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TiMz

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Everything posted by TiMz

  1. hi @KamiShi i'm getting this : Undefined variable: serverOnline in /home/seireit1/public_html/themes/Drawmove_Free_FluxCP_Theme/header.php on line 131
  2. suddenly after 2 days this theme started to error here and there. Especially with the server status part. Strange.
  3. after importing the three files. I get a fatal error when switching to the theme. Is this compatibly issues?
  4. I would also like to know the answer to this. I've tried a few hosting sites and they aren't compatible with fluxcp. Probs with PDO installation and such.
  5. Same here. Plus the slow effect doesn't get removed even upon death.
  6. Might anyone know how to decrease the effect of PDFM slow to 5sec on opponent when out of dance area?
  7. This doesn't seem to work. It just creates an npc that doesn't open up anything.
  8. TiMz

    Quest NPC

    This didn't work. Are there any other variables that should be replaced so that it doesn't create a conflict with the first NPC?
  9. That is the latest right? I think I remember using that and some of the codes were not supported by my SVN. And Euphy was all like, "read the comptability part." Quite embarassing. Anyway thanks Anakid, I'll try and test that out still.
  10. So I've been using Euphys quest shop version 1.4a since that's the only version my SVN can handle 16817. I tried the latest one and it didn't work properly. My question is that how can I make this working script allow me to preview costume headgears too. I get to preview the items for normal headgears but for the costume, it doesn't support previewing. Is there any way around this? //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4a //===== Compatible With: ===================================== //= rAthena SVN r15340+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //============================================================ que_temsky,100,60,3 script Quest 640,{ function Add; function Chk; function Slot; function A_An; if(.Shops$ != "") set .@i,1; else { set .@menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) set .@menu$, .@menu$+.Shops$[.@i]+":"; set .@i, select(.@menu$); } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; function Add { if (getitemname(getarg(1))=="null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } for(set .@n,5; .@n<127; set .@n,.@n+2) { if (!getarg(.@n,0)) break; if (getitemname(getarg(.@n))=="null") { debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } for(set .@i,2; .@i<.@n; set .@i,.@i+1) set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot){ case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } OnBuyItem: set .@q[0],@bought_nameid; copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; next; set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); addtimer 1000, strnpcinfo(1)+"::OnEnd"; while(1){ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe0) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[1])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[2]) set Zeny, Zeny-.@q[2]; if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]; getitem .@q[0],.@q[1]; if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0; specialeffect2 699; close; case 2: set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5); if (@qe1&1) atcommand "@changelook 3 "+@qe2; if (@qe1&256) atcommand "@changelook 1 "+@qe2; if (@qe1&512) atcommand "@changelook 2 "+@qe2; set @qe6,1; break; case 3: close; } } OnEnd: if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; } for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0; end; OnInit: freeloop(1); // --------------------- Config --------------------- // Custom points, if needed: "<variable>","<name to display>" setarray .Points$[0],"#CASHPOINTS","Cash Points"; set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,0; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .DisplayID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). //setarray .Shops$[1],"Headgears","Weapons","Other"; setarray .Shops$[1],"Quest Gears"; // set .Shops$,"n/a"; // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // Shop number corresponds with order above (default is 1). // Note: Do NOT use a reward item more than once! Add(1,23144,1,0,0,7063,100,638,20,1059,100,1008,20,7140,20,2254,1); Add(1,23003,1,0,0,7300,50,7321,200,969,100,7067,300,1057,100,1001,100); // -------------------------------------------------- freeloop(0); for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) npcshopdelitem "qshop"+.@i,909; end; } // -------- Dummy data (duplicate as needed) -------- - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1
  11. Angelus level 10 gives +50% more vit defense using this script #ifdef RENEWAL //in renewal only the VIT stat bonus is boosted by angelus def2 += status_get_vit(bl) / 2 * sc->data[SC_ANGELUS]->val2/100; #else def2 += def2 * sc->data[SC_ANGELUS]->val2/100; #endif solved. thanks for the PM.
