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TiMz

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Everything posted by TiMz

  1. Are there other version that can work with the ones below 16862 under your work? edited: NVM ill just use some old quest npcs. Thanks for the answer though.
  2. I use the script here 1.6a yet stil get errors with preview. I don't think the script is using @changelook after trying to preview sunday hat my job class becomes "4_F_kafra1" then no sprite shows. when i click cancel or purchase client crashes. But I can equip and see sunday hat, just not through the NPC. why is that? Any fix?
  3. Im having the same problem too. Even using normal items such as lets say a Tiara. When you choose preview no sprite shows, then when you click the button "purchase, or cancel" it errors the client. "ro.exe stopped respnding"
  4. None. The game.exe just doesn't open anymore. So yeah a corrupted grf after patching with thor.
  5. So what happens is that after my players patch their client suddenly won't start up anymore. I'm guessing their grf got corrupted. But for some it doesn't. So basically they won't patch anymore because they know they can't play after. Things to know: the patch file doesn't contain any .txt files ( I read it sometimes could be the cause.) Just mob sprites which have neat file names. I also used ASCII to make the .thor file. -I dont use harmony/ shields -Quite stable/ new client -I tried using the latest thor gen. Any ideas why the patcher may corrupt the grf?
  6. Is it possible to change the numbers of the buff icons? For example when you drag your mouse over the blessing buff icon timer it will show +50 dex str int instead of + 10 since I customized my server?
  7. Brilliant. Thank you Emistry!
  8. Is this possible, for example a 4 slotted weapon. You can only use the effect of 1 hydra card. So if you inserted 2 hydra cards, only one will take effect. Is this hard to achieve?
  9. Hello so I tried adding these lines in skill.c case PR_STRECOVERY: if(status_isimmune(bl)) { clif_skill_nodamage(src,bl,skillid,skilllv,0); break; } if (tsc && tsc->opt1) { status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_STONE, INVALID_TIMER); status_change_end(bl, SC_SLEEP, INVALID_TIMER); status_change_end(bl, SC_STUN, INVALID_TIMER); status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER); status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER); //ADDED status_change_end(bl, SC_STEELBODY, INVALID_TIMER); //ADDED status_change_end(bl, SC_DONTFORGETME, INVALID_TIMER); //ADDED status_change_end(bl, SC_CHANGEUNDEAD, INVALID_TIMER); //ADDED } After recompiling it doesn't seem to work. Status recovery does nothing to players that are slowed by decagi, PDFM and does not dispell steelbody and undead. Any ideas?
  10. Is there a way to change the +25 atk bonus to +25 % more damage to demi-human. More like the Turtel general card.
  11. Thank you so much Anakid!
  12. I've been trying to search for the code for this but I'm with no hope. I wanted to make Reverse Tatami lvl 5 last for 1 second instead of 5 seconds since being a high rate server it does make the ninja class too immune against snipers and gunslingers. Does anyone know how I can change this?
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