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TiMz

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Everything posted by TiMz

  1. Hello there, try this. - script News -1,{ OnFri1700: //5PM every Friday OnFri1715: //5:15PM every Friday OnFri1730: //5:30 PM every Friday setarray .News$[0], //random "1st message", "2nd message", announce .News$[ rand( getarraysize( .News$ ) ) ],0; end; }
  2. Ty for reports I'll update with fixes soon, also I'll update with a mail less version. No problem! Sorry for the lack of info, I'll try to update my post should I have more time.
  3. Using the latest SVN Upon testing a few days ago, some bugs I can recall of: -Lucky Pick nothing happens despite sufficient players. -Cluckers won't activate through timed schedule but works via @runevent. (no consle msg either) -Some events will keep running even after it has ended. -Manhunt, after warp to map nothing really happens. (sorry no additional info) -LMS, missing npcs from enablenpc line. With regards to issues with mail, I can confirm that the latest svn with the newer client doesn't support Mail but only rodex which isn't functional as well.
  4. The second file path seems correct but they should contain the same amount of lub/lua files. If you want to be thorough you can download the latest one by @zackdreaver LINK Make sure you choose the right one, either pre-re or Renewal data folder because they have slight differences.
  5. It doesn't seem like it's in English. You might have imported the lub file incorrectly. Also make sure the directory is data\luafiles514\lua files\datainfo Some folder are arranged as data\lua files\datainfo which doesn't work for that client version.
  6. Sorry for the late response. Are you using a grf or a data folder for your lub files?
  7. Can you paste a few lines from the accessoryid and accname lub files?
  8. The first and third image is confusing. Which one of the screenshot shows the real problem?
  9. Sadly this hasn't been solved yet. Atm we're better off using the default one.
  10. I don't recommend it since the item effects of renewal db is supposed to be adjusted for everything renewal, not to mention you'll have to change the your client's item txt files as well to match the items.
  11. Might anyone have an idea if it's possible to bind the blue floor aura(the one you get at lvl 99) effect to an item? I've used auraset in the past but it's mostly just a bunch of skill animation with sleep used as an aura which doesn't look as natural as the custom floor auras available. Please anyone with knowledge regarding this? Thank you. p.s. Not sure if this is the right section. Update: Okay so I figured it's a combination of @effect 200, 201, 202 to produce the lvl 99 aura effect. Might anyone know how to add more effects to the LIST a.k.a @effects? I only found this old thread but it seems it wasn't solved. Thread
  12. You're image link seems broken.
  13. Yes of course it's possible. Just use the Thor generator and pick "OUTPUT in the dropdown as FILE not RO-GRF."
  14. Hello! Might anyone know which file is responsible for the non-english text? I can't seem to find it.
  15. TiMz

    Ignore DEF

    So listed below are the effects of Thanatos and Incantation card. I would've thought Class_Player was different from Normal but both scripts affect players. Anyone know a way to make the cards work only for monsters and mvp? bonus bDefRatioAtkClass,Class_Normal; bonus bIgnoreDefClass,Class_Normal;
  16. This can actually work, as it seems you capped it, brilliant. Although huge apologies for the effort, I was referring to cart termination skill. Hoping for your response. I'll be using your code and test if this will work. map/battle.c OLD i = 10 * (16 - skill_lv); if (i < 1) i = 1; //Preserve damage ratio when max cart weight is changed. if (sd && sd->cart_weight) skillratio += sd->cart_weight / i * 80000 / battle_config.max_cart_weight - 100; else if (!sd) skillratio += 80000 / i - 100; break; TO i = 10 * (16 - skill_lv); if (i < 1) i = 1; //Preserve damage ratio when max cart weight is changed. if (sd && sd->cart_weight) { double cwr = sd->cart_weight / sd->cart_weight_max; if (cwr > 1.0) cwr = 1.0; skillratio += sd->cwr / i * 80000 / battle_config.max_cart_weight - 100; } else if (!sd) skillratio += 80000 / i - 100; break;
  17. Can someone help me brainstorm. I can't think of a script idea to remove excess cart weight. Initially the max cart weight of my server was set to 50k. And now it's down to 8k. So, players who played before the change already have items reaching to 50k. So as of today their carts display something like 49000/8000, which is a huge problem since it boosts cart termi damage by thousands. Any ideas?
  18. Right, I'm using reshack to change the Icon, so I have to use NEMO instead of xdiff pathcer? Alright, will try this out and will keep you posted. Thanks a lot! If you're gonna use xdiff then I think it's safe to use reshack after you diff. If you're going to use NEMO to diff, you wont be needing reshack.
  19. TiMz

    FluxCP Errors.

    Most likely not compatible flux to your theme.
  20. Why not changing them through mmo.h? #define MAX_CHARS 12 kRO client already support 12 char slots from 2012 iirc. But it seems this 2015 client only shows 9 slots. Shouldn't editing max chars only work if client displays 12 slots with "slot unavailable." In my case it only shows 9.
  21. Does anyone know if it's possible to Diff this Client to 12 slots? Nemo differ doesnt seem to have that option.
  22. Not exactly. You can change the icon while diffing. It's already built in with the nemo differ. Although take note that you're better off using the default one because the icon resolution is terrible via nemo. You can use reshack to get a better quality icon but the client won't work even before or after diffing.
  23. You aren't supposed to change the first line. Only the 2nd line onwards is for Admin/Player accounts.
  24. TiMz

    Others. thoughts?

    Yes indeed which is why I refrain from using those terms. Sorry for being unclear, what I meant to say is that when people ask what my current career is or my "job" is I don't really know the proper answer. Tbh I don't earn much handling a small server but for me this is my job at the moment and it's hard for me to tell people what exactly is my "job." Each time I mention words like "admin," "game admin" or such, it's sounds so unlegit to them that they think I'm either just playing, gambling or doing nothing since of course I don't get ready in the morning and leave for work like how most people who have "real" jobs do.
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