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munding12

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Everything posted by munding12

  1. it means the hair sprite is not compatible with the palette your solution is either edit the hair sprite so its default color sprites would match the current palettes you are using or customize a palette for it would require basic knowledge on spriting and paletting and prolly necessary tools/programs for it
  2. this doesn't need src modification you can just edit the maya card at item database 4146,Maya_Card,Maya Card,6,20,,10,,,,,,,,32,,,,,{ bonus bMagicDamageReturn,50; },{},{} maya card reflects 50% of the magic damage you received but also considering the mdef of the receiver so its really depends on many factors so if you want it to reflect a constant 1k damage then you'll need yeah a src modification for that but it would take long and prolly would need a paid service for it bonus bMagicDamageReturn,50; ----> dude its not 50% reflected magic damage it is a 50% Chance to reflect the magic damage oh my bad well it would need a lot of work to implement why don't you just increase your mdef or use gtb card
  3. this doesn't need src modification you can just edit the maya card at item database 4146,Maya_Card,Maya Card,6,20,,10,,,,,,,,32,,,,,{ bonus bMagicDamageReturn,50; },{},{} maya card reflects 50% of the magic damage you received but also considering the mdef of the receiver so its really depends on many factors so if you want it to reflect a constant 1k damage then you'll need yeah a src modification for that but it would take long and prolly would need a paid service for it
  4. huh?!? so you want another chat window just for quest messages? check those buttons on top-right of chat windows click the + to add another chat tab you can rename it to quest if you want the circle with spots are for options on what messages that specific tab will show the lock button can be click to become unlock so you can drag the chat tabs outside of the main chat pane
  5. what kind of bug are you talking about you prolly don't have enough palette for the script you are using in your server officially in latest kRO there are only 3~4 palettes available for each class sprite there is there above which is 553/251 palette for clothes and hair which is a custom palette made by other users you need to add them to either your grf or data folder if you diff your client so it read data folder also check the limit of your palettes at rathena\conf\battle\client.conf // Valid range of dyes and styles on the client. min_hair_style: 0 max_hair_style: 27 min_hair_color: 0 max_hair_color: 8 min_cloth_color: 0 max_cloth_color: 4 min_body_style: 0 max_body_style: 1 even if you have that 552/251 palette but didn't edit the client.conf or in the import\battle_conf.txt you won't see other palettes beyond the limit number
  6. I'm pretty sure NEMO has Disable Multiple Windows option tick that off maybe?
  7. ndi pede kasi scaling ung concentration, meaning iba ung stats n bigay kada skill level di tulad ng Steel Body na duration lng ung lumalaki habang nilelelvl source mod n siguro yan kung gusto mo ipush
  8. Sorry for being noob But im new on this client thing. I already have myro.grf. All i need to do is change my client because it has to many errors specially on the new features of the renewal. What will I change? My whole data/myro.grf? Or just the executable client and the dll's thing on my installer.? I cannot find any guide on how to change client. All of them are "How to set up client" And im quite confuse with data folder, grf , etc ,etc. ragexe. Theres so many of them. Lol. the thing is rAthena is based on kRO and myRO well its quite customed private server you can patch a fresh kRO client upto latest date with its feature included only on kRO client that is connecting to original kRO server and keep in mind rAthena is quite late on features like new npcs, quest and newer features current kRO offers but we use diffed kRO clients to run our servers i think the latest client you could use is 2015-11-04aRagexe link [note that though playable expect some bugs here and there unless you have a copy of 2015-11 kro data files even then you should expect some bugs as i don't know what is the client date that rAthena based their npcs and quest] also the nearest features offered by kRO like the doram class many also suggested using dec 2013 client many found stability on this client and ofc use Ragexe not RE nor Sak i don't think you could use myRO client to run your own server unless you know what to edit with hex it is suggested to diff your own client so you know what your client can offer and its limitations
  9. well its either your translation files or the client rAthena uses mainly RagExe so try out using a ragexe client and see how it goes
  10. you could use the patcher/s from this site [depends if you want more exclusive features on different RO then you can download the full patcher else you could just patch up your kRO] though the directory of the act files seems a bit weird to me since the file directory should end in like ¾Ç¼¼»ç¸®\<gender>\[well spr files should be just in this directory] instead it has a folder in that directory [see that 32AEo,AU directory?] is it a custom item? or maybe you could check it out on your luafiles entry prolly [i mean accname and accessoryid under data\luafiles514\lua files\datainfo\]?
  11. rAthena is based on kRO so using other RO might cause you some problem like exclusive items on that server or client features that is not available in kRO if the korean characters are your problem and you want them to be just like in TwRO then you have to dl and patch the complete TwRO and copy its data folder, more importantly luafiles and system folder [note that it might also be inside the grf if you can't find it on the ro directory] and prolly some files in the grf of twRO like icons with characters and stuffs in basic_interface
  12. bump anyone expert in luafiles or system folder?
