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Posts posted by Balfear
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setarray(.skillbuff$, "SC_MELTDOWN", "SC_WINDWALK", "SC_EDP", "SC_KAITE", "SC_KAUPE"); setarray(.foodbuff$, "SC_ASPDPOTION2", "SC_STRFood", "SC_AGIFood", "SC_VITFood", "SC_INTFood");
SC_ statatus is constant not string
setarray(.skillbuff, SC_MELTDOWN, SC_WINDWALK, SC_EDP, SC_KAITE, SC_KAUPE); setarray(.foodbuff, SC_ASPDPOTION2, SC_STRFood, SC_AGIFood, SC_VITFood, SC_INTFood);
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Because you are using mapannounce you need to use announce
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13 hours ago, mervz02 said:
Hi, so how can i do that? how to resize the image or spr. or is there any configuration that i can off the view of the spr on the window equipment
Extract images from sprite, change size of images inside sprite, packite back and set scale param to x1.
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2 hours ago, mervz02 said:
Hi Rathena, Im having problem with my client, apparently i was able to view and equip some custom sprites in my server but it has too large on ALT-Q view. should i dump this sprites or should i fix it? or how can i fixed it? please see image for your reference
It`s because sprite have large size and use less scale, UI can`t read scale param.
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15 hours ago, Momentdan said:
How do i disable the renewal level range penalty for drops? i have tried to edit the drop chance and it will not let me get above 50% on drops i looked into it and it seems to be caused by this Drop System - iRO Wiki so how do i disable the level range penalty?
You can disable it in config: https://github.com/rathena/rathena/blob/master/src/config/renewal.hpp#L45
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Quote
для квестов акта 18.2
Новые эпизоды не разбивались на серии, поэтому информацию не найти.
Посмотреть хронологию можно на официальном сайте игры. -
5 hours ago, Tyritti said:
Удалось установить перевод от проекта ROrussianRE. Однако на патче 2022.04.06 не удаётся в нужной кодировке прочесть файл itemInfo.lua, как итог - все описания предметов иероглифами. Есть у кого-нибудь решение проблемы или чистый клиент патча 2018 года?
Не правильно выбрана кодировка файла iteminfo
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Upscaled npc sprites
Please note that you can download the full version of the sprite set from this link.
The file is large and cannot be uploaded to the forum.
You can download my sprites rework [FOR FREE] and not for resale!
[DOWNLOAD]
https://mega.nz/file/taQwkKwL#ikVnLwKyX52rymVMlaAqxFMd8YHsC2itTyk3GxmAjtc
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Submitter
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Submitted09/20/23
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Category
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Videohttps://youtu.be/gt8JM0Y5pwM
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Content AuthorGravity / Balfear
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Simple autoloot with configuration sets
Allow you to use autoloot sets.
@lootset <id> - switch autoloot configurations.
@lootconfig - call configuration menu.
Configs:
.alootset = 10; // Amount of allowed sets
.alootsize = 10; // Should be the same as AUTOLOOTITEM_SIZE, you can edit this in \src\config\core.hpp
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Submitter
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Submitted09/21/23
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Category
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Video
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Content AuthorBalfear
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16 hours ago, Sapito Sucio said:
While using acteditor, did you use any script to replace all image of a single sprite or was hand by hand ? @Balfear
I was use macros
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20 hours ago, Dolphin86 said:
no need to download anything, it`s already in rA, just compile server, and this tool appear in root folder.
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13 hours ago, Dolphin86 said:
sorry again dumb question where is this convert tool? sorry im not sure what should i google or search for, could you just link the software here?
you can find it in your root folder
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21 hours ago, MellowMage said:
Hi how do I add the Geffenia map? when I warp to Geffenia01 I get an error message
Need to replace it in your grf file.
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2 hours ago, Dolphin86 said:
more in depth details would be nice... please.. really need to solve this
also i have checked my fluxcp sql i did not find any itemdb database? also how to update item view on fluxcp as well?
After compilation server you get this 2 files.
Run them and press Y, it`ll generate new sql tables in sql-files folder.
Then import them to flux db. -
11 hours ago, Dolphin86 said:
As mention in title, how can i update my fluxcp itemdb same as my server current itemdb?
Use yaml2sql tool to generate actual sql db.
