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johnbond

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Everything posted by johnbond

  1. Follow up anyone? I think this should be a SRC edit so that thorn trap cannot affect boss or plant type monsters (or skill fail). Can anyone show me how to make this happen in SRC? Thank you guys.
  2. No but, the mob behaves like the emperium, it does not move and does not skill. Every other skill applied to it misses except this thorn trap. Players use thorn trap to move the custom mob 1 cell at a time to a location they want, so it is best if this mob cannot be thorn trapped. The mob is set as boss and plant type. Thanks.
  3. Is there a way that a boss or plant type mob cannot be "trapped" by thorn trap skill? 2479,6,6,2,0,0x1,0,5,1,yes,0,0x80,0,misc,0, GN_THORNS_TRAP,Thorn Trap Because I have this custom mob that is boss & plant type which I do not want the thorn trap skill of genetics to be able to trap it. Is there a way for this either by mob_db or code editing on SRC? Kindly somebody share me enlightenment on the matter. Any input is welcome and is appreciated. Thank you guys.
  4. Yes but some servers have @jump and @load enabled as well as @storage.
  5. Does anybody know where to get a complete set of Christmas Maps which also has the "renewal type" izlude and alberta layouts? I got the old Christmas Maps from before but the Izlude and Alberta map layouts there is still in pre-re. Anyone know where to get a complete set? Thanks.
  6. Awesome its working! Reputation given. Thanks!
  7. I got the command to check vends and chatrooms: *checkvending ({"<player name>"}) *checkchatting ({"<Player Name>"}) But how do I check players on "buying store"? I think it is not considered as "vending" by the scripts. Any input is appreciated. Thank you.
  8. Hello guys, What line(s) can I use to check if the character has something in inventory when he clicks NPC? I mean the character should not have anything in his inventory/equip before he can talk to NPC. Not weight (because some items have 0 weight) but item(s) in inventory. Thanks.
  9. Its working! Gave you reputation because you are awesome! Hehe. Thank you!
  10. Here is the lines I used to trigger the NPC for all transcendent class jobs: set .@eac,eaclass(); if ( .@eac & EAJL_UPPER && BaseLevel == 99 ) { Please help me how can I also add the jobs 24: Gunslinger , 25: Ninja, 4046: Taekwon, 4047: Star Gladiator and 4049: Soul Linker to it. Thank you.
  11. Nice fully working! Thank you!
  12. It is fully working. Thank you! My friend if you are not busy I have 2 more requests of almost the same nature. I posted them here: http://rathena.org/board/topic/99136-cash-shop-npc/ http://rathena.org/board/topic/99137-vote-points-npc-edit/ Both involves a shop type npc almost similar to what you have made for me above but wit a slightly different twist. If you would be so kind to help me. Thank you.
  13. Here is my vote points exchanger NPC I got with my website with some custom lines I added: http://pastebin.com/raw.php?i=EQTrCUaz I would simple like to request that before the NPC will open the "shop" it should first display a few lines of messages so I can edit it for instructions. Thank you.
  14. I would like to request a "shop style" NPC which I will use for the battlegrounds badges exchange. Instead of zeny, players will use the 2 kinds of badges to buy within the shop of the NPC. The NPC will first display a few messages before the shop will open. When talking to NPC it should ask a menu if player want to buy using bravery badges (7828) or using valor badges (7829). The NPC has 2 kinds of shops. If player picks to use the bravery badges (7828) then the NPC will display the items for the bravery badge. And if player chose to buy with valor badges (7829) then NPC will open a shop for valor items. There will be 2 sets of different items, one for the valor and one for the bravery depending on what player chose. I hope somebody can whip up this script for me. Help is greatly appreciated. Thank you.
  15. Oh thanks Ill test this soon. Thank you again.
  16. Yes sir they will buy items from the NPC using the TCG card instead of zeny. TCG card will be deducted depending on price of the item being bought. Thank you.
  17. I would like to request an "exchanger npc". A "shop type" NPC but a TCG Card (7227) item is needed to buy from the NPC. It displays the items available on a shop type menu. But before opening the shop, the NPC shall first say a couple of messages. I will just edit messages part. Thank you.
  18. I got this Guild Pack rewarder NPC (guild pack script) (credits to Brian). Can somebody make this NPC allow refines on the items that are given? I mean the item rewards can have the option to have a refine on them. I am noobish with scripting so I am hoping that maybe somebody knowledgable can help me with this. Thank you guys.
  19. Including all pots like the +20 foods? Thanks!
  20. Sorry for reviving this old post. I want this too but how to I set that the item(s) to be given have refines? Thanks to anyone who could help.
  21. Quick question. Will this command sc_end SC_ALL; debuff every status coming from buffs, foods, pots and everything sc_ related? Thanks.
  22. StartEvent: to onClock1000: onClock2200: StartEvent: Thanks.
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