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Blazing Spear

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Everything posted by Blazing Spear

  1. Im askin how to implement add_ons.bmp how can i use it in prem service or something like that?? can anyone how to add to the client?? add_ons.bmp
  2. try to look to this http://svn6.assembla.com/svn/ClientSide/ there is the latest translated data / lub files
  3. then what im going to do zack? my problem now is this 1>clif.obj : error LNK2019: unresolved external symbol _harmony_parse referenced in function _packetdb_readdb 1>map.obj : error LNK2019: unresolved external symbol _harmony_logout referenced in function _map_quit 1>map.obj : error LNK2019: unresolved external symbol _harmony_final referenced in function _do_final 1>map.obj : error LNK2019: unresolved external symbol _harmony_init referenced in function _do_init thanks for replying zack the first problem fixed
  4. is there any quick solution to this?? without posting to the harmony forum?? or guide for this?
  5. yup i think im just trying to install a harmony to my files but it give me this error
  6. 1>clif.obj : error LNK2019: unresolved external symbol _harmony_parse referenced in function _packetdb_readdb 1>map.obj : error LNK2019: unresolved external symbol _harmony_logout referenced in function _map_quit 1>map.obj : error LNK2019: unresolved external symbol _harmony_final referenced in function _do_final 1>map.obj : error LNK2019: unresolved external symbol _harmony_init referenced in function _do_init 1>..\map-server_sql.exe : fatal error LNK1120: 4 unresolved externals
  7. ..\src\map\harmony_atcommanddef.inc(1): warning C4047: 'initializing' : 'AtCommandFunc' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(1): warning C4047: 'initializing' : 'char *' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(1): error C2078: too many initializers ..\src\map\harmony_atcommanddef.inc(2): warning C4047: 'initializing' : 'AtCommandFunc' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(2): warning C4047: 'initializing' : 'char *' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(3): warning C4047: 'initializing' : 'AtCommandFunc' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(3): warning C4047: 'initializing' : 'char *' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(4): warning C4047: 'initializing' : 'AtCommandFunc' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(4): warning C4047: 'initializing' : 'char *' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(5): warning C4047: 'initializing' : 'AtCommandFunc' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(5): warning C4047: 'initializing' : 'char *' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(6): warning C4047: 'initializing' : 'AtCommandFunc' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(6): warning C4047: 'initializing' : 'char *' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(7): warning C4047: 'initializing' : 'AtCommandFunc' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(7): warning C4047: 'initializing' : 'char *' differs in levels of indirection from 'int' ..src\map\harmony_atcommanddef.inc(8): warning C4047: 'initializing' : 'AtCommandFunc' differs in levels of indirection from 'int' ..\src\map\harmony_atcommanddef.inc(8): warning C4047: 'initializing' : 'char *' differs in levels of indirection from 'int' Did i miss something??
  8. help with this BTS i npc always saying that the required item is in complete while actually its complete kindly check what is the problem with this script thanks bts.txt
  9. we dont have any updates with this project cause lack of idea's and src expert coder
  10. hmm i think 20100730a. kc yan ang stable client e un mga nsa svn.games-service.net/ pero try mo magtnung s iba kung anung client recommend nila ok nmn ung 2011 n client pero my walk delay sya
  11. i think wla p clean client for that features meron prin mga bugs kung gus2 mo ng stable 2010 client gmitin mo pero kung gus2 lhat ng features meron latest pero buggy XD
  12. make your question specific. anung skills jobs and stats mo nung ngtesting k. pero dpat mgbsa k s iRO wiki ksi dun nkbase ang rathena
  13. update mo lng ung client at ung lua files mo maaus yan :DD
  14. sir wla po way n mkkpgadd ng custom job s RE client. ndi po supported ang ibang job id s RE client. maybe you can use xRay Client. and the latest svn doesnt support anymore the xRay Client. you need to find files that support xRay Client
  15. add me i can help you out. [email protected] maybe you miss to put the sprite in the respective class to show it up when you are attacking XD if you replace the Kagerou and Oboro Class to GM sprite. you should put the weapon sprite to GM sprite folder. ¿î¿µÀÚ search this folder and put the sprite inside
  16. what rathena version are you using??
  17. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/ e2 complete e2 sir
  18. BUMP!! to all rathena Source Developer i have a question 1. how i can make custom skills using commands like @clone or @evilclone for example level 1 summon 3 hp 5k duration 20secs level 2 summon 3 hp 5k duration 30secs level 3 summon 4 hp 10k duration 40secs level 4 summon 4 hp 10k duration 45secs level 5 summon 5 hp 15k duration 50secs 2. how can i duplicate the existing skills Like Close Confine? Like Cloacking? etc. 3. how to duplicate skills and modify it? like Final Strike and add some function the target must be not moving you must have 3 clone holding the enemy target [Close Confine] and casting maximum of 5secs range 5cells can be cancel when hit. for example level 1 1 clone with hold up to 10secs casting 10secs level 2 2 clone with hold up to 10secs casting 10secs level 3 3 clone with hold up to 8secs casting 8secs level 4 3 clone with hold up to 6secs casting 6secs level 5 5 clone with hold up to 5secs casting 5secs
  19. i just want to ask if anyone knows how to code custom skills summoning skills duplicating skills can you share some code that i going to edit thanks more power!
  20. is the rathena support xRay Client??
  21. exception is already there novice with job level 10 and skill points 0 are can only change job
  22. check again the files if you missed some sprite
  23. - if (Class != 4108) goto L_cant; + if (Class != 0) goto L_cant; 0 = novice 4108 = baby shadow chaser
  24. @ as you can see there is one costume slot in armor and weapon side. im using 2012-03-07fRagexeRE client and i dont know if kRO are officially supported that costume armor system. i dont have enough information about that. that why im asking if rathena have this in future? and i saw this in 3ceam item_db.txt in doc folder Costume Tab 2^10 1024 = Costume - Upper Headgear 2^11 2048 = Costume - Middle Headgear 2^12 4096 = Costume - Lower Headgear 2^13 8192 = Costume - Armor thanks for reply Emistry Bahmut Kaito_Kid
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