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50 minutes ago, Dolphin86 said:
hye i found this script while browsing rathena, and could someone modify the script to how many item player will get. example if they got some potions, instead just 1 potion, i wana it to be 10 or 50 depends on the configuration.
thanks for help.
neko_isle,77,127,5 script Gatcha 562,{ if ( !countitem(.itemuse) ) { mes "A "+ getitemname(.itemuse) +" is needed to use this machine"; close; } delitem .itemuse, 1; .@r = rand(.totalchance); for ( .@i = 0; ( .@r -= .itemchance[.@i] ) >= 0; ++.@i ); getitem .itemid[.@i], 1; end; OnInit: .itemuse = 40022; // poring coin setarray .itemid, 501,502,503,504,505,506,507,508,509; setarray .itemchance, 10,10,10,10,3,10,10,10,10; for ( .@i = 0; .itemid[.@i]; ++.@i ) .totalchance += .itemchance[.@i]; end; }
I remembered the old Aegis chance system
Quoteneko_isle,77,127,5 script Gatcha 562,{ if ( !countitem(.itemuse) ) { mes "A "+ getitemname(.itemuse) +" is needed to use this machine"; close; } delitem .itemuse, 1; getitem .temp_array[rand(0, getarraysize(.temp_array))], 1; end; OnInit: .itemuse = 40022; // poring coin setarray .itemid[0], 501,502,503,504,505,506,507,508,509; setarray .itemchance[0], 10,10,10,10,3,10,10,10,10; .@counter = 0; for(.@i = 0; .@i < getarraysize(.itemid); .@i++) { for(.@k = 0; .@k < .itemchance[.@i]; .@k++) { .temp_array[.@counter] = .itemid[.@i]; .@counter++; } } end; }
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3 hours ago, driver said:
Thank you very much, Mr. Balfar. Worked perfectly.
@Balfear
One more question, how do I include ".@At_count +" in square brackets in the switch select? I tried it in a few ways, but to no avail.prontera,155,165,5 script Warper Market 99,{ // Get user list on map "prontera" .@num = getmapunits(BL_PC, "prontera", .@array$[0]); freeloop(1); for(.@i=0;.@i<getarraysize(.@array$);.@i++) { // If user in autotrade mode then increase counter if(checkvending(.@array$[.@i])&2) .@at_count++; } freeloop(0); switch(select("- @AT Merchants ^2980B9[ .@at_count + ]^000000:- Exit")) { case 1: warp "prontera",150,150; end; case 2: close; } }
Once again, thank you so much for your help.
switch(select("- @AT Merchants ^2980B9["+ .@at_count + "]^000000:- Exit")) {
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@driver my mistake.
just change check from
if(checkvending(.@array$[.@i]) == 2)
to
if(checkvending(.@array$[.@i])&2)-
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17 hours ago, driver said:
How are the rAthenians!?
I would like to know how I can add in the script the number of players with open stores (@at) on a given map.
For example:
Please if anyone can help me I would be very grateful.
For example like this
// Get user list on map "prontera" .@num = getmapunits(BL_PC, "prontera", .@array$[0]); freeloop(1); for(.@i=0;.@i<getarraysize(.@array$);.@i++) { // If user in autotrade mode then increase counter if(checkvending(.@array$[.@i])&2) .@at_count++; } freeloop(0); mes .@at_count + " @at users on the map."; close;
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16 hours ago, Valcars said:
hi it's always me who annoys .... in practice since I changed my old rathena to 4CrAM-, I installed RAG_SETUP_211028_SAK and I used the data ROenglishRE-master renewall I changed the files in service_korea and so far everything is fine the server it works perfectly the only thing is that I can't see the sprites of the weapons when I attack .... I'm using the "System" files again by ROenglishRE-master .... does anyone know how to fix or where I'm wrong?
I don't think the sprites in iteminfo.lua are wrong otherwise it gave me an error and I couldn't wear them at all .... (at least I think) thanks for the help xD========================= EDIT ==========================================
if I use the 3rd class instead they can be seen .... I think the problem is with the 4th classes ....
You should use 2021-10-xx+ exe version (rA don`t support it yet)
or apply Nemo / WARP patch for custom jobs.
2021-01-xx and older version don`t have path for weapon animation for 4th jobs. -
22 hours ago, iSnowFlakes said:
i need a script that when players talk to the npc it automatically finish all the story quest needed up to 17.1 so that players can start doing quest for 17.2 .
rAthena don`t have this episode yet.
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1 hour ago, Humble_Bee said:
So the neural network was able to apply a formula, so to speak, to all the sprites quickly? They are definitely sharper.
I will say, Gibbit looks like it is hanging Luchadores when in high-def. heh.Yes, neural network can upscale images so no need to redraw it with photoshop, but repack images into sprite still need to do by hands.
(all npcs = ~17k images)
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Pet Evolution - Branched Evolution Tree
in Client-side Support
Posted
Hi!
You should add it to PetEvolutionCln.lub too