c8b0.png

  2. 8 hours ago, MatheusRDS said:

    Could someone help me find the file where I can translate the message:

    Note: Your password must be between 8 and 31 characters.

    I've searched everywhere and haven't found it!

    https://github.com/rathena/FluxCP/blob/master/themes/default/account/create.php
    at line 7

    <p><strong>Note:</strong> <?php echo sprintf("Your password must be between %d and %d characters.", Flux::config('MinPasswordLength'), Flux::config('MaxPasswordLength')) ?></p>

     

    • Upvote 1
  3. 1 hour ago, Xenduria said:

    Hey everyone, 

    I would like to enable the silvervine fruit fast travel system in pre renewal but have no idea how...

    image.png.4076d5f0e7b811498c44d08c27b4d202.png

    Where would i go to enable this?

    Thanks in a advanced ❤️

    Add this file to pre-re folder and load it.
    In thise file some maps need to comment like Verus, mora and other because pre-re don`t have it.

    • Upvote 1
    • Love 1
  4. On 11/4/2019 at 8:27 PM, theong456 said:

    do you have mob_db ?

    no, i have only monsters id, race, element, size, spawn count on the maps.
     

    Spoiler
    
    ID	Type	Spawn	Name	Sprite	Lv	Element	Size	Race
    20641	monster	ba_2whs01: 90	고장난 청소로봇Ω	EP17_2_OMEGA_CLEANER_NG	175	40	0	0
    20682	monster	ba_2whs01: 70	 하트헌터 척후병	EP17_2_HEART_HUNTER_H	176	47	1	7
    20639	monster	ba_2whs01: 50	고장난 경비형 베타	EP17_2_BETA_GUARDS_NG	186	44	1	0
    20637	monster	ba_2whs02: 80	고장난 창고 관리자	EP17_2_BETA_ITEMKEEPER	185	40	1	7
    20639	monster	ba_2whs02: 80	고장난 경비형 베타	EP17_2_BETA_GUARDS_NG	186	44	1	0
    20641	monster	ba_2whs02: 20	고장난 청소로봇Ω	EP17_2_OMEGA_CLEANER_NG	175	40	0	0
    20633	monster	ba_bath: 30	고장난 세신사	EP17_2_BETA_CLEANER_A	143	40	1	0
    20634	monster	ba_bath: 30	고장난 세신사	EP17_2_BETA_CLEANER_B	144	40	1	0
    20643	monster	ba_bath: 70	열탕 휀	EP17_2_PHEN	139	41	1	5
    20644	monster	ba_bath: 50	열탕 마르크	EP17_2_MARC	137	41	1	5
    20645	monster	ba_bath: 50	열탕 소드 피쉬	EP17_2_SWORD_FISH	138	41	2	5
    20646	monster	ba_bath: 70	열탕 피라니아	EP17_2_PIRANHA	138	61	2	5
    20683	monster	ba_lib: 80	책벌레	EP17_2_BOOKWORM	141	42	2	4
    20684	monster	ba_lib: 70	배회하는 마법서	EP17_2_ROAMING_SPLBOOK	144	60	1	0
    20630	monster	ba_lib: 10	고장난 베타	EP17_2_BETA_BASIC_NG	145	40	1	0
    20680	monster	ba_lib: 15	하트헌터 척후병	EP17_2_HEART_HUNTER	130	40	1	7
    20649	monster	ba_lost: 50	피타야	EP17_2_PITAYA_R	162	23	0	2
    20650	monster	ba_lost: 50	피타야	EP17_2_PITAYA_Y	164	24	0	2
    20651	monster	ba_lost: 50	피타야	EP17_2_PITAYA_B	165	21	0	2
    20652	monster	ba_lost: 50	피타야	EP17_2_PITAYA_V	165	25	0	2
    20653	monster	ba_lost: 30	피타야	EP17_2_PITAYA_G	166	22	0	2
    20648	Boss	ba_lost: 1	보스 야옹이	EP17_2_PITAYA_BOSS	168	63	0	2
    20630	monster	ba_maison: 15	고장난 베타	EP17_2_BETA_BASIC_NG	145	40	1	0
    20640	monster	ba_maison: 5	청소로봇Ω	EP17_2_OMEGA_CLEANER	130	40	0	0
    20684	monster	ba_maison: 1	배회하는 마법서	EP17_2_ROAMING_SPLBOOK	144	60	1	0
    20683	monster	ba_maison: 2	책벌레	EP17_2_BOOKWORM	141	42	2	4
    20679	monster	ba_maison: 15	가디언 부품	EP17_2_GUARDIAN_PARTS	130	60	2	0
    20688	monster	ba_pw01: 90	엘리트 벨라레	EP17_2_BELLARE3	143	28	1	7
    20689	monster	ba_pw01: 80	마력중독 돌로르	EP17_2_DOLOR3	145	28	1	7
    20690	monster	ba_pw01: 50	풀려난 마력	EP17_2_PLASMA_Y	144	48	1	0
    20630	monster	ba_pw01: 15	고장난 베타	EP17_2_BETA_BASIC_NG	145	40	1	0
    20680	monster	ba_pw01: 15	하트헌터 척후병	EP17_2_HEART_HUNTER	130	40	1	7
    20685	monster	ba_pw02: 60	하수 베네눔	EP17_2_VENENUM3	142	47	2	6
    20686	monster	ba_pw02: 80	하수 크램프	EP17_2_CRAMP	140	25	0	2
    20688	monster	ba_pw02: 60	엘리트 벨라레	EP17_2_BELLARE3	143	28	1	7
    20687	monster	ba_pw02: 60	하수 워터폴	EP17_2_WATERFALL	141	45	1	0
    20680	monster	ba_pw02: 15	하트헌터 척후병	EP17_2_HEART_HUNTER	130	40	1	7
    20691	monster	ba_pw03: 80	마력중독 플라가	EP17_2_PLAGA3	192	65	2	6
    20692	monster	ba_pw03: 80	마력중독 사나레	EP17_2_SANARE3	194	46	1	7
    20693	monster	ba_pw03: 70	강력한 마력	EP17_2_PLASMA_R	193	68	1	0
    20694	monster	ba_pw03: 70	날카로운 마력	EP17_2_PLASMA_R2	193	68	1	0

