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Posts posted by Balfear
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8 hours ago, MatheusRDS said:
Could someone help me find the file where I can translate the message:
Note: Your password must be between 8 and 31 characters.
I've searched everywhere and haven't found it!https://github.com/rathena/FluxCP/blob/master/themes/default/account/create.php
at line 7<p><strong>Note:</strong> <?php echo sprintf("Your password must be between %d and %d characters.", Flux::config('MinPasswordLength'), Flux::config('MaxPasswordLength')) ?></p>
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1 hour ago, Xenduria said:
Add this file to pre-re folder and load it.
In thise file some maps need to comment like Verus, mora and other because pre-re don`t have it.-
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5 hours ago, JaranSwitch0101 said:
With your new client kro...Are you have full folder "Information" of Textures? I'm having trouble missing it
If you have it...please,share it for me
information.rar
@JaranSwitch0101 You can write me in pm if you have any problems. -
On 11/4/2019 at 8:27 PM, theong456 said:
do you have mob_db
no, i have only monsters id, race, element, size, spawn count on the maps.
SpoilerID Type Spawn Name Sprite Lv Element Size Race 20641 monster ba_2whs01: 90 고장난 청소로봇Ω EP17_2_OMEGA_CLEANER_NG 175 40 0 0 20682 monster ba_2whs01: 70 하트헌터 척후병 EP17_2_HEART_HUNTER_H 176 47 1 7 20639 monster ba_2whs01: 50 고장난 경비형 베타 EP17_2_BETA_GUARDS_NG 186 44 1 0 20637 monster ba_2whs02: 80 고장난 창고 관리자 EP17_2_BETA_ITEMKEEPER 185 40 1 7 20639 monster ba_2whs02: 80 고장난 경비형 베타 EP17_2_BETA_GUARDS_NG 186 44 1 0 20641 monster ba_2whs02: 20 고장난 청소로봇Ω EP17_2_OMEGA_CLEANER_NG 175 40 0 0 20633 monster ba_bath: 30 고장난 세신사 EP17_2_BETA_CLEANER_A 143 40 1 0 20634 monster ba_bath: 30 고장난 세신사 EP17_2_BETA_CLEANER_B 144 40 1 0 20643 monster ba_bath: 70 열탕 휀 EP17_2_PHEN 139 41 1 5 20644 monster ba_bath: 50 열탕 마르크 EP17_2_MARC 137 41 1 5 20645 monster ba_bath: 50 열탕 소드 피쉬 EP17_2_SWORD_FISH 138 41 2 5 20646 monster ba_bath: 70 열탕 피라니아 EP17_2_PIRANHA 138 61 2 5 20683 monster ba_lib: 80 책벌레 EP17_2_BOOKWORM 141 42 2 4 20684 monster ba_lib: 70 배회하는 마법서 EP17_2_ROAMING_SPLBOOK 144 60 1 0 20630 monster ba_lib: 10 고장난 베타 EP17_2_BETA_BASIC_NG 145 40 1 0 20680 monster ba_lib: 15 하트헌터 척후병 EP17_2_HEART_HUNTER 130 40 1 7 20649 monster ba_lost: 50 피타야 EP17_2_PITAYA_R 162 23 0 2 20650 monster ba_lost: 50 피타야 EP17_2_PITAYA_Y 164 24 0 2 20651 monster ba_lost: 50 피타야 EP17_2_PITAYA_B 165 21 0 2 20652 monster ba_lost: 50 피타야 EP17_2_PITAYA_V 165 25 0 2 20653 monster ba_lost: 30 피타야 EP17_2_PITAYA_G 166 22 0 2 20648 Boss ba_lost: 1 보스 야옹이 EP17_2_PITAYA_BOSS 168 63 0 2 20630 monster ba_maison: 15 고장난 베타 EP17_2_BETA_BASIC_NG 145 40 1 0 20640 monster ba_maison: 5 청소로봇Ω EP17_2_OMEGA_CLEANER 130 40 0 0 20684 monster ba_maison: 1 배회하는 마법서 EP17_2_ROAMING_SPLBOOK 144 60 1 0 20683 monster ba_maison: 2 책벌레 EP17_2_BOOKWORM 141 42 2 4 20679 monster ba_maison: 15 가디언 부품 EP17_2_GUARDIAN_PARTS 130 60 2 0 20688 monster ba_pw01: 90 엘리트 벨라레 EP17_2_BELLARE3 143 28 1 7 20689 monster ba_pw01: 80 마력중독 돌로르 EP17_2_DOLOR3 145 28 1 7 20690 monster ba_pw01: 50 풀려난 마력 EP17_2_PLASMA_Y 144 48 1 0 20630 monster ba_pw01: 15 고장난 베타 EP17_2_BETA_BASIC_NG 145 40 1 0 20680 monster ba_pw01: 15 하트헌터 척후병 EP17_2_HEART_HUNTER 130 40 1 7 20685 monster ba_pw02: 60 하수 베네눔 EP17_2_VENENUM3 142 47 2 6 20686 monster ba_pw02: 80 하수 크램프 EP17_2_CRAMP 140 25 0 2 20688 monster ba_pw02: 60 엘리트 벨라레 EP17_2_BELLARE3 143 28 1 7 20687 monster ba_pw02: 60 하수 워터폴 EP17_2_WATERFALL 141 45 1 0 20680 monster ba_pw02: 15 하트헌터 척후병 EP17_2_HEART_HUNTER 130 40 1 7 20691 monster ba_pw03: 80 마력중독 플라가 EP17_2_PLAGA3 192 65 2 6 20692 monster ba_pw03: 80 마력중독 사나레 EP17_2_SANARE3 194 46 1 7 20693 monster ba_pw03: 70 강력한 마력 EP17_2_PLASMA_R 193 68 1 0 20694 monster ba_pw03: 70 날카로운 마력 EP17_2_PLASMA_R2 193 68 1 0
Parsed from kRo navigation.
