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johnbond

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Everything posted by johnbond

  1. +1 Shio Devs The problem with internal guard is it is always being blocked and deleted by antiviruses. The problem is with the players, they most often do not know what to do even whenyou have posted several guides to add to the exceptions list of their AV. It would be better if IG can find a way to keep internal guard from being detected as flase positive by antiviruses then maybe all the "internal guard not responding" issues will be resolved.
  2. Is there a possibility that someone can edit or make me a WDGAllowChatFlood.dll so that it would not count the @commands on the flood count? Because I recently enabled anti-flood on my server but the problem is players keep getting muted unexpectedly when frequently using @commands like @storage, @jump etc. I have read somewhere that it sould be done client side so maybe perhaps I could request for a WDGAllowChatFlood.dll that is edited to not count @commands on chat counts. Is this even possible? Can anyone do this? This would be a great help for every server owner out there. Thank you in advance guys.
  3. Working thank you. Btw, is there a way to not include the @commands in the filters? Its hard to use on a server where @commands are enabled. Players keep getting muted unexpectedly. I already know about the edit on the misc.conf manner system but its still best if @commands are not counted on the floods because people does not want to be muted just because doing @storage or @jump commands. Any other way around this? Or maybe a new hex diff for this feature? Thanks.
  4. just add ur RO client path to AV exception Yes but the problem is player keep on complaining first. Specially the new ones, when they cant install it they just quite. Its a waste of new prospective players.
  5. The problem with IG is it keeps on being sensed by anti-viruses as a virus and so it is always deleted even while patching the new IG files. Any workaround to avoid IG from being deleted by anti-virus?
  6. Oh okay. Thanks. But where does it store the player database?
  7. Can this ROBROWSER also share the same sql database of my oler server? Is it possible to alternately run the client type ragnarok and the robrowser? I mean players will have the option to either use client type or robrowser. is it possible? Thanks.
  8. The problem is, arent the older flux versions still prone to sql injections?? Coz I have been a victim ofthis lately. Or can anyone do a flux modification so it would ask the "level" instead of the "group_id"? I need help badly.
  9. I am curently suffering from injections in my current flux version. I have heard that "older" flux version are susceptible to sql injections so I decided to change flux revisions. My current flux is version 1. I used a newer flux but now my problem is I always get the "group_id" error. I got info that it isnt compatible with my SQL tables and SVN. Does anybody know where to get the latest flux version that is not vulnerable to sql injections and is compatible with my SQL tables? Remember I have "level" column instead of the "group_id" column that most newer flux asks. Any input is greatly appreciated. Thank you for the support guys.
  10. Is there a way to implement the anti-flood on chats in my server. I know my client has the option for it but it seems it does not work. I am pretty sure I had set proper diffs on it to only have a max of 3 chats before it should prohiit it. Somebody said there should be a SRC mod for this? Can anybody teach me how to implement? Any input is appreciated. Thank you guys.
  11. Hello guys. I have been trying to run the demo on iphone browsers but it seerns not to load or is not supported. I tried safari and chrome for iphone but it cant load. Does anyone know what browser to use for iphone that robrowser is compatible with? I am really interested with the robrowser but i wanted this to be able to run for most mobile phones and tablets specifically the iphone. Any input is appreciated. Thanks guys and specially to you keyworld for developing this.
  12. The phone need to be able to execute webgl content, if that's not the case I can't do anything. In all cases, it's not adapted for touch controls for now, the UI need to be completely different and missing some controls to rotate/zoom the camera. I don't understand your question about database, roBrowser use the file you gave to him. For now it just read all database .txt files (old files), try to parse some lub files (but can fail), and don't even touch about lua and xray files. As for the lua I don't know if I should go to run a VM in another VM, great change to be slow in my opinion. I mean can it also connect to the sql database of a client based server (mysql)? Which will make players be able to play on both client based and browser based. EDIT: Ah so as I understand it does not have a sql db but a txt db?
  13. Oh that's awesome! I tried in iphone but the safari as well as the chrome browser for iphone/ipad does not support it yet. It does not load and just displays an error message. Will this be fixed soon? Btw, how reliable is robrowser in terms of database stability? Can it share the same sql db of client-based servers? Thanks for answering my questions. I am really interested.
  14. Same limitation than the official client. Bots do not need a client to connect on a server. WPE can be blocked using Hercules WPE Free system (robrowser support it). There is nothing to avoid auto-clickers (even Harmony and other protection tools can't block them). Seems like I missed it, thanks for the report. I'll add it very soon. Oh very nice! But is there a way to make loading of maps faster? It was asking to drag the client.exe if I have one, what does this exactly do?
  15. This is awesome! But isnt this succeptible to bots, wpe's and auto-clickers? I am interested.
  16. So basically these are scripts that were trying to load or access these maps? Hmm as I have remembered scripts have already been commented out.
  17. I cant seem to find it. Can you link me? Thank you!
  18. Hello everyone, anyone know where I could get pre-transcendent official quests like the "npc/jobs/2-1/blacksmith.txt"? It seems everything now is converted to renewal quests wherein everything changed locations, NPCs, mobs etc. Any idea were I could get the old scripts from before the release of trans classes? Kindly give me a link. Any help would be greatly appreciated. Thank you in advance.
  19. Hello guys, I have 2 problems which I cant seem to resolve. I removed all Woe 2nd edition maps from my server for a project I am doing. I removed the maps from map_index.txt and maps_athena.conf but still I get these errors on map console when opening: Problem 1: and also on the last part is another set of errors: Problem2: I already removed those maps from my files (map_index.txt and maps_athena.conf) but its still looking for it though I have not recompiled my map_cache.dat but I think it is not needed if just removing maps not adding them . What am I missing here? Any input is welcome and is greatly appreciated. Thank you in advance guys.
  20. its the oppositelook into the file with \re\statpoint.txt and \pre-re\statpoint.txt I can tell its the official values this bug is probably caused by the recent implementation of import folder ... maybe alternative way, of course,change set baselevel, baselevel + 1; set joblevel, joblevel + 1; into atcommand "@lvup 1"; atcommand "@joblvup 1"; Edit: http://rathena.org/board/tracker/issue-8429-bug-statpoint/ seems to be just fixed few hours ago however you still need some ways to reset the status points of the player who are currently having imba stats Nice thanks! About resetting, how about a SQL query while Server offline? A query that will reset stats of all characters above level 105?
  21. When I use @blvl 150 I get correct stat points at 2545 with all stats at 1. Umm maybe in renewal its really 2670? And in pre-re is 2545? I dunno. Okay then so we shall wait until fixed by dev? DO we have some alternate ways to solve this while waiting for dev fix? Thank you.
  22. Oh I am not good with #1. I still need that leveling script. As for #2. I dont want to give everyone the extra stat points just to be fair to everyone because it will be a problem again with complaints when I take it out someday when this bug is fixed. Maybe I will just have to wait until fixed? Or do we have other solutions? Thank you for your reply.
  23. Ohh.. Is there some way to fix it? Isnt it because of my db/exp table?
  24. what's your value here ?also ... I think its better to calculate the zeny requirement based on the player's current level ... like level1->2 = 1,000,000 zeny level80->81 = 80,000,000 zeny Sorry forthe alte reply. Here is what I have in exp.conf: // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) // If no, an equation will be used which preserves statpoints earned/lost // through external means (ie: stat point buyers/sellers) use_statpoint_table: yes What do you think is the problem? Ah yes, maybe I will set those new zeny prices someday but I think the script I have does not support it. Thank you for your reply.
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