    Parsed from kRo navigation.
    There is not all monsters.

     

  5. 4 minutes ago, JaranSwitch0101 said:

    I think just putting in grf data is okay... Why must  add something to use?

    If you use rdata.grf then you need to replace maps in there.
    Because rdata have higher priority and have this maps too.

    Spoiler

    image.png.3a3f1de42fe7c9a26daddf7176808042.png

     

  6. 1 hour ago, LearningRO said:

    Hi, All i want to spawn monster but all status include mdef/def/element can be configuration via NPC?

    how to syncron between Monster and NPC for setting

    You can use "setunitdata" in your script when spawn monsters.
    script_commands

    Spoiler
    
    *getunitdata <GID>,<arrayname>;
    *setunitdata <GID>,<parameter>,<new value>;
    
    This is used to get and set special data related to the unit.
    With getunitdata, the array given will be filled with the current data. In setunitdata
    the indexes in the array would be used to set that data on the unit.
    
    Both getunitdata and setunitdata will return -1 if the given GID does not exist.
    
    Note: When adjusting a unit's stat (STR, AGI, etc) the unit's respective statuses are
          recalculated (HIT, FLEE, etc) automatically. Keep in mind that some stats don't
    	  affect a unit's status and will have to directly be modified.
    
    Parameters (indexes) for monsters are:
    	UMOB_SIZE
    	UMOB_LEVEL
    	UMOB_HP
    	UMOB_MAXHP
    	UMOB_MASTERAID
    	UMOB_MAPID
    	UMOB_X
    	UMOB_Y
    	UMOB_SPEED
    	UMOB_MODE
    	UMOB_AI
    	UMOB_SCOPTION
    	UMOB_SEX
    	UMOB_CLASS
    	UMOB_HAIRSTYLE
    	UMOB_HAIRCOLOR
    	UMOB_HEADBOTTOM
    	UMOB_HEADMIDDLE
    	UMOB_HEADTOP
    	UMOB_CLOTHCOLOR
    	UMOB_SHIELD
    	UMOB_WEAPON
    	UMOB_LOOKDIR
    	UMOB_CANMOVETICK
    	UMOB_STR
    	UMOB_AGI
    	UMOB_VIT
    	UMOB_INT
    	UMOB_DEX
    	UMOB_LUK
    	UMOB_SLAVECPYMSTRMD
    	UMOB_DMGIMMUNE
    	UMOB_ATKRANGE
    	UMOB_ATKMIN
    	UMOB_ATKMAX
    	UMOB_MATKMIN
    	UMOB_MATKMAX
    	UMOB_DEF
    	UMOB_MDEF
    	UMOB_HIT
    	UMOB_FLEE
    	UMOB_PDODGE
    	UMOB_CRIT
    	UMOB_RACE
    	UMOB_ELETYPE
    	UMOB_ELELEVEL
    	UMOB_AMOTION
    	UMOB_ADELAY
    	UMOB_DMOTION
    	UMOB_TARGETID

     

     

  7. 14 minutes ago, IsabelaFernandez said:

    Hello friends, as the title itself says I would like a script to make the player disconnect on a specific map when dying.

    For example the map: bossnia_01, bossnia_02

     

    
    thank you all for your support
    -	script	Bossnia_kicker	-1,{
    OnPCDieEvent:
    	if (strcharinfo(3) == "bossnia_01" || strcharinfo(3) == "bossnia_02" || strcharinfo(3) == "bossnia_03" || strcharinfo(3) == "bossnia_04")
    		atcommand "@kick "+strcharinfo(0);
    	end;
    }

    Something like this.