  12. Is it safe to increase the queue value? What are the cons?
  13. So I've been on to this for the whole day thinking it was my mods that was causing the prob. But even if it was that would be strange since I haven't changed anything in days and it's just now that this happened. Until I found out about the GDB thing it turns out it wasn't anything I touched. Via putty I first recv this error rathena server received crash signal! The common events that trigger the crash is SOMETIMES going to MvP room, or any place with an MvP and some mobs. Using a GM account also does trigger the crash like for example typing @hide, @monster, @reloadscript sometimes even @go.. I'm really lost at this point. svn16817 Program received signal SIGSEGV, Segmentation fault. 0x0055e14c in memcpy () from /lib/libc.so.6 (gdb) bt #0 0x0055e14c in memcpy () from /lib/libc.so.6 #1 0x0808049b in clif_send_sub (bl=0xcf78fe9, ap=0xbffff56c "\374\365\377\277\360\r") at clif.c:348 #2 0x0806dd12 in map_foreachinarea (func=0x80803f0 <clif_send_sub>, m=491, x0=<value optimized out>, y0=101, x1=196, y1=<value optimized out>, type=<value optimized out>) at map.c:736 #3 0x0808eea6 in clif_send (buf=0xbffff5fc "\350\aN\255\001", len=3568, bl=0xad4e05fc, type=AREA_WOS) at clif.c:414 #4 0x0809b60d in clif_spawn (bl=0xad4e05fc) at clif.c:1346 #5 0x080e7ff1 in mob_spawn (md=0xad4e05fc) at mob.c:997 #6 0x080e8a1b in mob_summonslave (md2=0xad5e1e3c, value=0xaf37e368, amount=6, skill_id=196) at mob.c:2925 #7 0x0814a494 in skill_castend_nodamage_id (src=0xad5e1e3c, bl=0xad5e1e3c, skillid=<value optimized out>, skilllv=6, tick=562849599, flag=0) at skill.c:6551 #8 0x0814eea0 in skill_castend_id (tid=78, tick=562849599, id=110006888, data=0) at skill.c:9109 #9 0x081ac549 in do_timer (tick=562849602) at timer.c:370 #10 0x081a992d in main (argc=1, argv=0xbffffa94) at core.c:338 (gdb) #0 0x0055e14c in memcpy () from /lib/libc.so.6 #1 0x0808049b in clif_send_sub (bl=0xcf78fe9, ap=0xbffff56c "\374\365\377\277\360\r") at clif.c:348 #2 0x0806dd12 in map_foreachinarea (func=0x80803f0 <clif_send_sub>, m=491, x0=<value optimized out>, y0=101, x1=196, y1=<value optimized out>, type=<value optimized out>) at map.c:736 #3 0x0808eea6 in clif_send (buf=0xbffff5fc "\350\aN\255\001", len=3568, bl=0xad4e05fc, type=AREA_WOS) at clif.c:414 #4 0x0809b60d in clif_spawn (bl=0xad4e05fc) at clif.c:1346 #5 0x080e7ff1 in mob_spawn (md=0xad4e05fc) at mob.c:997 #6 0x080e8a1b in mob_summonslave (md2=0xad5e1e3c, value=0xaf37e368, amount=6, skill_id=196) at mob.c:2925 #7 0x0814a494 in skill_castend_nodamage_id (src=0xad5e1e3c, bl=0xad5e1e3c, skillid=<value optimized out>, skilllv=6, tick=562849599, flag=0) at skill.c:6551 #8 0x0814eea0 in skill_castend_id (tid=78, tick=562849599, id=110006888, data=0) at skill.c:9109 #9 0x081ac549 in do_timer (tick=562849602) at timer.c:370 #10 0x081a992d in main (argc=1, argv=0xbffffa94) at core.c:338
  14. Thank you ill try that! T.T
  15. Thanks. If you were me would you still update to the latest SVN and just fix the conflicts or would not update at all? Like right now I keep getting, "server received crash signal!"
  16. So I'm using version 16+ and facing problems here and there. I have questions regarding updating. 1. Being an SHR server and having so many modifications here and there including src, can updating to the latest SVN mess up my files causing it not to start anymore? 2. Are the updates usually just src?
  17. I'm also having a problem after typing this gdb map-server_sql map-server_sql.core doesn't seem to show anything concerning the errors.
  18. Alright so right now when using @diguise + NPC ID then cloaking skill. Players now see them as all back which is good. Exisiting problem: @disguise+ mob ID then cloak appears to be invisible for others(but all black for the users view, working) even with mayap or sunlight. Although when a mob uses hide/cloak for example smokie or sandman they appear to be all black, but through @disguise it doesn't seem to work. Thanks Euphy, any other ideas?
  19. I believe the newer SVNs are set to not be able to see hidden NPCs with maya purple card/box of sun. But since our server uses @disguise as an armor equip script, we really need maya.p to reveal hidden/cloaked units with NPC or monster sprites. So my question is how can players start seeing hidden NPCs again like the old SVNs?
  20. Yes which is what we're trying to achieve. But let's say I disguised into a poring, then use cloak players dont see me as a black poring even with maya purple. Any ideas how I can be seen?
  21. I'm guessing this might be a client issue. For some reason when I use a monster suit(makes me a monster with viewID) then use the skill cloak, I see myself as all black which is normal. The strange part is that other players even with maya purple card or box of sunlight can't see me. But without the mob suit they also see me as all black. Any ideas here wether this is a client issue or not?
  22. same client version? Yes... same prob tried different setups. Usually resets resolution settings after opening game.exe.