  13. im using 2014-04-12 client also the basic datav4 data v4 is only for 2012 and 2013 clients so i guess your solution is either change your client date that is supported by data v4 or if you really want the features on 2014 client find a compatible data translation files but sir i saw in other thread their are using 2010 exe but they have the + button. why mine i am using 2012 but i can't see it or i just delete the + button image inside my GRF sir ? can i know sir what is the name of the + button image?? i don't think its because of missing bmp file in data.grf or anything well if you think your missing it try to patch up your kRO [or check this in the data.grf data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\battle_option_a.bmp and battle_option_b.bmp] i believe more of data files usually used in translations, since you are using 2014 client i think you should be looking into the luafiles514\lua files folder in your ro directory what you've used is prolly not compatible with your client try using this translation: https://github.com/zackdreaver/ROenglishRE
  14. im using 2014-04-12 client also the basic datav4 data v4 is only for 2012 and 2013 clients so i guess your solution is either change your client date that is supported by data v4 or if you really want the features on 2014 client find a compatible data translation files
  15. quite strange could you state the client date you are using the diffing tool you used and prolly the translation files you incorporated
  16. That's actually weird man. It's working fine now!! Thanks! So it's actually because of atcommand? How can those log affect them? lol your welcome glad i could help idk man it was the least expected solution i could think of sql is some crazy shit i'm not that literate on coding and scripts stuff
  17. a yun lng mali kc ung mga data files mo try mo to: https://github.com/zackdreaver/ROenglishRE syempre ala pa ung mga custom items mo dyan i-eedit mo p ung iteminfo nyan pero mas ayos ung interface nyan at nka translate n sa english yan kaya ganyan ung characters ng items mo kc yan un nasa data files naka korean pa kung hindi gumana ung ni-link ko maghanap k ng English data files n supported sa client date mo 2015 kc client ko so hindi ko alam kung gagana sa 2013 client
  18. I downloaded the whole latest repository. no src mod. no custom item. no custom npc. still happening to me. hmm weird try this go to your sql and clear all atcommandlog
  19. did happen to me once its more of server side problem what i did was re-download the whole latest repository and start from scratch, server-side it prolly because some of src or conf files you edited had some major changes with them inside so you must have your edited files stored to a different location and know the filename and lines you edited and prolly reason why you edited them [db files are much easier to restore due the import system] but scr files you might have to run them over again simple copy and replace won't cut it for some, so you need to edit them all over again and make sure you compile the server with right solution and all success
  20. kasi custom items yung mga yun syempre wala pa sa official data script ng client yun edit mo sa ragna directory mo ung system\ItemInfo.lub o ItemInfo.lua kung lua gamit mo [depende kung ano diniff mo kung lub o lua ang binabasa ng client] ndi mo n kailangan i-edit ung mga idnum blah blah txt files ksi hindi nmn babasahin ng client yan ung sa ItemInfo ung babasahin guide sa custom items: https://rathena.org/wiki/Custom_Items
  21. 3CeAm? idk if they support kagerou/oboro and rebel there well i suggest shifting to rAthena the custom jobmaster from rAthena npc works fine
  22. its already implemented like in 12636,Malang_Sp_Can,Malangdo Canned Specialties,2,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ warp "malangdo",140,114; },{},{}
  23. idnum2itemres txt is just for the drop sprites if you want to know the sprite name for a headgear then you should be looking into data\luafiles514\lua files\datainfo\accname.lub or accname.lua if you are using lua you would just only see the sprite name there to look for the headgear sprite its usually located in data\sprite\¾Ç¼¼»ç¸®\<gender>\ extract items you need and go crazy paletting Thank you! It worked. Unfortunately it appears that some headgears like "Eremes Scarf" is not in the jRO data.grf... But I found all the other Headgears I'd like to recolor. :3 glad i could help i think jRO didn't have it because kRO data.grf already have it? if you still need it i can upload the sprites for you
  24. idnum2itemres txt is just for the drop sprites if you want to know the sprite name for a headgear then you should be looking into data\luafiles514\lua files\datainfo\accname.lub or accname.lua if you are using lua you would just only see the sprite name there to look for the headgear sprite its usually located in data\sprite\¾Ç¼¼»ç¸®\<gender>\ extract items you need and go crazy paletting
  25. this is more of a client-side problem its coded in the client exe that it should read the palette to its speific palette folder location so if you know the whole coding shenanigans of the client date you are using then go ahead and edit it basically yes, you could use the original palette, even the classic custom palettes but it won't look good for the alternate sprites because jRO used a different palette pattern for alternate 3rd job sprites if you don't get what i mean i think this image would explain much the first image is the original gx palette next to it is the gx sprite notice middle image the alternate gx palette and the alt sprite on the bottom image i used the original gx palette on the alternate sprite and viola its a DIIIIZZAAZZTAAHHHH!! and the example is just for the original palette what more when you use the custom palettes that is not dedicated to the alternate sprites
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