There is not all monsters. -
2 hours ago, JaranSwitch0101 said:
Thank you for your dedicated guidance,but...i think with ilusion of maps still lacking quite a lot
Can you share all ilusion of them? Please...
- Added missed models.
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4 minutes ago, JaranSwitch0101 said:
I think just putting in grf data is okay... Why must add something to use?
If you use rdata.grf then you need to replace maps in there.
Because rdata have higher priority and have this maps too.Spoiler -
1 hour ago, LearningRO said:
Hi, All i want to spawn monster but all status include mdef/def/element can be configuration via NPC?
how to syncron between Monster and NPC for settingYou can use "setunitdata" in your script when spawn monsters.
script_commandsSpoiler*getunitdata <GID>,<arrayname>; *setunitdata <GID>,<parameter>,<new value>; This is used to get and set special data related to the unit. With getunitdata, the array given will be filled with the current data. In setunitdata the indexes in the array would be used to set that data on the unit. Both getunitdata and setunitdata will return -1 if the given GID does not exist. Note: When adjusting a unit's stat (STR, AGI, etc) the unit's respective statuses are recalculated (HIT, FLEE, etc) automatically. Keep in mind that some stats don't affect a unit's status and will have to directly be modified. Parameters (indexes) for monsters are: UMOB_SIZE UMOB_LEVEL UMOB_HP UMOB_MAXHP UMOB_MASTERAID UMOB_MAPID UMOB_X UMOB_Y UMOB_SPEED UMOB_MODE UMOB_AI UMOB_SCOPTION UMOB_SEX UMOB_CLASS UMOB_HAIRSTYLE UMOB_HAIRCOLOR UMOB_HEADBOTTOM UMOB_HEADMIDDLE UMOB_HEADTOP UMOB_CLOTHCOLOR UMOB_SHIELD UMOB_WEAPON UMOB_LOOKDIR UMOB_CANMOVETICK UMOB_STR UMOB_AGI UMOB_VIT UMOB_INT UMOB_DEX UMOB_LUK UMOB_SLAVECPYMSTRMD UMOB_DMGIMMUNE UMOB_ATKRANGE UMOB_ATKMIN UMOB_ATKMAX UMOB_MATKMIN UMOB_MATKMAX UMOB_DEF UMOB_MDEF UMOB_HIT UMOB_FLEE UMOB_PDODGE UMOB_CRIT UMOB_RACE UMOB_ELETYPE UMOB_ELELEVEL UMOB_AMOTION UMOB_ADELAY UMOB_DMOTION UMOB_TARGETID
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On 11/5/2019 at 7:07 AM, JaranSwitch0101 said:
Hm... It happen with all maps from you
Are you sure that the grf has priority in the "data.ini" download order?
[Data] 0=ep17.2_maps.grf 1=rdata.grf 2=data.grf
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2 hours ago, JaranSwitch0101 said:
Do you have Texture all of them?
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Episode 17.2: maps
Requared the latest kRo data (2019-10-02+)!
New maps now don`t crash client.
Fixed some 3D models and their position.
Thanks Tokei for converting (rsm2 to rsm) models.
Textures for models: EP_17.2-textures.grfInclude only:
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Submitter
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Submitted11/02/2019
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14 minutes ago, IsabelaFernandez said:
Hello friends, as the title itself says I would like a script to make the player disconnect on a specific map when dying.
For example the map: bossnia_01, bossnia_02
thank you all for your support
- script Bossnia_kicker -1,{ OnPCDieEvent: if (strcharinfo(3) == "bossnia_01" || strcharinfo(3) == "bossnia_02" || strcharinfo(3) == "bossnia_03" || strcharinfo(3) == "bossnia_04") atcommand "@kick "+strcharinfo(0); end; }
Something like this.