  23. How was this solve. I can't believe he didn't share it. Experiencing the same thing
  24. So I've tried both the woe setter 3, the woe npc and agit setter. Tried them all one at a time. So my prob is that during WoE when one breaks an emp, the emp just disappears with no announcements, castle not conquered and other guild wont even be warped outside. agit_main is enabled yes. And woe does start and end with announcements. So any ideas? my agit_main.txt //===== rAthena Script ======================================= //= War of Emperium Guild Template File //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.9a //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [ Official Conversion] //= ---------------------------------------------------------- //= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION. //= ---------------------------------------------------------- //= - Enables AGIT Manager inside Guild Strongholds. //= Visible Name required: Agit //= Manages the various functions used in and out of WoE. //= //= - Enables Stewards inside Guild Strongholds which let's //= the guild master invest in Defense and Economy, and //= to summon guardians, a Kafra, and enter master's room. //= //= - Guardian Spawning Template //= Visible Name required: Guardian //= Spawn guardians when guild castle data is recieved. //= //= - Enables Kafra Services inside Guild Strongholds. //= Visible Name required: Kafra Employee //= Storage, Guild Storage, Teleport Service, Cart rental. //= //= - Treasure Chest spawning. //= Chests will NOT be saved anymore in the event of crashes. //= Treasures will NOT spawn on a location that already has //= treasure chest spawned. //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Daily investement will now be reset. [L0ne_W0lf] //= Template will no longer try to spawn chests. //= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf] //= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf] //= Fixed two typos regarding Guild Steward name. //= 1.4 Fixed a typo in defense investment. [L0ne_W0lf] //= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf] //= Double-investing doubles the price now. //= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf] //= Corrected cost for investing, thanks to Ai4rei. //= Second invest is now quadruple the value of the first //= Investing now happens at the turn of the day. //= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf] //= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf] //= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf] //= and added extended anouncement format for mapannounce. //= 1.8 Fixed a possible exploit in guild castle investment. [Brian] //= 1.9 Partially rewrote Script. [Masao] //= 1.9a Fixed incorrect setcastledata parameter. [Euphy] //============================================================ // WoE : Main Functions //============================================================ - script Gld_Agit_Manager::Gld_Agit_Manager -1,{ end; // War of Emperium has started. OnAgitStart: if (strnpcinfo(0) == "Gld_Agit_Manager") end; MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6; GvgOn strnpcinfo(2); // Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } // Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; // The Emperium has been broken. OnAgitBreak: set .@GID,getcharid(2); // Update Top 5 Empe Breakers set EmpeRotos, EmpeRotos + 1; callfunc("EmpeLadder",EmpeRotos,strcharinfo(0)); // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) if (.@GID <= 0) { set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; logmes .@notice$; debugmes .@notice$; donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; end; } // Adjust Economy Invest Level for Castle set .@Economy,GetCastleData(strnpcinfo(2),2) - 5; if (.@Economy < 0) set .@Economy, 0; SetCastleData strnpcinfo(2), 2, .@Economy; // Adjust Defense Invest Level for Castle set .@Defence,GetCastleData(strnpcinfo(2),3) - 5; if (.@Defence < 0) set .@Defence, 0; SetCastleData strnpcinfo(2), 3, .@Defence; // Set new Castle Occupant SetCastleData strnpcinfo(2),1, .@GID; // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; MapRespawnGuildID strnpcinfo(2),.@GID,6; // Refresh castle data, disable Kafra and reset Invest information. donpcevent strnpcinfo(0)+"::OnRecvCastle"; disablenpc "Kafra Staff#"+strnpcinfo(2); for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) { SetCastleData strnpcinfo(2), .@i, 0; } // Erase Guardian Database information if the new owners do not have Guardian Research. if( getgdskilllv(.@GID,10002) == 0 ) { for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) { SetCastleData strnpcinfo(2), .@i, 0; } } // Respawn the Emperium, and display new owners. sleep 500; // Slow down script execution slightly. if( agitcheck() ) donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; sleep 7000; announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe; end; // War of Emperium has ended. OnAgitEnd: if (strnpcinfo(0) == "Gld_Agit_Manager") end; GvgOff strnpcinfo(2); // If the castle has no owner at the end of WoE, do not kill Emperium. if (GetCastleData(strnpcinfo(2),1)) { KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; // Occupying Guild has been disbanded. OnGuildBreak: if (strnpcinfo(0) == "Gld_Agit_Manager") end; // Kill guardians, disable the Kafra, and set owner to 0. killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; disablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),1,0; // Wait before refreshing guild information. sleep 7000; Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0; donpcevent strnpcinfo(0)+"::OnRecvCastle"; end; OnAgitInit: OnRecvCastle: if (strnpcinfo(0) == "Gld_Agit_Manager") end; // Spawn Monsters if the castle is empty. set .@GID, GetCastleData(strnpcinfo(2),1); if (.