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Everything posted by Start_
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.@party_id = getcharid(1); addrid(2,0,.@party_id); instance_enter(.instance_name$,-1,-1,getcharid(0),<CURRENT INSTANCE ID>);
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check if you have any armor in your inventory
Start_ replied to powkda's question in Scripting Support
getinventorylist; freeloop(1); for(.@i = @inventorylist_count - 1; .@i >= 0; .@i--){ if(!@inventorylist_equip[.@i] && (getiteminfo(@inventorylist_id[.@i],ITEMINFO_LOCATIONS) == Armor)) { } } freeloop(0); -
Where can I change the Stat Tooltip Description (Alt+A)?
Start_ replied to kyenard's question in Client-side Support
data/msgstringtable.txt (Search some wordings, you will found it) If it doesn't exist. Please learn how to use GRF Editor then extract it from .grf -
Link updated.
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How to wipe 'mapreg' - Global Permanent Variables
Start_ replied to Gouki's question in General Support
Make sure there are no new variable got re-registered again on OnInit / OnPCLoginEvent. -
Some bonuses check equip location. Go to \src\map\pc.cpp then find target bonus and change sd->state.lr_flag to your desire. (Hover at it you will see tooltip)
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specialeffect2 and sleep2 and skill conflict?
Start_ replied to Gouki's question in Scripting Support
itemskill will triggered only if item type was 'DelayConsume' -
specialeffect2 and sleep2 and skill conflict?
Start_ replied to Gouki's question in Scripting Support
I mean use item delay (Like cashshop item delay). See - Id: 11524 for example -
Wrong forum? That's Hercules emulator I think so.
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I'm busy, maybe other people can help you fix the script.
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Remove OnPCDieEvent, OnPCKillEvent -> That script will stop working. You need to re-write it properly.
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It's call from different NPC even you didn't realize that. Simple solution -> Remove some event that you added and this problem will solve.
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I think Tokei said you need to fix it like this. From Script A OnPCDieEvent: Script B OnPCDieEvent: Script C OnPCDieEvent: Script D OnPCDieEvent: Script E OnPCDieEvent: Script F OnPCDieEvent: to Script A OnPCDieEvent: *from your screenshot there was too many npc calling this event.
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specialeffect2 and sleep2 and skill conflict?
Start_ replied to Gouki's question in Scripting Support
Add 3s delay when using it to prevent multiple consumption. -
Follow this That should fix ITEM label on skill icon.
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Hi this is how fo fix. You need to increase MAX_SKILL in src. -------------------------- \db\import\skill_db.yml Header: Type: SKILL_DB Version: 3 Body: - Id: 5000 Name: SM_SWORD_CUSTOM Description: Sword Mastery Custom MaxLevel: 10 Type: Weapon \db\import\skill_tree.yml Header: Type: SKILL_TREE_DB Version: 1 Body: - Job: Novice Tree: - Name: SM_SWORD_CUSTOM MaxLevel: 9 \src\map\skill.hpp SM_SWORD_CUSTOM = 5000, \src\common\mmo.hpp #define MAX_SKILL 1455 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit \data\luafiles514\lua files\skillinfoz\skilldescript.lub [SKID.SM_SWORD_CUSTOM] = { "Hello World" }, \data\luafiles514\lua files\skillinfoz\skillid.lub SM_SWORD_CUSTOM = 5000, \data\luafiles514\lua files\skillinfoz\skillinfolist.lub [SKID.SM_SWORD_CUSTOM] = { "SM_SWORD", SkillName = "Sword Mastery Custom", MaxLv = 10, SpAmount = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, bSeperateLv = false, AttackRange = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }, \data\luafiles514\lua files\skillinfoz\skilltreeview.lub [JOBID.JT_NOVICE] = { [0] = SKID.NV_BASIC, [1] = SKID.SM_SWORD_CUSTOM, [7] = SKID.NV_FIRSTAID, [14] = SKID.NV_TRICKDEAD }, \data\luafiles514\lua files\skillinfoz\skilltreeview_web.lub NOVICE = { [0] = SKID.NV_BASIC, [1] = SKID.SM_SWORD_CUSTOM, [7] = SKID.NV_FIRSTAID, [14] = SKID.NV_TRICKDEAD },
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Lessened acc ID or char ID when being displayed
Start_ replied to Gouki's question in Scripting Support
\rathena\doc\script_commands.txt Line 9033 (setchar) -
Lessened acc ID or char ID when being displayed
Start_ replied to Gouki's question in Scripting Support
Yes possible. Write a custom string function to use anywhere in scripts. -
[RO required file/software?]Same RO folder but crashed on another PC
Start_ replied to msupi999's question in Client-side Support
Not sure what problem is, but you can do - Update GPU Drivers (Latest version) - Windows Update (Keep update till it have nothing to update) - Change graphic devices on opensetup (Try all of them. Ex: Direct3D HAL and so on) - Check that green color was corrected on another software. Compare it like you did on RO. - Is there anywhere else in RO that had color issue? If not I think about .grf won't load in order, try put the skill description on data folder instead. Hope it help. -
[RO required file/software?]Same RO folder but crashed on another PC
Start_ replied to msupi999's question in Client-side Support
I don't see any color difference between mine and yours. For login [Smooth] You need to check hex color on data/msgstringtable -
[RO required file/software?]Same RO folder but crashed on another PC
Start_ replied to msupi999's question in Client-side Support
Not sure. Please provide some screenshots. -
[RO required file/software?]Same RO folder but crashed on another PC
Start_ replied to msupi999's question in Client-side Support
Try reset factory by opensetup.exe -
help server not even starting or reading conf
Start_ replied to hisawahiroki's question in General Support
It's doesn't had logs because hide logging was enabled on 3 servers. Check it on .conf files. -
Mine was Sword Mastery 2. But for Kalabasa I didn't know.
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It's custom skill. Can't comment it because it doesn't had.