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getpartymember getcharid(1),0; .@count = $@partymembercount; copyarray .@name$[0], $@partymembername$[0], $@partymembercount; // list the party member name - ip for (.@i = 0; .@i < .@count; .@i++) mes .@name$[.@i]+" - ^0000FF" + getcharip(.@name$[.@i]) + "^000000"; close;
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4 hours ago, Xenduria said:
Wont this also change all items that blacksmith produce as well? I mean anything that has a name signed on it?
Is there a way to do this without changing all the signed items?
I think there is no way, because "Costume" used as character name.
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2 hours ago, Xenduria said:
Im looking to change
into just saying "Costume" or "[C]".
If anyone is able to help me out with this it would be greatly appreciated!find in map.cpp next line and change it
clif_solved_charname(sd->fd, charid, "Costume");
to
clif_solved_charname(sd->fd, charid, "[C]");
If you want to remove 's then edit your msgstringtable at line 451
change
's#
to
#-
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8 hours ago, sumano98 said:
for easy check cash in server
SELECT sum(`value`) FROM acc_reg_num where `key` = '#CASHPOINTS';
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10 hours ago, andryowyeh19 said:
how to install them, and i have ragnarok offline but the star emperor and soul reaper dont have their 3rd job skill and their sprite still novice sprite
do you know how to fix those issues??- install - put this maps in your grf (use GRF Editor) and update mapchache.
- novice sprite - use new game exe (2018-05+).
- skills - they are not implented yet.
You can try use this pull (https://github.com/rathena/rathena/pull/4386)
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22 hours ago, andryowyeh19 said:
what is this?? and how can i use it?
It is maps for job change quests for Star Emperor and Soul Reaper.
Put it in your grf and update mapchache. -
3 hours ago, Peopleperson49 said:
My Ragnarok Underground server was up for over four years and I never accepted a single donation, so the use of vip status never really appealed to me. But I'm writing a script for someone and they want certain features to be enable for it. I verified that VIP was enabled in the src/config/core.h, but it still won't allow me to actually get it to work even when using the @vip +30d "NAME" command. It will indicate that I have 30 days remaining, but when you to into any script it is like it's not enabled. What is the trick I'm missing here? The only thing that I didn't touch that might affect it is the: #define VIP_SCRIPT 0. Thanks.
Peopleperson49
if(vip_status(1)) { dispbottom "VIP Status Test"; }
You need uncomment this line in core.hpp
//#define VIP_ENABLE
VIP_SCRIPT used for some extra reward in quests (like on iRo): "scripts" -
7 hours ago, tenuzholic said:
im has search warg spr but i not found , only ranger mount im found it . in folder hunter/sniper i dont see sprite like a warg . can help me to found it
im want to resize it because warg its too big
Maybe this is it: data\sprite\몬스터\워그.spt
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2 hours ago, 3TAJIOH said:
After new pet system, pet Smokie doesnt give bonus Perfect Hide.
1) Enable it in configs.
in pet_db write about it =>
#SupportScript Bonus script to execute when pet_status_support is enabled. (Default: null)// Whether or not the pet's will use skills. (Note 1) // Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking). pet_status_support: yes
2) rA missing "SupportScript" when update pet_db to yaml Git Hash: ac558d7c1e58c817744968f70f487c3d3d16aac2
1056,SMOKIE,Smokie,633,9015,10019,537,80,60,30,100,250,20,1000,150,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; },{ bonus bAgi,1; bonus bFlee2,1; }
add in your yml db next lines to Smokie:SupportScript: > petskillbonus bPerfectHide,1,3600,0;
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1 hour ago, iraciz said:
Attached Image
Good day, where can I find the battlegrounds emblems, Lion and Eagle, not angeling and archangeling. Can somebody share please?
jRo icons:
data\texture\effect\»çÀÚ(a).bmp
data\texture\effect\µ¶¼ö¸®(b).bmp
kRo icons:
data\texture\effect\»çÀÚ(a).bmp
data\texture\effect\µ¶¼ö¸®(b).bmp -
1 hour ago, OscarScorp said:
After I updated a few files, some MvPs have now a green aura.
How can I remove this aura?
And also, how can I confirm if my server has the "mvp only receive 10% damage" update applied?
Thanks in advance!Replace this files in your client "system" folder.
monster_size_effect_new.lub
monster_size_effect.lub-
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8 hours ago, Kidlat said:
Where are you get it?
Official client don`t have this file.
Update your lua: data/luafiles514/lua files/signboardlist.lub
Or put this custom image to texture/유저인터페이스/information/... eden_group_warper.bmp -
On the quest we need to kill Gaster?
https://www.divine-pride.net/database/quest/14672
Is that right?// From this file "Illusion Vampire"
14672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Preparing for the Firework Festival"
14673,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Time to Make Bombs"rA quest_db // Rock Ridge
14672,0,3740,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Preparing for the Firework Festival"
14673,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Time to Make Bombs"-
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Error in Skill Hiding thief
in General Support
Posted · Edited by Balfear
Looks like Purple Maya card.

Maybe you enable this patch in nemo