@GID == 0) { killmonsterall strnpcinfo(2); if (compare(strnpcinfo(2),"aldeg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; monster strnpcinfo(2),0,0,"Executioner",1205,1; monster strnpcinfo(2),0,0,"Penomena",1216,10; monster strnpcinfo(2),0,0,"Alarm",1193,18; monster strnpcinfo(2),0,0,"Clock",1269,9; monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; monster strnpcinfo(2),0,0,"Wanderer",1208,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; monster strnpcinfo(2),0,0,"Dark Lord",1272,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"gefg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; monster strnpcinfo(2),0,0,"Bathory",1102,10; monster strnpcinfo(2),0,0,"Jakk",1130,10; monster strnpcinfo(2),0,0,"Marduk",1140,20; monster strnpcinfo(2),0,0,"Raydric",1163,9; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Phreeoni",1159,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; } else if (compare(strnpcinfo(2),"payg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Greatest General",1277,9; monster strnpcinfo(2),0,0,"Wanderer",1208,10; monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; monster strnpcinfo(2),0,0,"Bathory",1102,5; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Eddga",1115,1; monster strnpcinfo(2),0,0,"Horong",1129,11; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; monster strnpcinfo(2),0,0,"Gargoyle",1253,5; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"prtg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Raydric",1163,1; monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; monster strnpcinfo(2),0,0,"Hatii",1252,1; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Gryphon",1259,2; monster strnpcinfo(2),0,0,"Chimera",1283,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } // Add custom Guild Castles here. else { end; } donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; // Disable Kafra Staff... disablenpc "Kafra Staff#"+strnpcinfo(2); end; } else { // Otherwise place the guild emblem on flags. if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } // Add custom Guild Castles here. else { end; } // And load purchased Guardian in castles. donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; // And display Kafra if purchased. if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); } end; } // WoE : Guild Kafras //============================================================ - script Kafra Staff#woe::guildkafra -1,{ set .@GID,GetCastleData(strnpcinfo(2),1); if (compare(strnpcinfo(2),"aldeg")) { setarray .@destination$[0],"Al De Baran","aldebaran"; setarray .@coordinates[0],132,103; } else if (compare(strnpcinfo(2),"gefg")) { setarray .@destination$[0],"Geffen","geffen"; setarray .@coordinates[0],120,39; } else if (compare(strnpcinfo(2),"payg")) { setarray .@destination$[0],"Payon","payon"; setarray .@coordinates[0],70,100; } else if (compare(strnpcinfo(2),"prtg")) { setarray .@destination$[0],"Prontera","prontera"; setarray .@coordinates[0],278,211; } // Add custom Guild Castles here. else { end; } cutin "kafra_01",2; if (getcharid(2) == .@GID) { mes "[Kafra Employee]"; mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member."; mes "The Kafra Corporation will stay with you wherever you go."; next; switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) { case 1: if (getskilllv("NV_BASIC") < 6) { mes "[Kafra Employee]"; mes "I'm sorry, but you"; mes "need the Novice's"; mes "Basic Skill Level 6 to"; mes "use the Storage Service."; close2; cutin "",255; end; } mes "[Kafra Employee]"; mes "Here, let me open"; mes "your Storage for you."; mes "Thank you for using"; mes "the Kafra Service."; close2; cutin "",255; openstorage; end; case 2: mes "[Kafra Employee]"; mes "Please choose"; mes "your destination."; next; switch (select(.@destination$+" -> 200z:Cancel")) { case 1: if (Zeny < 200) { mes "[Kafra Employee]"; mes "I'm sorry, but you don't have"; mes "enough zeny for the Teleport"; mes "Service. The fee to teleport"; mes "to "+.@destination$+" is 200 zeny."; close2; cutin "",255; end; } set Zeny, Zeny - 200; set RESRVPTS,RESRVPTS+2; close2; warp .@destination$[1],.@coordinates[0],.@coordinates[1]; end; case 2: close2; cutin "",255; end; } case 3: if (BaseClass != Job_Merchant) { mes "[Kafra Employee]"; mes "I'm sorry, but the"; mes "Pushcart rental service"; mes "is only available to Merchants,"; mes "Blacksmiths, Master Smiths,"; mes "Alchemists, Biochemists,"; mes "Mechanics and Geneticists."; close2; cutin "",255; end; } if (checkcart()) { mes "[Kafra Employee]"; mes "You already have"; mes "a Pushcart equipped."; mes "Unfortunately, we can't"; mes "rent more than one to"; mes "each customer at a time."; close2; cutin "",255; end; } mes "[Kafra Employee]"; mes "The Pushcart rental"; mes "fee is 800 zeny. Would"; mes "you like to rent a Pushcart?"; next; switch (select("Rent a Pushcart.:Cancel")) { case 1: if (Zeny < 800) { mes "[Kafra Employee]"; mes "I'm sorry, but you"; mes "don't have enough"; mes "zeny to pay the Pushcart"; mes "rental fee of 800 zeny."; close2; cutin "",255; end; } set RESRVPTS,RESRVPTS+8; set Zeny, Zeny - 800; setcart; close2; cutin "",255; end; case 2: close2; cutin "",255; end; } case 4: mes "[Kafra Employee]"; mes "We, here at Kafra Corporation,"; mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence."; close2; cutin "",255; end; } } mes "[Kafra Employee]"; mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience."; close2; cutin "",255; end; } // WoE : Castle Managers //============================================================ - script Castle Manager#cm::cm -1,{ set .@GID,GetCastleData(strnpcinfo(2),1); // .@guardiantype = Defines the types of guardians per castle basis. // 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian // .@guardianposx = Define the x spawn point for each uardian. // [0] = 1st guardian's x spawn point. // .@guardianposy = Define the y spawn point for each guardian. // [0] = 1st guardian's y spawn point. // .@masterroom = Defines the coordinates of the Treasure Room. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; setarray .@masterroom[0],113,223; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; setarray .@masterroom[0],134,225; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; setarray .@masterroom[0],229,267; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; setarray .@masterroom[0],83,17; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; setarray .@masterroom[0],64,8; } // Geffen (Britoniah) Castles else if (strnpcinfo(2) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; setarray .@masterroom[0],152,117; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; setarray .@masterroom[0],145,115; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; setarray .@masterroom[0],275,289; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; setarray .@masterroom[0],116,123; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; setarray .@masterroom[0],149,106; } // Payon (Baulder) Castles else if (strnpcinfo(2) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; setarray .@masterroom[0],295,8; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; setarray .@masterroom[0],141,149; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; setarray .@masterroom[0],163,167; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; setarray .@masterroom[0],151,47; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; setarray .