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yuchinin

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Everything posted by yuchinin

  1. What you want to get help on this? If you want to hide the resource error then enable the 'Ignore Resource Errors' in NEMO.
  2. If you worry you will mess it up when you adding the custom item info, you can always copy any premade official item info and modify it to suit your need. I use notepad++ to add new item info and save it as usual and never had any problem before. Anyway what is that "callviews" you mean?
  3. LOL I just saw this @Questune09 You will be cool if you use this, else bunch of error will stay with you
  4. View File Yuchinin Item Hunting [NOTE] For now on I will keep release all of my work for free , I hope most people can enjoy my script without paid. But if you still want to support my work, please consider donate or become my patron. Thank you. Recently I got a feeling that I have to leave RO because of real life pressure, let see how far can I keep here. It's up to server owner to decided how to generate the hidden item get generate. (Auto generate on certain hour/ GM hide it somewhere and ask player to find it/) Player use the tool to find it out. Feel free to ask question on how to set it up. Feature: Tools get enchant with each 5 level refine (5,10,15,20) Enchant List (Durable, Sharp, Range, Double, Unbreakable) Enchant will auto apply randomly when you use the item if refine level is > 5 Default sense area are 13, so when you are using showel which for digging, only item tag as 'dig' will get sensed. I am tired. This script need my release of: Suggestion are welcome. Pending Script Upload: Todo list: //= Add more sample and tutorial //= Idea about when enchant should get apply //= Event only tool //= Item Hunting Guild //= Mob show up on search (Hidden Mob) By downloading this script, you agree to these terms: You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. Terms above may be changed or adjusted without prior notification. Copyright © - Yuchinin 2017 - All Rights Reserved Submitter yuchinin Submitted 07/29/2017 Category Games, Events, Quests Content Author
  5. Yup that's right. You need to add your item name and description into Iteminfo.lub so it will show it's name and description in-game.
  6. In my experience, you should put the view id in 'view' column of 'item_db_re' table which in your sql database
  7. Check login and char table in your sql db.
  8. Check mob drop for each mob in mob_db_re (sql database) or mob_db_re.txt
  9. I don't get what you try to show, anything wrong on the item sprite and the item bmp? You should provide more information else no one can help.
  10. Try here. https://rathena.org/thirdpartyservices/
  11. I just test refine/decard an equipment with random option on the latest hash and can't reproduce your issue.
  12. Version 1.0

    528 downloads

    [NOTE] For now on I will keep release all of my work for free , I hope most people can enjoy my script without paid. But if you still want to support my work, please consider donate or become my patron. Thank you. Recently I got a feeling that I have to leave RO because of real life pressure, let see how far can I keep here. It's up to server owner to decided how to generate the hidden item get generate. (Auto generate on certain hour/ GM hide it somewhere and ask player to find it/) Player use the tool to find it out. Feel free to ask question on how to set it up. Feature: Tools get enchant with each 5 level refine (5,10,15,20) Enchant List (Durable, Sharp, Range, Double, Unbreakable) Enchant will auto apply randomly when you use the item if refine level is > 5 Default sense area are 13, so when you are using showel which for digging, only item tag as 'dig' will get sensed. I am tired. This script need my release of: Suggestion are welcome. Pending Script Upload: Todo list: //= Add more sample and tutorial //= Idea about when enchant should get apply //= Event only tool //= Item Hunting Guild //= Mob show up on search (Hidden Mob) By downloading this script, you agree to these terms: You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. Terms above may be changed or adjusted without prior notification. Copyright © - Yuchinin 2017 - All Rights Reserved
    Free
  13. Are you requesting script? If yes, I suggest you re-open the topic at Script Request section for getting better help. Also you should give more details on your request.
  14. Should I remove it since you already add one 4342
  15. Bro I can 100% sure it will show error in this line since you are missing the unit type parameter.
  16. Sorry but I can't understand this.
  17. For your case, I suggest you open a new post in Client-Side Support section to get better support on it.
  18. On src/map/mob.h // Change this to increase the table size in your mob_db to accomodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 #define MAX_MOB_DB 6000 //<- Increase this to value you want
  19. You want to add custom one which not in database? Currently my script will pull all mvp id from MySQL database.
  20. Yeah, as long as you add my script and load it.
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