    • Love 1
    • Like 1
  8. 	getpartymember getcharid(1),0;
    	.@count = $@partymembercount;
    	copyarray .@name$[0], $@partymembername$[0], $@partymembercount;
    
    	// list the party member name - ip
    	for (.@i = 0; .@i < .@count; .@i++)
    		mes .@name$[.@i]+" - ^0000FF" + getcharip(.@name$[.@i]) + "^000000";
    	close;

     

    • Upvote 1
    • MVP 1
  9. 4 hours ago, Xenduria said:

    Wont this also change all items that blacksmith produce as well? I mean anything that has a name signed on it?
     

    Is there a way to do this without changing all the signed items?

    I think there is no way, because "Costume" used as character name.

  10. 2 hours ago, Xenduria said:

    Im looking to change gbganUn.png  into just saying "Costume" or "[C]".

    If anyone is able to help me out with this it would be greatly appreciated! ❤️

    find in map.cpp next line and change it
    clif_solved_charname(sd->fd, charid, "Costume");
    to
    clif_solved_charname(sd->fd, charid, "[C]");

    If you want to remove 's then edit your msgstringtable at line 451
    change 
    's#
    to
    #

    • MVP 1
  11. 10 hours ago, andryowyeh19 said:

    how to install them, and i have ragnarok offline but the star emperor and soul reaper dont have their 3rd job skill and their sprite still novice sprite
    do you know how to fix those issues??

    1. install - put this maps in your grf (use GRF Editor) and update mapchache.
    2. novice sprite - use new game exe (2018-05+).
    3. skills - they are not implented yet.

    You can try use this pull (https://github.com/rathena/rathena/pull/4386)

  12. 3 hours ago, Peopleperson49 said:

    My Ragnarok Underground server was up for over four years and I never accepted a single donation, so the use of vip status never really appealed to me. But I'm writing a script for someone and they want certain features to be enable for it. I verified that VIP was enabled in the src/config/core.h, but it still won't allow me to actually get it to work even when using the @vip +30d "NAME" command. It will indicate that I have 30 days remaining, but when you to into any script it is like it's not enabled. What is the trick I'm missing here? The only thing that I didn't touch that might affect it is the: #define VIP_SCRIPT 0. Thanks.

    Peopleperson49

    
    if(vip_status(1)) { dispbottom "VIP Status Test";  }

     

    You need uncomment this line in core.hpp
    //#define VIP_ENABLE

    VIP_SCRIPT used for some extra reward in quests (like on iRo): "scripts"

  13. 7 hours ago, tenuzholic said:

    im has search warg spr but i not found , only ranger mount im found it . in folder hunter/sniper i dont see sprite like a warg . can help me to found it ?

    im want to resize it because warg its too big

    Maybe this is it: data\sprite\몬스터\워그.spt

  14. 2 hours ago, 3TAJIOH said:

    After new pet system, pet Smokie doesnt give bonus Perfect Hide.

    1) Enable it in configs.
    in pet_db write about it =>
    #SupportScript            Bonus script to execute when pet_status_support is enabled. (Default: null)

    // Whether or not the pet's will use skills. (Note 1)
    // Note: Offensive pet skills need at least pet_attack_support or 
    // pet_damage_support to work (they trigger while the pet is attacking).
    pet_status_support: yes

    2) rA missing "SupportScript" when update pet_db to yaml Git Hash: ac558d7c1e58c817744968f70f487c3d3d16aac2

    1056,SMOKIE,Smokie,633,9015,10019,537,80,60,30,100,250,20,1000,150,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; },{ bonus bAgi,1; bonus bFlee2,1; }
    add in your yml db next lines to Smokie:

    SupportScript: >
    	petskillbonus bPerfectHide,1,3600,0;

     

    • Like 1
  15. 1 hour ago, iraciz said:

    Attached Image

    Good day, where can I find the battlegrounds emblems, Lion and Eagle, not angeling and archangeling. Can somebody share please?

     

     

    prize2.png

    68538780_2254009128244319_8860645032047149056_n.pngµ¶¼ö¸®(b).bmp»çÀÚ(a).bmp

     jRo icons:image.png.1ae7b670ffa817a59eb93d8449c383f7.png
    data\texture\effect\»çÀÚ(a).bmp
    data\texture\effect\µ¶¼ö¸®(b).bmp
    kRo icons:image.png.bdb691080a3b172c029b46ba09b35b0e.png
    data\texture\effect\»çÀÚ(a).bmp
    data\texture\effect\µ¶¼ö¸®(b).bmp

  16. 8 hours ago, Kidlat said:

    I'm getting this error, I wasn't get such error before.

    I updated my client and still get this... requesting for a little clarification, or outright help, if anyone knows.

     

    Thank you ?

    error.png

    Where are you get it?
    Official client don`t have this file.
    Update your lua: data/luafiles514/lua files/signboardlist.lub

    Or put this custom image to texture/유저인터페이스/information/... eden_group_warper.bmp

  17. On the quest we need to kill Gaster? 3740.png https://www.divine-pride.net/database/quest/14672
    Is that right?

    // From this file "Illusion Vampire"
    14672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Preparing for the Firework Festival"
    14673,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Time to Make Bombs"

    rA quest_db // Rock Ridge
    14672,0,3740,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Preparing for the Firework Festival"
    14673,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Time to Make Bombs"

    • Upvote 1
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