@masterroom[0],153,137; } // Prontera (Valkyrie Realms) Castles else if (strnpcinfo(2) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; setarray .@masterroom[0],15,209; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; setarray .@masterroom[0],207,229; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; setarray .@masterroom[0],190,130; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; setarray .@masterroom[0],275,160; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; setarray .@masterroom[0],281,176; } // Add custom Guild Castles here. else { end; } if (.@GID == 0) { mes "["+strnpcinfo(1)+"]"; mes "I have been waiting for a master to fulfill my destiny."; mes "Brave soul... fate will guide you towards your future..."; close; } if (GetGuildMaster(.@GID) != strcharinfo(0)) { mes "["+strnpcinfo(1)+"]"; mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!"; close; } mes "["+strnpcinfo(1)+"]"; mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000..."; mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you."; next; switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) { case 1: mes "["+strnpcinfo(1)+"]"; mes "I will report the Castle briefing, Master."; mes " "; mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+"."; if (GetCastleData(strnpcinfo(2),4)) { mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day."; } mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000"; if (GetCastleData(strnpcinfo(2),5)) { mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000"; } mes " "; mes "That's all I have to report, Master."; close; case 2: set .@Economy,GetCastleData(strnpcinfo(2),2); if (.@Economy < 6) { set .@eco_invest,5000; } else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } //Quadruple the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),4)) { set .@eco_invest,.@eco_invest*4; } mes "["+strnpcinfo(1)+"]"; mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity."; mes " "; mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice."; if (.@Economy >= 100) { mes " "; mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000"; close; } if (GetCastleData(strnpcinfo(2),4) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate."; close; } if (GetCastleData(strnpcinfo(2),4) == 0) { mes " "; mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?"; } else { mes " "; mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed."; } next; switch (select("Invest in commercial growth:Cancel")) { case 1: if (Zeny < .@eco_invest) { mes "["+strnpcinfo(1)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } set Zeny, Zeny - .@eco_invest; SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1; mes "[ "+strnpcinfo(1)+"]"; mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 3: set .@Defence,GetCastleData(strnpcinfo(2),3); if (.@Defence < 6) { set .@def_invest,10000; } else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } //Quadruple the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),5)) { set .@def_invest,.@def_invest*4; } mes "["+strnpcinfo(1)+"]"; mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required."; mes " "; mes "Originally you can invest just once but if you pay more money, you can invest twice."; if (.@Defence >= 100) { mes " "; mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000"; close; } if (GetCastleData(strnpcinfo(2),5) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate."; close; } if (GetCastleData(strnpcinfo(2),5) == 0) { mes " "; mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?"; } else { mes " "; mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed."; } next; switch (select("Invest in Castle Defenses.:Cancel")) { case 1: if (Zeny < .@def_invest) { mes "["+strnpcinfo(1)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } set Zeny, Zeny - .@def_invest; SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1; mes "[ "+strnpcinfo(1)+"]"; mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 4: mes "["+strnpcinfo(1)+"]"; mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; mes "Please select a guardian to defend us."; next; for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; } else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; } else { set .@type$,"Guardian Knight"; } if (guardianinfo(strnpcinfo(2),.@i,0)) { setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")"; } else { setarray .@gname$[.@i], .@type$ + " - Not Implemented"; } } set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7]; set .@GDnum,select(.@menu$)+9; mes "["+strnpcinfo(1)+"]"; mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian."; next; switch (select("Summon:Cancel")) { case 1: if (getgdskilllv(.@GID,10002) == 0) { mes "["+strnpcinfo(1)+"]"; mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian."; close; } if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) { mes "["+strnpcinfo(1)+"]"; mes "Master, you already have summoned that Guardian. We cannot summon another."; close; } if (Zeny < 10000) { mes "["+strnpcinfo(1)+"]"; mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; close; } set Zeny, Zeny - 10000; SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed' set .@UseGID,.@GDnum - 10; if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; } else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; } else { set .@type,1286; } guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID; mes "["+strnpcinfo(1)+"]"; mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; close; } case 5: if (GetCastleData(strnpcinfo(2),9) == 1) { mes "["+strnpcinfo(1)+"]"; mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?"; next; switch (select("Fire:Cancel")) { case 1: cutin "kafra_01",2; mes "[ Hired Kafra Employee ]"; mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please..."; next; switch (select("Fire:Cancel")) { case 1: mes "[ Hired Kafra Employee ]"; mes "Oh, my goodness! This is nonsense!"; next; cutin "",255; close; case 2: mes "[ Hired Kafra Employee ]"; mes "I'll work hard for you... Thank you!"; close; } case 2: mes "["+strnpcinfo(1)+"]"; mes "She worked hard in my opinion. It was a good decision to keep her."; close; } disablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),9,0; mes "["+strnpcinfo(1)+"]"; mes "...."; mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?"; close; } mes "["+strnpcinfo(1)+"]"; mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?"; mes "^ff0000 10,000 zeny is required for their services. "; next; switch (select("Hire.:Cancel")) { case 1: if (getgdskilllv(.@GID,10001) == 0) { mes "["+strnpcinfo(1)+"]"; mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first."; close; } if (Zeny < 10000) { mes "["+strnpcinfo(1)+"]"; mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee."; close; } set Zeny, Zeny - 10000; enablenpc "Kafra Staff#"+strnpcinfo(2); SetCastleData strnpcinfo(2),9,1; mes "["+strnpcinfo(1)+"]"; mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee."; next; cutin "kafra_01",2; mes "[ Hired Kafra Employee ]"; mes "How do you do? I was dispatched from the Main Office."; mes "I'll do my best to not tarnish the reputation of the Guild."; next; cutin "",255; mes "["+strnpcinfo(1)+"]"; mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee."; mes "It will be useful for our members."; close; case 2: mes "["+strnpcinfo(1)+"]"; mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly."; close; } case 6: mes "["+strnpcinfo(1)+"]"; mes "Do you want to visit the room where our valuables are stored?"; mes "That room is restricted to you... you are the only one with access to it."; next; switch (select("Go into Master's room.:Cancel")) { case 1: mes "["+strnpcinfo(1)+"]"; mes "I'll show you the secret path. Follow me...please."; mes "When you want to return here, please press the secret switch."; close2; warp strnpcinfo(2),.@masterroom[0],.@masterroom[1]; end; case 2: mes "["+strnpcinfo(1)+"]"; mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore."; mes "Therefore, it will be better if you check up on them from time to time."; close; } } } // WoE : Guild Dungeon Entrances //============================================================ - script Lever#gd::gdlever -1,{ set .@GID,GetCastleData(strnpcinfo(2),1); if (.@GID == 0) { mes "[Ringing Voice]"; mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'"; close; } if (compare(strnpcinfo(2),"aldeg")) { set .@destination$,"gld_dun02"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169; } else if (compare(strnpcinfo(2),"gefg")) { set .@destination$,"gld_dun04"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35; } else if (compare(strnpcinfo(2),"payg")) { set .@destination$,"gld_dun01"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202; } else if (compare(strnpcinfo(2),"prtg")) { set .@destination$,"gld_dun03"; if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251; else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268; else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179; else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203; else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28; } // Add custom Guild Castles here. else { end; } mes "[Ringing Voice]"; mes "'Only the truly brave can take the test.'"; next; mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Don't pull.") == 1) { if (getcharid(2) == .@GID) { close2; warp .@destination$,.@coordinates[0],.@coordinates[1]; end; } mes " "; mes "Nothing happened."; close; } close; } // Guardian Spawner Template //============================================================ - script Gld_Guard_Template::Gld_Guard_Template -1,{ // Spawn Guardians in castles // When adding new castles, ensure that the coordinates coincide // with the coordinates defined in the Guild Steward template. OnSpawnGuardians: // Define the types of guardians on a per castle basis. // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian // Define the x spawn point for each uardian. // [0] = 1st guardian's x spawn point. // Define the y spawn point for each uardian. // [0] = 1st guardian's y spawn point. // Aldebaran (Luina) Castles if (strnpcinfo(2) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; } // Geffen (Britoniah) Castles else if (strnpcinfo(2) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; } // Payon (Baulder) Castles else if (strnpcinfo(2) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; } // Prontera (Valkyrie Realms) Castles else if (strnpcinfo(2) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; } // Add custom Guild Castles here. else { end; } // Kill all existing guardians before spawning new ones. // This should prevent duplicating Guardians when char Server disconnects. killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { set .@UseGID,.@i + 10; if (.@guardiantype[.@i] == 1) { set .@type,1287; } else if (.@guardiantype[.@i] == 2) { set .@type,1285; } else { set .@type,1286; } if (GetCastleData(strnpcinfo(2),.@UseGID)) { guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i; } } end; OnGuardianDied: end; } // Treasure Room Spawn Template //============================================================ - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ end; OnClock0001: // Do nothing if this script is the template. if (strnpcinfo(1) == "Gld_Trea_Spawn") end; set .@GID, GetCastleData(strnpcinfo(2),1); // If there is no owner, do nothing. if (!.@GID) end; // Is there Economy in this castle? set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4; // Set information if (strnpcinfo(2) == "aldeg_cas01") { set .@treasurebox,1324; setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; } else if (strnpcinfo(2) == "aldeg_cas02") { set .@treasurebox,1326; setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; } else if (strnpcinfo(2) == "aldeg_cas03") { set .@treasurebox,1328; setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; } else if (strnpcinfo(2) == "aldeg_cas04") { set .@treasurebox,1330; setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; } else if (strnpcinfo(2) == "aldeg_cas05") { set .@treasurebox,1332; setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; } else if (strnpcinfo(2) == "gefg_cas01") { set .@treasurebox,1334; setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; } else if (strnpcinfo(2) == "gefg_cas02") { set .@treasurebox,1336; setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; } else if (strnpcinfo(2) == "gefg_cas03") { set .@treasurebox,1338; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; } else if (strnpcinfo(2) == "gefg_cas04") { set .@treasurebox,1340; setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; } else if (strnpcinfo(2) == "gefg_cas05") { set .@treasurebox,1342; setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; } else if (strnpcinfo(2) == "payg_cas01") { set .@treasurebox,1344; setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; } else if (strnpcinfo(2) == "payg_cas02") { set .@treasurebox,1346; setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; } else if (strnpcinfo(2) == "payg_cas03") { set .@treasurebox,1348; setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; } else if (strnpcinfo(2) == "payg_cas04") { set .@treasurebox,1350; setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; } else if (strnpcinfo(2) == "payg_cas05") { set .@treasurebox,1352; setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; } else if (strnpcinfo(2) == "prtg_cas01") { set .@treasurebox,1354; setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; } else if (strnpcinfo(2) == "prtg_cas02") { set .@treasurebox,1356; setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; } else if (strnpcinfo(2) == "prtg_cas03") { set .@treasurebox,1358; setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; } else if (strnpcinfo(2) == "prtg_cas04") { set .@treasurebox,1360; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; } else if (strnpcinfo(2) == "prtg_cas05") { set .@treasurebox,1362; setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; } // Add custom Guild Castles here. else { end; } // Apply investment to Eco. and Def. Only happens if there were investments made. // Permanent Development can only happen once per day. if (GetCastleData(strnpcinfo(2),4)) { set .@Economy,GetCastleData(strnpcinfo(2),2); SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014)); if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100; } if (GetCastleData(strnpcinfo(2),5)) { set .@Defence,GetCastleData(strnpcinfo(2),3); SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5); if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100; } // Reset daily investment limits. setcastledata strnpcinfo(2),4,0; setcastledata strnpcinfo(2),5,0; // Spawn boxes in proper order. for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) { // set treasure box ID set .@boxid, .@treasurebox + (.@i+2) % 2; set .@box,1 << .@i; // Spawn or do not spawn chests if one already exists. if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; } } end; // Individual "You killed a chest" events to ensure proper spawning at the change of day. OnTreasureDied0: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; end; OnTreasureDied1: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; end; OnTreasureDied2: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; end; OnTreasureDied3: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; end; OnTreasureDied4: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; end; OnTreasureDied5: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; end; OnTreasureDied6: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; end; OnTreasureDied7: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; end; OnTreasureDied8: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; end; OnTreasureDied9: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; end; OnTreasureDied10: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; end; OnTreasureDied11: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; end; OnTreasureDied12: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; end; OnTreasureDied13: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; end; OnTreasureDied14: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; end; OnTreasureDied15: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; end; OnTreasureDied16: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; end; OnTreasureDied17: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; end; OnTreasureDied18: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; end; OnTreasureDied19: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; end; OnTreasureDied20: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; end; OnTreasureDied21: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; end; OnTreasureDied22: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; end; OnTreasureDied23: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; end; } my woe.txt //===== eAthena Script ======================================= //= Euphy's WOE Controller //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3a - eAthena //===== Description: ========================================= //= A controller for War of Emperium designed for //= simplicity and ease of use. //= Many concepts taken from ToastOfDoom's script, //= and "rewards" function originally by Goddameit. //===== Additional Comments: ================================= //= Be sure to disable the default agit controllers! //== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt //============================================================ prontera,148,195,4 script WOE Information 780,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; } - script WOE_CONTROL -1,{ function Disp_Owner; function Add_Zero; OnInit: // -------------------------------------------------------------------------------------------------------------------------- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) set .GMAccess,99; // GM level required to access Session Manager (cannot be 0) setarray .Reward[0],0; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable) // -------------------------------------------------------------------------------------------------------------------------- set .Size, getarraysize($WOE_CONTROL); setarray .Castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05"; setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt"; setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; if (!agitcheck() && !agitcheck2()) sleep 4000; set .Init,1; OnMinute00: if (agitcheck() || agitcheck2()) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) { OnWOEEnd: announce "The War Of Emperium is over!",bc_all|bc_woe; AgitEnd; AgitEnd2; sleep 1000; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent; if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; } if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; deletearray .Active[0],2; if (.ForceEnd) { set .ForceEnd,0; end; } break; } } sleep 5; if ((!agitcheck() && !agitcheck2()) || .Init) { if (!agitcheck() && !agitcheck2()) set .Init,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) { deletearray .Active[0],2; set .Active[0], $WOE_CONTROL[.@i+3]; if (.Init) { AgitEnd; AgitEnd2; } else announce "The War Of Emperium has begun!",bc_all|bc_woe; sleep 1000; AgitStart; AgitStart2; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) { if (!.Init) Disp_Owner(.Castles$[.@j],0); set .Active[1], .Active[1] | (1<<((.@j/5)+1)); } else { if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent; if (.@j<20) { donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd"; killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak"; } else { donpcevent "Manager#"+.Castles$[.@j]+"_02::OnAgitEnd2"; killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } } break; } } set .Init,0; end; function Disp_Owner { set .@o, getcastledata(getarg(0),1); if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe; else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe; return; } function Add_Zero { return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; } OnReward: for(set .@i,0; .@i<30; set .@i,.@i+1) if (getarg(0)&(1<<.@i)) { set .@guild, getcastledata(.Castles$[.@i],1); if (.@guild) { deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char); query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char); for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1) if (isloggedin(.@acc[.@j],.@char[.@j])) { for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j]; message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } sleep 1; } } return; OnPCLoadMapEvent: if (!compare(strcharinfo(3),"g_cas")) end; sleep2 1000; message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session."; sleep2 5000; if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0; end; OnMenu: while(1) { mes "[WOE Information]"; if (agitcheck() || agitcheck2()) { if (!.Size) mes "The War of Emperium is ^0055FFactive^000000."; else { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) { set .@i, $WOE_CONTROL[.@i+2]; break; } mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:"; mes " "; for(set .@i,0; .@i<6; set .@i,.@i+1) if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; } } else { set .@j,0; set .@k,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) { set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; } if (!.@j && !.@k) { set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; } mes "The War of Emperium is ^777777inactive^000000."; if (.Size) { mes " "; mes "The next session will begin"; mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } } next; switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) { case 1: set .@menu$,""; for(set .@i,0; .@i<6; set .@i,.@i+1) { if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000"; set .@menu$, .@menu$+":"; } set .@i, select(.@menu$)-1; set .@menu$,""; for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000"; set .@menu$, .@menu$+":"; } set .@j, select(.@menu$)-1; warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j]; close; case 2: mes "[Schedule]"; if (.Size) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) { mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; for(set .@j,0; .@j<30; set .@j,.@j+1) if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; if (.@i+4<.Size) mes " "; sleep2 1; } } else mes "No times are configured."; next; break; case 3: mes "[Castle Ownership]"; for(set .@i,0; .@i<6; set .@i,.@i+1) { set .@k, .@i*5; mes "> ^FF0000"+.Regions$[.@i]+"^000000"; for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { set .@t, getcastledata(.Castles$[.@j],1); mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } if (.@i<5) mes " "; } next; break; case 4: while(1) { mes "[Session Manager]"; mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured."; mes "What would you like to do?"; next; switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) { case 1: mes "[New Session]"; if (.Size > 127) { mes "You have already reached the maximum of 32 sessions."; next; break; } mes "Select a day."; next; set .@menu$,""; for(set .@i,0; .@i<7; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+.Days$[.@i]+":"; set .@Day, select(.@menu$)-1; mes "[New Session]"; mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,0; .@i<23; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@Start, select(.@menu$)-1; mes "[New Session]"; mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@End, select(.@menu$)+.@Start; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (.@Day==$WOE_CONTROL[.@i] && ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) || (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; set .@d,1; break; } if (.@d) { set .@d,0; break; } set .@Castle,0; while(1) { mes "[New Session]"; mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; mes " > Castles:"; if (!.@Castle) mes " ~ ^777777(none selected)^000000"; else for(set .@i,0; .@i<30; set .@i,.@i+1) if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; next; set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":"; for(set .@i,0; .@i<30; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; set .@i, select(.@menu$)-1; if (.@i) set .@Castle, .@Castle^(1<<(.@i-1)); else { mes "[New Session]"; mes "Are you sure?"; next; switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { case 1: for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) { set .@d,1; break; } if (!.@d) { set .@d,1; set .@i,.Size; } copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; set .Size, getarraysize($WOE_CONTROL); case 3: mes "[New Session]"; mes ((.@d)?"Session added.":"Cancelled."); next; set .@d,1; case 2: break; } if (.@d) { set .@d,0; break; } } } break; case 2: mes "[Remove Session]"; if (!.Size) { mes "There are no sessions configured."; next; break; } mes "Select a session to remove."; next; set .@menu$,""; for(set .@i,0; .@i<.Size; set .@i,.@i+4) set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; set .@i, select(.@menu$)-1; if (.@i==(.Size/4)) break; mes "[Remove Session]"; mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?"; mes "This action cannot be undone."; next; set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000"); mes "[Remove Session]"; if (.@j==2) mes "Cancelled."; else { deletearray $WOE_CONTROL[.@i*4],4; set .Size, getarraysize($WOE_CONTROL); mes "Session deleted."; } next; break; case 3: mes "[Reload Settings]"; mes "This will trigger all events related to new session configurations, if any."; if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; } next; set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000"); mes "[Reload Settings]"; if (.@i==2) mes "Cancelled."; else { set .Init,1; donpcevent "WOE_CONTROL::OnMinute00"; mes "Variables have been re-initialized."; } next; break; case 4: mes "[Force Agit End]"; if (!agitcheck() && !agitcheck2()) { mes "WOE has already ended."; next; break; } mes "This command will safely execute all AgitEnd events."; mes " "; mes "Kill the current WOE session?"; next; set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); mes "[Force Agit End]"; if (.@i==3) mes "Cancelled."; else { set .ForceEnd, .@i; donpcevent "WOE_CONTROL::OnWOEEnd"; mes "WOE session terminated."; } next; break; case 5: set .@d,1; break; } if (.@d) { set .@d,0; break; } } break; case 5: close; } } }
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